1027 lines
38 KiB
Plaintext
1027 lines
38 KiB
Plaintext
//////////////////////////////////////////////////////
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// MK Toon Built-in Particles Simple + Refraction //
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// //
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// Created by Michael Kremmel //
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// www.michaelkremmel.de //
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// Copyright © 2021 All rights reserved. //
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//////////////////////////////////////////////////////
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Shader "MK/Toon/Built-in/Particles/Simple + Refraction"
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{
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Properties
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{
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/////////////////
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// Options //
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/////////////////
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[Enum(MK.Toon.SurfaceRefraction)] _Surface ("", int) = 1
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_Blend ("", int) = 0
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[Toggle] _AlphaClipping ("", int) = 0
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[Enum(MK.Toon.RenderFace)] _RenderFace ("", int) = 2
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/////////////////
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// Input //
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/////////////////
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[MainColor] _AlbedoColor ("", Color) = (1,1,1,1)
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_AlphaCutoff ("", Range(0, 1)) = 0.5
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[MainTexture] _AlbedoMap ("", 2D) = "white" {}
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[MKToonColorRGB] _SpecularColor ("", Color) = (1, 1, 1, 1)
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_SpecularMap ("", 2D) = "white" {}
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_Smoothness ("", Range(0, 1)) = 0.5
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_NormalMapIntensity ("", Float) = 1
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[Normal] _NormalMap ("", 2D) = "bump" {}
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_EmissionColor ("", Color) = (0, 0, 0, 1)
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_EmissionMap ("", 2D) = "black" {}
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/////////////////
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// Stylize //
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/////////////////
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[Enum(MK.Toon.Light)] _Light ("", int) = 0
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_DiffuseRamp ("", 2D) = "grey" {}
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_DiffuseSmoothness ("", Range (0.0, 1.0)) = 0.0
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_DiffuseThresholdOffset ("", Range (0.0, 1.0)) = 0.25
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_SpecularRamp("", 2D) = "grey" {}
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_SpecularSmoothness ("", Range (0.0, 1.0)) = 0.0
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_SpecularThresholdOffset ("", Range (0.0, 1.0)) = 0.25
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_RimRamp ("", 2D) = "grey" {}
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_RimSmoothness ("", Range (0.0, 1.0)) = 0.5
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_RimThresholdOffset ("", Range (0.0, 1.0)) = 0.25
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[MKToonLightBands] _LightBands ("", Range (2, 6)) = 4
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_LightBandsScale ("", Range (0.0, 1.0)) = 0.5
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_LightThreshold ("", Range (0.0, 1.0)) = 0.5
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_ThresholdMap ("", 2D) = "gray" {}
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_ThresholdMapScale ("", Float) = 1
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_GoochRampIntensity ("", Range (0.0, 1.0)) = 0.5
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_GoochRamp ("", 2D) = "white" {}
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_GoochBrightColor ("", Color) = (1, 1, 1, 1)
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_GoochDarkColor ("", Color) = (0, 0, 0, 1)
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_Contrast ("", Float) = 1.0
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[MKToonSaturation] _Saturation ("", Float) = 1.0
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[MKToonBrightness] _Brightness ("", Float) = 1
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[Enum(MK.Toon.Iridescence)] _Iridescence ("", int) = 0
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_IridescenceRamp ("", 2D) = "white" {}
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_IridescenceSize ("", Range(0.0, 5.0)) = 1.0
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_IridescenceColor ("", Color) = (1, 1, 1, 0.5)
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_IridescenceSmoothness ("", Range (0.0, 1.0)) = 0.5
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_IridescenceThresholdOffset ("", Range (0.0, 1.0)) = 0.0
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[Enum(MK.Toon.Rim)] _Rim ("", int) = 0
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_RimSize ("", Range(0.0, 5.0)) = 1.0
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_RimColor ("", Color) = (1, 1, 1, 1)
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_RimBrightColor ("", Color) = (1, 1, 1, 1)
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_RimDarkColor ("", Color) = (0, 0, 0, 1)
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[Enum(MK.Toon.ColorGrading)] _ColorGrading ("", int) = 0
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[Toggle] _VertexAnimationStutter ("", int) = 0
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[Enum(MK.Toon.VertexAnimation)] _VertexAnimation ("", int) = 0
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_VertexAnimationIntensity ("", Range(0, 1)) = 0.05
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_VertexAnimationMap ("", 2D) = "white" {}
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[MKToonVertexAnimationFrequency] _VertexAnimationFrequency ("", Vector) = (2.5, 2.5, 2.5, 1)
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[Enum(MK.Toon.Dissolve)] _Dissolve ("", int) = 0
