28 lines
913 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerTrigger : MonoBehaviour
{
//[SerializeField] private HealthController _healthHit;
//[SerializeField] private AudioSwitcher
private void OnTriggerEnter(Collider other) {
if(other.gameObject.GetComponent<ProjectileController>().damage == 1000)
{
FindObjectOfType<AudioSwitcher>().Play("Lighting_Hit");
Debug.Log("Take 1000");
}
else if(other.gameObject.GetComponent<ProjectileController>().damage == 360)
{
FindObjectOfType<AudioSwitcher>().Play("Laser_Hit");
Debug.Log("Take 360");
}
else if(other.gameObject.GetComponent<ProjectileController>().damage == 440)
{
FindObjectOfType<AudioSwitcher>().Play("TowerCrystall_Hit");
Debug.Log("Take 440");
}
}
}