Run-and-capture/Assets/PlayerView.cs
2021-12-20 21:26:55 +03:00

19 lines
276 B
C#

using System;
using UnityEngine;
public class PlayerView : MonoBehaviour
{
private Animator _animator;
public Action OnStep;
void Start()
{
_animator.GetComponent<Animator>();
}
public void Step()
{
OnStep?.Invoke();
}
}