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_DissolveMapScale ("", Float) = 1
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_DissolveMap ("", 2D) = "white" {}
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_DissolveAmount ("", Range(0.0, 1.0)) = 0.5
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_DissolveBorderSize ("", Range(0.0, 1.0)) = 0.25
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_DissolveBorderRamp ("", 2D) = "white" {}
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[HDR] _DissolveBorderColor ("", Color) = (1, 1, 1, 1)
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[Enum(MK.Toon.Artistic)] _Artistic ("", int) = 0
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[Enum(MK.Toon.ArtisticProjection)] _ArtisticProjection ("", int) = 1
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_ArtisticFrequency ("", Range(1, 10)) = 1
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_DrawnMapScale ("", Float) = 1
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_DrawnMap ("", 2D) = "white" {}
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_DrawnClampMin ("", Range(0.0, 1.0)) = 0.0
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_DrawnClampMax ("", Range(0.0, 1.0)) = 1.0
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_HatchingMapScale ("", Float) = 1
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_HatchingBrightMap ("", 2D) = "white" {}
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_HatchingDarkMap ("", 2D) = "Black" {}
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_SketchMapScale ("", Float) = 1
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_SketchMap ("", 2D) = "black" {}
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/////////////////
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// Advanced //
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/////////////////
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[HideInInspector] [Enum(MK.Toon.BlendFactor)] _BlendSrc ("", int) = 1
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[HideInInspector] [Enum(MK.Toon.BlendFactor)] _BlendDst ("", int) = 0
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[Enum(MK.Toon.ZWrite)] _ZWrite ("", int) = 0
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[Enum(MK.Toon.ZTest)] _ZTest ("", int) = 4.0
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[Toggle] _WrappedLighting ("", int) = 1
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[Toggle] _ReceiveShadows("", Int) = 1
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[Enum(MK.Toon.SpecularSimple)] _Specular ("", int) = 0
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[MKToonSpecularIntensity] _SpecularIntensity ("", Float) = 1.0
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[Enum(MK.Toon.EnvironmentReflectionSimple)] _EnvironmentReflections ("", int) = 0
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[MKToonRenderPriority] _RenderPriority ("", Range(-50, 50)) = 0.0
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[Enum(MK.Toon.Stencil)] _Stencil ("", Int) = 1
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[MKToonStencilRef] _StencilRef ("", Range(0, 255)) = 0
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[MKToonStencilReadMask] _StencilReadMask ("", Range(0, 255)) = 255
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[MKToonStencilWriteMask] _StencilWriteMask ("", Range(0, 255)) = 255
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[Enum(MK.Toon.StencilComparison)] _StencilComp ("", Int) = 8
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[Enum(MK.Toon.StencilOperation)] _StencilPass ("", Int) = 0
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[Enum(MK.Toon.StencilOperation)] _StencilFail ("", Int) = 0
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[Enum(MK.Toon.StencilOperation)] _StencilZFail ("", Int) = 0
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/////////////////
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// Particles //
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/////////////////
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[Toggle] _Flipbook ("", Float) = 0.0
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[Toggle] _SoftFade ("", Float) = 0.0
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[MKToonSoftFadeNearDistance] _SoftFadeNearDistance ("", Float) = 0.0
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[MKToonSoftFadeFarDistance] _SoftFadeFarDistance ("", Float) = 1.0
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[Enum(MK.Toon.ColorBlend)] _ColorBlend ("", Float) = 0.0
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[Toggle] _CameraFade ("", Float) = 0.0
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[MKToonCameraFadeNearDistance] _CameraFadeNearDistance ("", Float) = 1.0
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[MKToonCameraFadeFarDistance] _CameraFadeFarDistance ("", Float) = 2.0
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/////////////////
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// Refraction //
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/////////////////
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_RefractionDistortionMapScale ("", Float) = 1.0
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[Normal] _RefractionDistortionMap ("", 2D) = "bump" {}
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_RefractionDistortion ("", Float) = 0.1
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_IndexOfRefraction ("", Range(0, 0.5)) = 0.0
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_RefractionDistortionFade ("", Range(0.0, 1.0)) = 0.5
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/////////////////
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// Editor Only //
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/////////////////
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[HideInInspector] _Initialized ("", int) = 0
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[HideInInspector] _OptionsTab ("", int) = 1
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[HideInInspector] _InputTab ("", int) = 1
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[HideInInspector] _StylizeTab ("", int) = 0
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[HideInInspector] _AdvancedTab ("", int) = 0
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[HideInInspector] _ParticlesTab ("", int) = 0
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[HideInInspector] _RefractionTab ("", int) = 0
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}
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SubShader
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{
