2021-12-15 16:29:44 +03:00

711 lines
24 KiB
Plaintext

//////////////////////////////////////////////////////
// MK Toon Built-in Standard Unlit + Outline //
// //
// Created by Michael Kremmel //
// www.michaelkremmel.de //
// Copyright © 2021 All rights reserved. //
//////////////////////////////////////////////////////
Shader "MK/Toon/Built-in/Standard/Unlit + Outline"
{
Properties
{
/////////////////
// Options //
/////////////////
[Enum(MK.Toon.SurfaceOutline)] _Surface ("", int) = 0
_Blend ("", int) = 0
[Toggle] _AlphaClipping ("", int) = 0
[Enum(MK.Toon.RenderFace)] _RenderFace ("", int) = 2
/////////////////
// Input //
/////////////////
[MainColor] _AlbedoColor ("", Color) = (1,1,1,1)
_AlphaCutoff ("", Range(0, 1)) = 0.5
[MainTexture] _AlbedoMap ("", 2D) = "white" {}
/////////////////
// Stylize //
/////////////////
_Contrast ("", Float) = 1.0
[MKToonSaturation] _Saturation ("", Float) = 1.0
[MKToonBrightness] _Brightness ("", Float) = 1
[Enum(MK.Toon.ColorGrading)] _ColorGrading ("", int) = 0
[Toggle] _VertexAnimationStutter ("", int) = 0
[Enum(MK.Toon.VertexAnimation)] _VertexAnimation ("", int) = 0
_VertexAnimationIntensity ("", Range(0, 1)) = 0.05
_VertexAnimationMap ("", 2D) = "white" {}
[MKToonVertexAnimationFrequency] _VertexAnimationFrequency ("", Vector) = (2.5, 2.5, 2.5, 1)
[Enum(MK.Toon.Dissolve)] _Dissolve ("", int) = 0
_DissolveMapScale ("", Float) = 1
_DissolveMap ("", 2D) = "white" {}
_DissolveAmount ("", Range(0.0, 1.0)) = 0.5
_DissolveBorderSize ("", Range(0.0, 1.0)) = 0.25
_DissolveBorderRamp ("", 2D) = "white" {}
[HDR] _DissolveBorderColor ("", Color) = (1, 1, 1, 1)
/////////////////
// Advanced //
/////////////////
[HideInInspector] [Enum(MK.Toon.BlendFactor)] _BlendSrc ("", int) = 1
[HideInInspector] [Enum(MK.Toon.BlendFactor)] _BlendDst ("", int) = 0
[Enum(MK.Toon.ZWrite)] _ZWrite ("", int) = 1.0
[Enum(MK.Toon.ZTest)] _ZTest ("", int) = 4.0
[MKToonRenderPriority] _RenderPriority ("", Range(-50, 50)) = 0.0
[Enum(MK.Toon.Stencil)] _Stencil ("", Int) = 1
[MKToonStencilRef] _StencilRef ("", Range(0, 255)) = 0
[MKToonStencilReadMask] _StencilReadMask ("", Range(0, 255)) = 255
[MKToonStencilWriteMask] _StencilWriteMask ("", Range(0, 255)) = 255
[Enum(MK.Toon.StencilComparison)] _StencilComp ("", Int) = 8
[Enum(MK.Toon.StencilOperation)] _StencilPass ("", Int) = 0
[Enum(MK.Toon.StencilOperation)] _StencilFail ("", Int) = 0
[Enum(MK.Toon.StencilOperation)] _StencilZFail ("", Int) = 0
/////////////////
// Outline //
/////////////////
[Enum(MK.Toon.Outline)] _Outline ("", int) = 3
[Enum(MK.Toon.OutlineData)] _OutlineData ("", int) = 0
_OutlineFadeMin ("", Float) = 0.25
_OutlineFadeMax ("", Float) = 2
_OutlineMap ("", 2D) = "white" {}
_OutlineSize ("", Float) = 5.0
_OutlineColor ("", Color) = (0, 0, 0, 1)
_OutlineNoise ("", Range(-1, 1)) = 0.0
/////////////////
// Editor Only //
/////////////////
[HideInInspector] _Initialized ("", int) = 0
[HideInInspector] _OptionsTab ("", int) = 1
[HideInInspector] _InputTab ("", int) = 1
[HideInInspector] _StylizeTab ("", int) = 0
[HideInInspector] _AdvancedTab ("", int) = 0
[HideInInspector] _OutlineTab ("", int) = 0
}
SubShader
{
Tags {"RenderType"="Opaque" "PerformanceChecks"="False"}
/////////////////////////////////////////////////////////////////////////////////////////////
// FORWARD BASE
/////////////////////////////////////////////////////////////////////////////////////////////
Pass
{
Stencil
{
Ref [_StencilRef]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
Comp [_StencilComp]
Pass [_StencilPass]
Fail [_StencilFail]
ZFail [_StencilZFail]
}
Tags { "LightMode" = "ForwardBase" }
Name "ForwardBase"
