2022-01-16 05:40:49 +03:00

40 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
public class AH_PreProcessor : MonoBehaviour
{
public const string DefineScriptAllow = "AH_SCRIPT_ALLOW";
//public const string DefineHasOldVersion = "AH_HAS_OLD_INSTALLED";
/// <summary>
/// Add define symbols as soon as Unity gets done compiling.
/// </summary>
public static void AddDefineSymbols(string symbol, bool addDefine)
{
string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
List<string> allDefines = definesString.Split(';').ToList();
bool updateDefines = false;
if (addDefine && !allDefines.Contains(symbol))
{
allDefines.Add(symbol);
updateDefines = true;
}
else if (!addDefine && allDefines.Contains(symbol))
{
allDefines.Remove(symbol);
updateDefines = true;
}
if (updateDefines)
PlayerSettings.SetScriptingDefineSymbolsForGroup(
EditorUserBuildSettings.selectedBuildTargetGroup,
string.Join(";", allDefines.ToArray()));
}
}