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Tags {"RenderType"="Transparent" "PerformanceChecks"="False" "IgnoreProjector" = "True" "PreviewType" = "Plane"}
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/////////////////////////////////////////////////////////////////////////////////////////////
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// REFRACTION
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/////////////////////////////////////////////////////////////////////////////////////////////
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GrabPass { Tags { "LightMode" = "Always" } "_MKToonRefraction" Name "MKSharedRefraction" }
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/////////////////////////////////////////////////////////////////////////////////////////////
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// Editor Only
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/////////////////////////////////////////////////////////////////////////////////////////////
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Pass
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{
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Name "SceneSelectionPass"
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Tags { "LightMode" = "SceneSelectionPass" }
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BlendOp Add
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Blend One Zero
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ZWrite On
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Cull Off
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CGPROGRAM
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#pragma target 5.0
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#pragma multi_compile_instancing
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//#pragma instancing_options procedural:vertInstancingSetup
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#pragma vertex vertEditorPass
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#pragma fragment fragSceneHighlightPass
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#include "UnityStandardParticleEditor.cginc"
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ENDCG
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}
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Pass
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{
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Name "ScenePickingPass"
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Tags{ "LightMode" = "Picking" }
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BlendOp Add
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Blend One Zero
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ZWrite On
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Cull Off
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CGPROGRAM
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#pragma target 5.0
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#pragma multi_compile_instancing
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//#pragma instancing_options procedural:vertInstancingSetup
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#pragma vertex vertEditorPass
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#pragma fragment fragScenePickingPass
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#include "UnityStandardParticleEditor.cginc"
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ENDCG
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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// FORWARD BASE
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/////////////////////////////////////////////////////////////////////////////////////////////
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Pass
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{
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Stencil
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{
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Ref [_StencilRef]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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Comp [_StencilComp]
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Pass [_StencilPass]
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Fail [_StencilFail]
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ZFail [_StencilZFail]
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}
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Tags { "LightMode" = "ForwardBase" }
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Name "ForwardBase"
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Cull [_RenderFace]
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Blend [_BlendSrc] [_BlendDst]
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ZWrite [_ZWrite]
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ZTest [_ZTest]
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ColorMask RGB
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HLSLPROGRAM
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#pragma target 5.0
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#pragma shader_feature_local __ _MK_SOFT_FADE
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#pragma shader_feature_local __ _MK_CAMERA_FADE
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#pragma shader_feature_local __ _MK_FLIPBOOK
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#pragma shader_feature_local __ _MK_COLOR_BLEND_ADDITIVE _MK_COLOR_BLEND_SUBTRACTIVE _MK_COLOR_BLEND_OVERLAY _MK_COLOR_BLEND_COLOR _MK_COLOR_BLEND_DIFFERENCE
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#pragma shader_feature_local __ _MK_LIGHT_CEL _MK_LIGHT_BANDED _MK_LIGHT_RAMP
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#pragma shader_feature_local __ _MK_THRESHOLD_MAP
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#pragma shader_feature_local __ _MK_ARTISTIC_DRAWN _MK_ARTISTIC_HATCHING _MK_ARTISTIC_SKETCH
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#pragma shader_feature_local __ _MK_ARTISTIC_PROJECTION_SCREEN_SPACE
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#pragma shader_feature_local __ _MK_ARTISTIC_ANIMATION_STUTTER
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#pragma shader_feature_local __ _MK_NORMAL_MAP
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#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
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#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
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#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
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#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
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#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_MAP