Cull [_RenderFace]
Blend [_BlendSrc] [_BlendDst]
ZWrite [_ZWrite]
ZTest [_ZTest]
HLSLPROGRAM
#pragma target 5.0
#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_MAP
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
#pragma shader_feature_local __ _MK_ALBEDO_MAP
#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
#pragma fragmentoption ARB_precision_hint_fastest
#pragma vertex ForwardVert
#pragma fragment ForwardFrag
#pragma exclude_renderers d3d11_9x
#pragma multi_compile_fog
#pragma multi_compile_instancing
#define MK_LEGACY_RP
#define MK_UNLIT
#include "../../Lib/Forward/BaseSetup.hlsl"
ENDHLSL
}
/////////////////////////////////////////////////////////////////////////////////////////////
// FORWARD ADD
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
// DEFERRED
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
// SHADOWCASTER
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
// META
/////////////////////////////////////////////////////////////////////////////////////////////
Pass
{
Tags { "LightMode"="Meta" }
Name "Meta"
Cull Off
HLSLPROGRAM
#pragma target 5.0
#pragma vertex MetaVert
#pragma fragment MetaFrag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma shader_feature_local __ _MK_ALBEDO_MAP
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
#pragma exclude_renderers d3d11_9x
#define MK_LEGACY_RP
#define MK_UNLIT
#include "../../Lib/Meta/Setup.hlsl"
ENDHLSL
}
/////////////////////////////////////////////////////////////////////////////////////////////
// Outline //
/////////////////////////////////////////////////////////////////////////////////////////////
// UsePass does not overtake keywords, therefore this pass is hardcoded
// Original pass can be found in OutlineOnly shader
Pass
{
Stencil
{
Ref [_StencilRef]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
Comp [_StencilComp]
Pass [_StencilPass]
Fail [_StencilFail]
ZFail [_StencilZFail]
}
Tags {"LightMode" = "Always"}
Name "Outline"
Cull Front
Blend [_BlendSrc] [_BlendDst]
ZWrite [_ZWrite]
ZTest [_ZTest]
HLSLPROGRAM
#pragma target 5.0
#pragma vertex OutlineVert
#pragma fragment OutlineFrag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma shader_feature_local __ _MK_ALBEDO_MAP
#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
#pragma shader_feature_local __ _MK_OUTLINE_HULL_ORIGIN _MK_OUTLINE_HULL_CLIP
#pragma shader_feature_local __ _MK_OUTLINE_DATA_UV7
#pragma shader_feature_local __ _MK_OUTLINE_NOISE
#pragma shader_feature __ _MK_OUTLINE_MAP
#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_MAP
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
#pragma exclude_renderers d3d11_9x
#pragma multi_compile_fog
#pragma multi_compile_instancing
#define MK_LEGACY_RP
#define MK_UNLIT
#include "../../Lib/Outline/Setup.hlsl"
ENDHLSL
}
}
/////////////////////////////////////////////////////////////////////////////////////////////
// SM 3.5
/////////////////////////////////////////////////////////////////////////////////////////////
SubShader
{
Tags {"RenderType"="Opaque" "PerformanceChecks"="False"}
/////////////////////////////////////////////////////////////////////////////////////////////
// FORWARD BASE
/////////////////////////////////////////////////////////////////////////////////////////////
Pass
{
Stencil
{
Ref [_StencilRef]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
Comp [_StencilComp]
Pass [_StencilPass]
Fail [_StencilFail]
ZFail [_StencilZFail]
}
Tags { "LightMode" = "ForwardBase" }
Name "ForwardBase"
Cull [_RenderFace]
Blend [_BlendSrc] [_BlendDst]
ZWrite [_ZWrite]
ZTest [_ZTest]
HLSLPROGRAM
#pragma target 3.5
#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_MAP
