16 lines
406 B
C#
16 lines
406 B
C#
using Chars;
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using HexFiled;
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using UnityEngine;
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namespace Data
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{
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[CreateAssetMenu(fileName = "PlayerData", menuName = "Data/PlayerData", order = 0)]
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public class PlayerData : ScriptableObject
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{
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public HexCoordinates spawnPos;
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public GameObject playerPrefab;
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public PlayerControlView joystickView;
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public float Tick;
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public Texture hexTexture;
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}
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} |