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#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
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#pragma shader_feature __ _MK_EMISSION
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#pragma shader_feature __ _MK_EMISSION_MAP
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#pragma shader_feature_local __ _MK_ENVIRONMENT_REFLECTIONS_AMBIENT
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#pragma shader_feature_local __ _MK_ALBEDO_MAP
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#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
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#pragma shader_feature_local __ _MK_SPECULAR_ISOTROPIC
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#pragma shader_feature_local __ _MK_RIM_DEFAULT _MK_RIM_SPLIT
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#pragma shader_feature_local __ _MK_IRIDESCENCE_DEFAULT
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#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
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#pragma shader_feature_local __ _MK_GOOCH_RAMP
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#pragma shader_feature_local __ _MK_WRAPPED_DIFFUSE
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#pragma shader_feature_local __ _MK_REFRACTION_DISTORTION_MAP
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#pragma shader_feature_local __ _MK_INDEX_OF_REFRACTION
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma vertex ForwardVert
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#pragma fragment ForwardFrag
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#pragma exclude_renderers d3d11_9x
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#pragma multi_compile_fog
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#pragma multi_compile_fwdbase
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#pragma multi_compile __ VERTEXLIGHT_ON
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#pragma multi_compile_instancing
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//#pragma instancing_options procedural:vertInstancingSetup
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#define MK_LEGACY_RP
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#define MK_REFRACTION
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#define MK_PARTICLES
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#define MK_SIMPLE
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#include "../../Lib/Forward/BaseSetup.hlsl"
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ENDHLSL
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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// FORWARD ADD
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/////////////////////////////////////////////////////////////////////////////////////////////
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Pass
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{
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Stencil
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{
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Ref [_StencilRef]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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Comp [_StencilComp]
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Pass [_StencilPass]
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Fail [_StencilFail]
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ZFail [_StencilZFail]
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}
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Tags { "LightMode" = "ForwardAdd" }
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Name "ForwardAdd"
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Cull [_RenderFace]
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Blend [_BlendSrc] One
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ZWrite [_ZWrite]
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ZTest [_ZTest]
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ColorMask RGB
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HLSLPROGRAM
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#pragma target 5.0
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#pragma shader_feature_local __ _MK_SOFT_FADE
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#pragma shader_feature_local __ _MK_CAMERA_FADE
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#pragma shader_feature_local __ _MK_FLIPBOOK
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#pragma shader_feature_local __ _MK_COLOR_BLEND_ADDITIVE _MK_COLOR_BLEND_SUBTRACTIVE _MK_COLOR_BLEND_OVERLAY _MK_COLOR_BLEND_COLOR _MK_COLOR_BLEND_DIFFERENCE
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#pragma shader_feature_local __ _MK_LIGHT_CEL _MK_LIGHT_BANDED _MK_LIGHT_RAMP
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#pragma shader_feature_local __ _MK_THRESHOLD_MAP
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#pragma shader_feature_local __ _MK_ARTISTIC_DRAWN _MK_ARTISTIC_HATCHING _MK_ARTISTIC_SKETCH
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#pragma shader_feature_local __ _MK_ARTISTIC_PROJECTION_SCREEN_SPACE
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#pragma shader_feature_local __ _MK_ARTISTIC_ANIMATION_STUTTER
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#pragma shader_feature_local __ _MK_NORMAL_MAP
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#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
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#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
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#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
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#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
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#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_MAP
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#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
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#pragma shader_feature_local __ _MK_ENVIRONMENT_REFLECTIONS_AMBIENT
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#pragma shader_feature_local __ _MK_ALBEDO_MAP
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#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
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#pragma shader_feature_local __ _MK_SPECULAR_ISOTROPIC
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#pragma shader_feature_local __ _MK_RIM_SPLIT
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#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
