54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HexFiled
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{
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public class HexCell : MonoBehaviour
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{
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public HexCoordinates coordinates;
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public Action<HexCell> onHexPainted;
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[SerializeField] private HexCell[] neighbors;
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private UnitColor _color;
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private MeshRenderer _renderer;
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private Dictionary<UnitColor, CellColor> _cellColor;
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private void Awake()
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{
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_renderer = GetComponent<MeshRenderer>();
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PaintHex(UnitColor.GREY);
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}
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public void SetDictionary(Dictionary<UnitColor, CellColor> colors)
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{
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_cellColor = colors;
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}
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public HexCell GetNeighbor(HexDirection direction)
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{
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return neighbors[(int)direction];
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}
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public void SetNeighbor(HexDirection direction, HexCell cell)
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{
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neighbors[(int)direction] = cell;
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cell.neighbors[(int)direction.Opposite()] = this;
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}
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public void PaintHex(UnitColor color)
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{
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if (color == _color) return;
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if(color == UnitColor.GREY)
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{
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_renderer.material.mainTexture = _cellColor[color].Texture;
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_color = color;
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return;
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}
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_renderer.material.mainTexture = _cellColor[color].Texture;
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onHexPainted?.Invoke(this);
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_color = color;
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Instantiate(_cellColor[color].VFXPrefab, transform);
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}
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}
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} |