2022-01-06 16:17:20 +03:00

36 lines
880 B
C#

using Controller;
using Data;
using DG.Tweening;
using Runtime.Controller;
using Units;
using UnityEngine;
namespace DefaultNamespace.AI
{
public class AIAgent : IFixedExecute, IExecute
{
private Unit _enemy;
private Camera _camera;
public AIAgent(UnitInfo enemyInfo, Unit enemy)
{
_enemy = enemy;
_camera = Camera.main;
}
public void FixedExecute()
{
//throw new System.NotImplementedException();
}
public void Execute()
{
if (_enemy.UnitView != null)
{
_enemy.UnitView.BarCanvas.transform.DOLookAt(
_enemy.UnitView.BarCanvas.transform.position + _camera.transform.rotation * Vector3.back, 0f,
up: _camera.transform.rotation * Vector3.up);
}
}
}
}