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#pragma shader_feature_local __ _MK_GOOCH_RAMP
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#pragma shader_feature_local __ _MK_WRAPPED_DIFFUSE
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|
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#pragma fragmentoption ARB_precision_hint_fastest
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|
#pragma vertex ForwardVert
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#pragma fragment ForwardFrag
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|
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|
#pragma exclude_renderers d3d11_9x
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|
#pragma multi_compile_fog
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#pragma multi_compile_fwdadd_fullshadows
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|
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#define MK_LEGACY_RP
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#define MK_PARTICLES
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#define MK_SIMPLE
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#include "../../Lib/Forward/AddSetup.hlsl"
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ENDHLSL
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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// DEFERRED
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/////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////
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// SHADOWCASTER
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/////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////
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// META
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/////////////////////////////////////////////////////////////////////////////////////////////
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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// SM 3.5
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/////////////////////////////////////////////////////////////////////////////////////////////
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SubShader
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{
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Tags {"RenderType"="Transparent" "PerformanceChecks"="False" "IgnoreProjector" = "True" "PreviewType" = "Plane"}
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|
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/////////////////////////////////////////////////////////////////////////////////////////////
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// REFRACTION
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/////////////////////////////////////////////////////////////////////////////////////////////
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GrabPass { Tags { "LightMode" = "Always" } "_MKToonRefraction" Name "MKSharedRefraction" }
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|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Editor Only
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|
/////////////////////////////////////////////////////////////////////////////////////////////
|
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Pass
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{
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Name "SceneSelectionPass"
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Tags { "LightMode" = "SceneSelectionPass" }
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|
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|
BlendOp Add
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|
Blend One Zero
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|
ZWrite On
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|
Cull Off
|
|
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|
CGPROGRAM
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|
#pragma target 3.5
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#pragma multi_compile_instancing
|
|
//#pragma instancing_options procedural:vertInstancingSetup
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#pragma vertex vertEditorPass
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#pragma fragment fragSceneHighlightPass
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#include "UnityStandardParticleEditor.cginc"
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ENDCG
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}
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|
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|
Pass
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{
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Name "ScenePickingPass"
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Tags{ "LightMode" = "Picking" }
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|
|
|
BlendOp Add
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|
Blend One Zero
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|
ZWrite On
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|
Cull Off
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|
|
|
CGPROGRAM
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|
#pragma target 3.5
|
|
|
|
#pragma multi_compile_instancing
|
|
//#pragma instancing_options procedural:vertInstancingSetup
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|
|
|
#pragma vertex vertEditorPass
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#pragma fragment fragScenePickingPass
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|
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#include "UnityStandardParticleEditor.cginc"
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ENDCG
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}
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|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// FORWARD BASE
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|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
Pass
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|
{
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|
Stencil
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|
{
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|
Ref [_StencilRef]
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|
ReadMask [_StencilReadMask]
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|
WriteMask [_StencilWriteMask]
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|
Comp [_StencilComp]
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|
Pass [_StencilPass]
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|
Fail [_StencilFail]
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|
ZFail [_StencilZFail]
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}
