2021-08-30 17:47:26 +03:00

25 lines
417 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[CreateAssetMenu(fileName = "New Bonus", menuName = "Bonuses/New Bonus")]
public class Bonus : ScriptableObject
{
public BonusType bonusType = BonusType.Attack;
public PlayerAction bonusAction;
public Sprite icon;
public int bonusLevel;
}
public enum BonusType
{
Attack,
Defend
}