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
#pragma shader_feature_local __ _MK_ALBEDO_MAP
#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
#pragma fragmentoption ARB_precision_hint_fastest
#pragma vertex ForwardVert
#pragma fragment ForwardFrag
#pragma exclude_renderers d3d11_9x
#pragma multi_compile_fog
#pragma multi_compile_instancing
#define MK_LEGACY_RP
#define MK_UNLIT
#include "../../Lib/Forward/BaseSetup.hlsl"
ENDHLSL
}
/////////////////////////////////////////////////////////////////////////////////////////////
// FORWARD ADD
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
// DEFERRED
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
// SHADOWCASTER
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
// META
/////////////////////////////////////////////////////////////////////////////////////////////
Pass
{
Tags { "LightMode"="Meta" }
Name "Meta"
Cull Off
HLSLPROGRAM
#pragma target 3.5
#pragma vertex MetaVert
#pragma fragment MetaFrag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma shader_feature_local __ _MK_ALBEDO_MAP
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
#pragma exclude_renderers d3d11_9x
#define MK_LEGACY_RP
#define MK_UNLIT
#include "../../Lib/Meta/Setup.hlsl"
ENDHLSL
}
/////////////////////////////////////////////////////////////////////////////////////////////
// Outline //
/////////////////////////////////////////////////////////////////////////////////////////////
// UsePass does not overtake keywords, therefore this pass is hardcoded
// Original pass can be found in OutlineOnly shader
Pass
{
Stencil
{
Ref [_StencilRef]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
Comp [_StencilComp]
Pass [_StencilPass]
Fail [_StencilFail]
ZFail [_StencilZFail]
}
Tags {"LightMode" = "Always"}
Name "Outline"
Cull Front
Blend [_BlendSrc] [_BlendDst]
ZWrite [_ZWrite]
ZTest [_ZTest]
HLSLPROGRAM
#pragma target 3.5
#pragma vertex OutlineVert
#pragma fragment OutlineFrag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma shader_feature_local __ _MK_ALBEDO_MAP
#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
#pragma shader_feature_local __ _MK_OUTLINE_HULL_ORIGIN _MK_OUTLINE_HULL_CLIP
#pragma shader_feature_local __ _MK_OUTLINE_DATA_UV7
#pragma shader_feature_local __ _MK_OUTLINE_NOISE
#pragma shader_feature __ _MK_OUTLINE_MAP
#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_MAP
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
#pragma exclude_renderers d3d11_9x
#pragma multi_compile_fog
#pragma multi_compile_instancing
#define MK_LEGACY_RP
#define MK_UNLIT
#include "../../Lib/Outline/Setup.hlsl"
ENDHLSL
}
}
/////////////////////////////////////////////////////////////////////////////////////////////
// SM 3.0
/////////////////////////////////////////////////////////////////////////////////////////////
SubShader
{
Tags {"RenderType"="Opaque" "PerformanceChecks"="False"}
/////////////////////////////////////////////////////////////////////////////////////////////
// FORWARD BASE
/////////////////////////////////////////////////////////////////////////////////////////////
Pass
{
Stencil
{
Ref [_StencilRef]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
Comp [_StencilComp]
Pass [_StencilPass]
Fail [_StencilFail]
ZFail [_StencilZFail]
}
Tags { "LightMode" = "ForwardBase" }
Name "ForwardBase"
Cull [_RenderFace]
Blend [_BlendSrc] [_BlendDst]
ZWrite [_ZWrite]
ZTest [_ZTest]
HLSLPROGRAM
#pragma target 3.0
#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_MAP
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
#pragma shader_feature_local __ _MK_ALBEDO_MAP