|
|
|
|
Tags { "LightMode" = "ForwardBase" }
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|
Name "ForwardBase"
|
|
Cull [_RenderFace]
|
|
Blend [_BlendSrc] [_BlendDst]
|
|
ZWrite [_ZWrite]
|
|
ZTest [_ZTest]
|
|
ColorMask RGB
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 3.5
|
|
#pragma shader_feature_local __ _MK_SOFT_FADE
|
|
#pragma shader_feature_local __ _MK_CAMERA_FADE
|
|
#pragma shader_feature_local __ _MK_FLIPBOOK
|
|
#pragma shader_feature_local __ _MK_COLOR_BLEND_ADDITIVE _MK_COLOR_BLEND_SUBTRACTIVE _MK_COLOR_BLEND_OVERLAY _MK_COLOR_BLEND_COLOR _MK_COLOR_BLEND_DIFFERENCE
|
|
#pragma shader_feature_local __ _MK_LIGHT_CEL _MK_LIGHT_BANDED _MK_LIGHT_RAMP
|
|
#pragma shader_feature_local __ _MK_THRESHOLD_MAP
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_DRAWN _MK_ARTISTIC_HATCHING _MK_ARTISTIC_SKETCH
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_PROJECTION_SCREEN_SPACE
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_ANIMATION_STUTTER
|
|
#pragma shader_feature_local __ _MK_NORMAL_MAP
|
|
#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
|
|
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_MAP
|
|
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
|
|
#pragma shader_feature __ _MK_EMISSION
|
|
#pragma shader_feature __ _MK_EMISSION_MAP
|
|
#pragma shader_feature_local __ _MK_ENVIRONMENT_REFLECTIONS_AMBIENT
|
|
#pragma shader_feature_local __ _MK_ALBEDO_MAP
|
|
#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
|
|
#pragma shader_feature_local __ _MK_SPECULAR_ISOTROPIC
|
|
#pragma shader_feature_local __ _MK_RIM_DEFAULT _MK_RIM_SPLIT
|
|
#pragma shader_feature_local __ _MK_IRIDESCENCE_DEFAULT
|
|
#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
|
|
#pragma shader_feature_local __ _MK_GOOCH_RAMP
|
|
#pragma shader_feature_local __ _MK_WRAPPED_DIFFUSE
|
|
#pragma shader_feature_local __ _MK_REFRACTION_DISTORTION_MAP
|
|
#pragma shader_feature_local __ _MK_INDEX_OF_REFRACTION
|
|
|
|
#pragma fragmentoption ARB_precision_hint_fastest
|
|
#pragma vertex ForwardVert
|
|
#pragma fragment ForwardFrag
|
|
|
|
#pragma exclude_renderers d3d11_9x
|
|
#pragma multi_compile_fog
|
|
#pragma multi_compile_fwdbase
|
|
#pragma multi_compile __ VERTEXLIGHT_ON
|
|
|
|
#pragma multi_compile_instancing
|
|
//#pragma instancing_options procedural:vertInstancingSetup
|
|
|
|
#define MK_LEGACY_RP
|
|
#define MK_REFRACTION
|
|
#define MK_PARTICLES
|
|
#define MK_SIMPLE
|
|
|
|
#include "../../Lib/Forward/BaseSetup.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// FORWARD ADD
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
Pass
|
|
{
|
|
Stencil
|
|
{
|
|
Ref [_StencilRef]
|
|
ReadMask [_StencilReadMask]
|
|
WriteMask [_StencilWriteMask]
|
|
Comp [_StencilComp]
|
|
Pass [_StencilPass]
|
|
Fail [_StencilFail]
|
|
ZFail [_StencilZFail]
|
|
}
|
|
|
|
Tags { "LightMode" = "ForwardAdd" }
|
|
Name "ForwardAdd"
|
|
Cull [_RenderFace]
|
|
Blend [_BlendSrc] One
|
|
ZWrite [_ZWrite]
|
|
ZTest [_ZTest]
|
|
ColorMask RGB
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 3.5
|
|
#pragma shader_feature_local __ _MK_SOFT_FADE
|
|
#pragma shader_feature_local __ _MK_CAMERA_FADE
|
|
#pragma shader_feature_local __ _MK_FLIPBOOK
|
|
#pragma shader_feature_local __ _MK_COLOR_BLEND_ADDITIVE _MK_COLOR_BLEND_SUBTRACTIVE _MK_COLOR_BLEND_OVERLAY _MK_COLOR_BLEND_COLOR _MK_COLOR_BLEND_DIFFERENCE
|
|
#pragma shader_feature_local __ _MK_LIGHT_CEL _MK_LIGHT_BANDED _MK_LIGHT_RAMP
|
|
#pragma shader_feature_local __ _MK_THRESHOLD_MAP
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_DRAWN _MK_ARTISTIC_HATCHING _MK_ARTISTIC_SKETCH
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_PROJECTION_SCREEN_SPACE
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_ANIMATION_STUTTER
|
|
#pragma shader_feature_local __ _MK_NORMAL_MAP
|
|
#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
|
|
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_MAP
|
|
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
|
|
#pragma shader_feature_local __ _MK_ENVIRONMENT_REFLECTIONS_AMBIENT
|
|
#pragma shader_feature_local __ _MK_ALBEDO_MAP
|
|
#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
|
|
#pragma shader_feature_local __ _MK_SPECULAR_ISOTROPIC
|
|
#pragma shader_feature_local __ _MK_RIM_SPLIT
|
|
#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
|
|
#pragma shader_feature_local __ _MK_GOOCH_RAMP
|
|
#pragma shader_feature_local __ _MK_WRAPPED_DIFFUSE
|
|
|
|
#pragma fragmentoption ARB_precision_hint_fastest
|
|
#pragma vertex ForwardVert
|
|
#pragma fragment ForwardFrag
|
|
|
|
#pragma exclude_renderers d3d11_9x
|
|
#pragma multi_compile_fog
|
|
#pragma multi_compile_fwdadd_fullshadows
|
|
|
|
#define MK_LEGACY_RP
|
|
#define MK_PARTICLES
|
|
#define MK_SIMPLE
|
|
|
|
#include "../../Lib/Forward/AddSetup.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// DEFERRED
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// SHADOWCASTER
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// META
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// SM 3.0
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
SubShader
|
|
{
|
|
Tags {"RenderType"="Transparent" "PerformanceChecks"="False" "IgnoreProjector" = "True" "PreviewType" = "Plane"}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// REFRACTION
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
GrabPass { Tags { "LightMode" = "Always" } "_MKToonRefraction" Name "MKSharedRefraction" }
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Editor Only
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
Pass
|
|
{
|
|
Name "SceneSelectionPass"
|
|
Tags { "LightMode" = "SceneSelectionPass" }
|
|
|
|
BlendOp Add
|
|
Blend One Zero
|
|
ZWrite On
|
|
Cull Off
|
|
|
|
CGPROGRAM
|
|
#pragma target 3.0
|
|
|
|
#pragma multi_compile_instancing
|
|
//#pragma instancing_options procedural:vertInstancingSetup
|
|
|
|
#pragma vertex vertEditorPass
|
|
#pragma fragment fragSceneHighlightPass
|
|
|
|
#include "UnityStandardParticleEditor.cginc"
|
|
ENDCG
|
|
}
|
|
|
|
Pass
|
|
{
|
|
Name "ScenePickingPass"
|
|
Tags{ "LightMode" = "Picking" }
|
|
|
|
BlendOp Add
|
|
Blend One Zero
|
|
ZWrite On
|
|
Cull Off
|
|
|
|
CGPROGRAM
|
|
#pragma target 3.0
|
|
|
|
#pragma multi_compile_instancing
|
|
//#pragma instancing_options procedural:vertInstancingSetup
|
|
|
|
#pragma vertex vertEditorPass
|
|
#pragma fragment fragScenePickingPass
|
|
|
|
#include "UnityStandardParticleEditor.cginc"
|
|
ENDCG
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// FORWARD BASE
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
Pass
|
|
{
|
|
Stencil
|
|
{
|
|
Ref [_StencilRef]
|
|
ReadMask [_StencilReadMask]
|
|
WriteMask [_StencilWriteMask]
|
|
Comp [_StencilComp]
|
|
Pass [_StencilPass]
|
|
Fail [_StencilFail]
|
|
ZFail [_StencilZFail]
|
|
}
