77 lines
1.7 KiB
C#
77 lines
1.7 KiB
C#
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using System;
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using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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namespace HeurekaGames.AssetHunterPRO.BaseTreeviewImpl.AssetTreeView
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{
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internal class AH_MultiColumnHeader : MultiColumnHeader
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{
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AssetShowMode m_showMode;
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public enum AssetShowMode
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{
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Unused,
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Used,
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All
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}
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Mode m_Mode;
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public enum Mode
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{
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//LargeHeader,
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Treeview,
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SortedList
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}
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public AH_MultiColumnHeader(MultiColumnHeaderState state) : base(state)
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{
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mode = Mode.Treeview;
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}
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public Mode mode
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{
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get
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{
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return m_Mode;
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}
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set
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{
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m_Mode = value;
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switch (m_Mode)
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{
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case Mode.Treeview:
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canSort = true;
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height = DefaultGUI.minimumHeight;
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break;
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case Mode.SortedList:
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canSort = true;
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height = DefaultGUI.defaultHeight;
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break;
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}
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}
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}
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public AssetShowMode ShowMode
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{
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get
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{
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return m_showMode;
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}
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set
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{
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m_showMode = value;
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}
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}
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protected override void ColumnHeaderClicked(MultiColumnHeaderState.Column column, int columnIndex)
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{
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if (mode == Mode.Treeview)
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{
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mode = Mode.SortedList;
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}
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base.ColumnHeaderClicked(column, columnIndex);
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}
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}
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} |