2021-12-21 14:03:59 +03:00

18 lines
376 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
public class FadeIn : MonoBehaviour
{
[SerializeField] private float duration;
private void OnEnable()
{
var back = GetComponent<Image>();
back.DOFade(0, 5).OnComplete(() => gameObject.SetActive(false));
}
}