|
|
|
|
Tags { "LightMode" = "ForwardBase" }
|
|
Name "ForwardBase"
|
|
Cull [_RenderFace]
|
|
Blend [_BlendSrc] [_BlendDst]
|
|
ZWrite [_ZWrite]
|
|
ZTest [_ZTest]
|
|
ColorMask RGB
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 3.0
|
|
#pragma shader_feature_local __ _MK_SOFT_FADE
|
|
#pragma shader_feature_local __ _MK_CAMERA_FADE
|
|
#pragma shader_feature_local __ _MK_COLOR_BLEND_ADDITIVE _MK_COLOR_BLEND_SUBTRACTIVE _MK_COLOR_BLEND_OVERLAY _MK_COLOR_BLEND_COLOR _MK_COLOR_BLEND_DIFFERENCE
|
|
#pragma shader_feature_local __ _MK_LIGHT_CEL _MK_LIGHT_BANDED _MK_LIGHT_RAMP
|
|
#pragma shader_feature_local __ _MK_THRESHOLD_MAP
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_DRAWN _MK_ARTISTIC_HATCHING _MK_ARTISTIC_SKETCH
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_PROJECTION_SCREEN_SPACE
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_ANIMATION_STUTTER
|
|
#pragma shader_feature_local __ _MK_NORMAL_MAP
|
|
#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
|
|
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_MAP
|
|
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
|
|
#pragma shader_feature __ _MK_EMISSION
|
|
#pragma shader_feature __ _MK_EMISSION_MAP
|
|
#pragma shader_feature_local __ _MK_ENVIRONMENT_REFLECTIONS_AMBIENT
|
|
#pragma shader_feature_local __ _MK_ALBEDO_MAP
|
|
#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
|
|
#pragma shader_feature_local __ _MK_SPECULAR_ISOTROPIC
|
|
#pragma shader_feature_local __ _MK_RIM_DEFAULT _MK_RIM_SPLIT
|
|
#pragma shader_feature_local __ _MK_IRIDESCENCE_DEFAULT
|
|
#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
|
|
#pragma shader_feature_local __ _MK_GOOCH_RAMP
|
|
#pragma shader_feature_local __ _MK_WRAPPED_DIFFUSE
|
|
#pragma shader_feature_local __ _MK_REFRACTION_DISTORTION_MAP
|
|
#pragma shader_feature_local __ _MK_INDEX_OF_REFRACTION
|
|
|
|
#pragma fragmentoption ARB_precision_hint_fastest
|
|
#pragma vertex ForwardVert
|
|
#pragma fragment ForwardFrag
|
|
|
|
#pragma exclude_renderers d3d11_9x
|
|
#pragma multi_compile_fog
|
|
#pragma multi_compile_fwdbase
|
|
#pragma multi_compile __ VERTEXLIGHT_ON
|
|
|
|
#pragma multi_compile_instancing
|
|
//#pragma instancing_options procedural:vertInstancingSetup
|
|
|
|
#define MK_LEGACY_RP
|
|
#define MK_REFRACTION
|
|
#define MK_PARTICLES
|
|
#define MK_SIMPLE
|
|
|
|
#include "../../Lib/Forward/BaseSetup.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// FORWARD ADD
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
Pass
|
|
{
|
|
Stencil
|
|
{
|
|
Ref [_StencilRef]
|
|
ReadMask [_StencilReadMask]
|
|
WriteMask [_StencilWriteMask]
|
|
Comp [_StencilComp]
|
|
Pass [_StencilPass]
|
|
Fail [_StencilFail]
|
|
ZFail [_StencilZFail]
|
|
}
|
|
|
|
Tags { "LightMode" = "ForwardAdd" }
|
|
Name "ForwardAdd"
|
|
Cull [_RenderFace]
|
|
Blend [_BlendSrc] One
|
|
ZWrite [_ZWrite]
|
|
ZTest [_ZTest]
|
|
ColorMask RGB
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 3.0
|
|
#pragma shader_feature_local __ _MK_SOFT_FADE
|
|
#pragma shader_feature_local __ _MK_CAMERA_FADE
|
|
#pragma shader_feature_local __ _MK_COLOR_BLEND_ADDITIVE _MK_COLOR_BLEND_SUBTRACTIVE _MK_COLOR_BLEND_OVERLAY _MK_COLOR_BLEND_COLOR _MK_COLOR_BLEND_DIFFERENCE
|
|
#pragma shader_feature_local __ _MK_LIGHT_CEL _MK_LIGHT_BANDED _MK_LIGHT_RAMP
|
|
#pragma shader_feature_local __ _MK_THRESHOLD_MAP
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_DRAWN _MK_ARTISTIC_HATCHING _MK_ARTISTIC_SKETCH
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_PROJECTION_SCREEN_SPACE
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_ANIMATION_STUTTER
|
|
#pragma shader_feature_local __ _MK_NORMAL_MAP
|
|
#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
|
|
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_MAP
|
|
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
|
|
#pragma shader_feature_local __ _MK_ENVIRONMENT_REFLECTIONS_AMBIENT
|
|
#pragma shader_feature_local __ _MK_ALBEDO_MAP
|
|
#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
|
|
#pragma shader_feature_local __ _MK_SPECULAR_ISOTROPIC
|
|
#pragma shader_feature_local __ _MK_RIM_SPLIT
|
|
#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
|
|
#pragma shader_feature_local __ _MK_GOOCH_RAMP
|
|
#pragma shader_feature_local __ _MK_WRAPPED_DIFFUSE
|
|
|
|
#pragma fragmentoption ARB_precision_hint_fastest
|
|
#pragma vertex ForwardVert
|
|
#pragma fragment ForwardFrag
|
|
|
|
#pragma exclude_renderers d3d11_9x
|
|
#pragma multi_compile_fog
|
|
#pragma multi_compile_fwdadd_fullshadows
|
|
|
|
#define MK_LEGACY_RP
|
|
#define MK_PARTICLES
|
|
#define MK_SIMPLE
|
|
|
|
#include "../../Lib/Forward/AddSetup.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// DEFERRED
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// SHADOWCASTER
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// META
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// SM 2.5
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
SubShader
|
|
{
|
|
Tags {"RenderType"="Transparent" "PerformanceChecks"="False" "IgnoreProjector" = "True" "PreviewType" = "Plane"}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// REFRACTION
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
GrabPass { Tags { "LightMode" = "Always" } "_MKToonRefraction" Name "MKSharedRefraction" }
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Editor Only
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
Pass
|
|
{
|
|
Name "SceneSelectionPass"
|
|
Tags { "LightMode" = "SceneSelectionPass" }
|
|
|
|
BlendOp Add
|
|
Blend One Zero
|
|
ZWrite On
|
|
Cull Off
|
|
|
|
CGPROGRAM
|
|
#pragma target 2.5
|
|
|
|
#pragma multi_compile_instancing
|
|
//#pragma instancing_options procedural:vertInstancingSetup
|
|
|
|
#pragma vertex vertEditorPass
|
|
#pragma fragment fragSceneHighlightPass
|
|
|
|
#include "UnityStandardParticleEditor.cginc"
|
|
ENDCG
|
|
}
|
|
|
|
Pass
|
|
{
|
|
Name "ScenePickingPass"
|
|
Tags{ "LightMode" = "Picking" }
|
|
|
|
BlendOp Add
|
|
Blend One Zero
|
|
ZWrite On
|
|
Cull Off
|
|
|
|
CGPROGRAM
|
|
#pragma target 2.5
|
|
|
|
#pragma multi_compile_instancing
|
|
//#pragma instancing_options procedural:vertInstancingSetup
|
|
|
|
#pragma vertex vertEditorPass
|
|
#pragma fragment fragScenePickingPass
|
|
|
|
#include "UnityStandardParticleEditor.cginc"
|
|
ENDCG
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// FORWARD BASE
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
Pass
|
|
{
|
|
Stencil
|
|
{
|
|
Ref [_StencilRef]
|
|
ReadMask [_StencilReadMask]
|
|
WriteMask [_StencilWriteMask]
|
|
Comp [_StencilComp]
|
|
Pass [_StencilPass]
|
|
Fail [_StencilFail]
|
|
ZFail [_StencilZFail]
|
|
}
|
|
|
|
Tags { "LightMode" = "ForwardBase" }
|
|
Name "ForwardBase"
|
|
Cull [_RenderFace]
|
|
Blend [_BlendSrc] [_BlendDst]
|
|
ZWrite [_ZWrite]
|
|
ZTest [_ZTest]
