31 lines
646 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DirectOwner : MonoBehaviour
{
//[SerializeField] private GameObject _aiPrefab;
public int count = 1;
private CaptureController _crystallColor;
[SerializeField] private ToweHealthController _parrantOwner;
[SerializeField]
private PlayerState _reseptOwver;
private void Start()
{
_parrantOwner.owner = GetComponent<ToweHealthController>().owner;
_reseptOwver.ownerIndex = _parrantOwner.owner;
}
private void Update()
{
_reseptOwver.ownerIndex = _parrantOwner.owner;
}
}