Run-and-capture/Assets/Scripts/VFXController.cs
2021-12-21 14:03:59 +03:00

14 lines
219 B
C#

using HexFiled;
using UnityEngine;
namespace DefaultNamespace
{
public class VFXController
{
void HexCaptured(HexCell cell)
{
ParticleSystem system;
}
}
}