26 lines
641 B
C#
26 lines
641 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SaySomething : MonoBehaviour
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{
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[SerializeField] private List<HealthController> playerHealths;
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void Start()
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{
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playerHealths = new List<HealthController>( FindObjectsOfType<HealthController>());
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//playerHealths.AddRange( );
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foreach(HealthController hc in playerHealths)
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{
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if(hc.currentHealth <= 0)
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{
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FindObjectOfType<AudioSwitcher>().PlayPhrase(Random.Range(0, 15).ToString());
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}
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}
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}
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// Update is called once per frame
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}
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