2021-12-15 23:11:34 +03:00

16 lines
406 B
C#

using Chars;
using HexFiled;
using UnityEngine;
namespace Data
{
[CreateAssetMenu(fileName = "PlayerData", menuName = "Data/PlayerData", order = 0)]
public class PlayerData : ScriptableObject
{
public HexCoordinates spawnPos;
public GameObject playerPrefab;
public PlayerControlView joystickView;
public float Tick;
public Texture hexTexture;
}
}