|
|
ColorMask RGB
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 2.5
|
|
#pragma shader_feature_local __ _MK_SOFT_FADE
|
|
#pragma shader_feature_local __ _MK_CAMERA_FADE
|
|
#pragma shader_feature_local __ _MK_COLOR_BLEND_ADDITIVE _MK_COLOR_BLEND_SUBTRACTIVE _MK_COLOR_BLEND_OVERLAY _MK_COLOR_BLEND_COLOR _MK_COLOR_BLEND_DIFFERENCE
|
|
#pragma shader_feature_local __ _MK_LIGHT_CEL _MK_LIGHT_BANDED _MK_LIGHT_RAMP
|
|
#pragma shader_feature_local __ _MK_THRESHOLD_MAP
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_DRAWN _MK_ARTISTIC_HATCHING _MK_ARTISTIC_SKETCH
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_PROJECTION_SCREEN_SPACE
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_ANIMATION_STUTTER
|
|
#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
|
|
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_MAP
|
|
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
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#pragma shader_feature __ _MK_EMISSION
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#pragma shader_feature __ _MK_EMISSION_MAP
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#pragma shader_feature_local __ _MK_ENVIRONMENT_REFLECTIONS_AMBIENT
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#pragma shader_feature_local __ _MK_ALBEDO_MAP
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#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
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#pragma shader_feature_local __ _MK_SPECULAR_ISOTROPIC
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#pragma shader_feature_local __ _MK_RIM_DEFAULT _MK_RIM_SPLIT
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#pragma shader_feature_local __ _MK_IRIDESCENCE_DEFAULT
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#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
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#pragma shader_feature_local __ _MK_GOOCH_RAMP
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#pragma shader_feature_local __ _MK_WRAPPED_DIFFUSE
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#pragma shader_feature_local __ _MK_REFRACTION_DISTORTION_MAP
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#pragma shader_feature_local __ _MK_INDEX_OF_REFRACTION
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|
|
|
#pragma fragmentoption ARB_precision_hint_fastest
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|
#pragma vertex ForwardVert
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|
#pragma fragment ForwardFrag
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|
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#pragma exclude_renderers d3d11_9x
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|
#pragma multi_compile_fog
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|
#pragma multi_compile_fwdbase
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|
#pragma multi_compile __ VERTEXLIGHT_ON
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|
|
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#pragma multi_compile_instancing
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//#pragma instancing_options procedural:vertInstancingSetup
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|
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#define MK_LEGACY_RP
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#define MK_REFRACTION
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|
#define MK_PARTICLES
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#define MK_SIMPLE
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|
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#include "../../Lib/Forward/BaseSetup.hlsl"
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|
|
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ENDHLSL
|
|
}
|
|
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/////////////////////////////////////////////////////////////////////////////////////////////
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|
// FORWARD ADD
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|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
Pass
|
|
{
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|
Stencil
|
|
{
|
|
Ref [_StencilRef]
|
|
ReadMask [_StencilReadMask]
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|
WriteMask [_StencilWriteMask]
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|
Comp [_StencilComp]
|
|
Pass [_StencilPass]
|
|
Fail [_StencilFail]
|
|
ZFail [_StencilZFail]
|
|
}
|
|
|
|
Tags { "LightMode" = "ForwardAdd" }
|
|
Name "ForwardAdd"
|
|
Cull [_RenderFace]
|
|
Blend [_BlendSrc] One
|
|
ZWrite [_ZWrite]
|
|
ZTest [_ZTest]
|
|
ColorMask RGB
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 2.5
|
|
#pragma shader_feature_local __ _MK_SOFT_FADE
|
|
#pragma shader_feature_local __ _MK_CAMERA_FADE
|
|
#pragma shader_feature_local __ _MK_COLOR_BLEND_ADDITIVE _MK_COLOR_BLEND_SUBTRACTIVE _MK_COLOR_BLEND_OVERLAY _MK_COLOR_BLEND_COLOR _MK_COLOR_BLEND_DIFFERENCE
|
|
#pragma shader_feature_local __ _MK_LIGHT_CEL _MK_LIGHT_BANDED _MK_LIGHT_RAMP
|
|
#pragma shader_feature_local __ _MK_THRESHOLD_MAP
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_DRAWN _MK_ARTISTIC_HATCHING _MK_ARTISTIC_SKETCH
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_PROJECTION_SCREEN_SPACE
|
|
#pragma shader_feature_local __ _MK_ARTISTIC_ANIMATION_STUTTER
|
|
#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
|
|
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
|
|
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_MAP
|
|
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
|
|
#pragma shader_feature_local __ _MK_ENVIRONMENT_REFLECTIONS_AMBIENT
|
|
#pragma shader_feature_local __ _MK_ALBEDO_MAP
|
|
#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
|
|
#pragma shader_feature_local __ _MK_SPECULAR_ISOTROPIC
|
|
#pragma shader_feature_local __ _MK_RIM_SPLIT
|
|
#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
|
|
#pragma shader_feature_local __ _MK_GOOCH_RAMP
|
|
#pragma shader_feature_local __ _MK_WRAPPED_DIFFUSE
|
|
|
|
#pragma fragmentoption ARB_precision_hint_fastest
|
|
#pragma vertex ForwardVert
|
|
#pragma fragment ForwardFrag
|
|
|
|
#pragma exclude_renderers d3d11_9x
|
|
#pragma multi_compile_fog
|
|
#pragma multi_compile_fwdadd_fullshadows
|
|
|
|
#define MK_LEGACY_RP
|
|
#define MK_PARTICLES
|
|
#define MK_SIMPLE
|
|
|
|
#include "../../Lib/Forward/AddSetup.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// DEFERRED
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// SHADOWCASTER
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
// META
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
}
|
|
|
|
FallBack Off
|
|
CustomEditor "MK.Toon.Editor.Legacy.ParticlesSimpleEditor"
|
|
}
|