#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
#pragma fragmentoption ARB_precision_hint_fastest
#pragma vertex ForwardVert
#pragma fragment ForwardFrag
#pragma exclude_renderers d3d11_9x
#pragma multi_compile_fog
#pragma multi_compile_instancing
#define MK_LEGACY_RP
#define MK_UNLIT
#include "../../Lib/Forward/BaseSetup.hlsl"
ENDHLSL
}
/////////////////////////////////////////////////////////////////////////////////////////////
// FORWARD ADD
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
// DEFERRED
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
// SHADOWCASTER
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
// META
/////////////////////////////////////////////////////////////////////////////////////////////
Pass
{
Tags { "LightMode"="Meta" }
Name "Meta"
Cull Off
HLSLPROGRAM
#pragma target 3.0
#pragma vertex MetaVert
#pragma fragment MetaFrag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma shader_feature_local __ _MK_ALBEDO_MAP
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
#pragma exclude_renderers d3d11_9x
#define MK_LEGACY_RP
#define MK_UNLIT
#include "../../Lib/Meta/Setup.hlsl"
ENDHLSL
}
/////////////////////////////////////////////////////////////////////////////////////////////
// Outline //
/////////////////////////////////////////////////////////////////////////////////////////////
// UsePass does not overtake keywords, therefore this pass is hardcoded
// Original pass can be found in OutlineOnly shader
Pass
{
Stencil
{
Ref [_StencilRef]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
Comp [_StencilComp]
Pass [_StencilPass]
Fail [_StencilFail]
ZFail [_StencilZFail]
}
Tags {"LightMode" = "Always"}
Name "Outline"
Cull Front
Blend [_BlendSrc] [_BlendDst]
ZWrite [_ZWrite]
ZTest [_ZTest]
HLSLPROGRAM
#pragma target 3.0
#pragma vertex OutlineVert
#pragma fragment OutlineFrag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma shader_feature_local __ _MK_ALBEDO_MAP
#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
#pragma shader_feature_local __ _MK_OUTLINE_HULL_ORIGIN _MK_OUTLINE_HULL_CLIP
#pragma shader_feature_local __ _MK_OUTLINE_DATA_UV7
#pragma shader_feature_local __ _MK_OUTLINE_NOISE
#pragma shader_feature __ _MK_OUTLINE_MAP
#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_MAP
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
#pragma exclude_renderers d3d11_9x
#pragma multi_compile_fog
#pragma multi_compile_instancing
#define MK_LEGACY_RP
#define MK_UNLIT
#include "../../Lib/Outline/Setup.hlsl"
ENDHLSL
}
}
/////////////////////////////////////////////////////////////////////////////////////////////
// SM 2.5
/////////////////////////////////////////////////////////////////////////////////////////////
SubShader
{
Tags {"RenderType"="Opaque" "PerformanceChecks"="False"}
/////////////////////////////////////////////////////////////////////////////////////////////
// FORWARD BASE
/////////////////////////////////////////////////////////////////////////////////////////////
Pass
{
Stencil
{
Ref [_StencilRef]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
Comp [_StencilComp]
Pass [_StencilPass]
Fail [_StencilFail]
ZFail [_StencilZFail]
}
Tags { "LightMode" = "ForwardBase" }
Name "ForwardBase"
Cull [_RenderFace]
Blend [_BlendSrc] [_BlendDst]
ZWrite [_ZWrite]
ZTest [_ZTest]
HLSLPROGRAM
#pragma target 2.5
#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_MAP
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
#pragma shader_feature_local __ _MK_ALBEDO_MAP
#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
#pragma fragmentoption ARB_precision_hint_fastest
#pragma vertex ForwardVert
#pragma fragment ForwardFrag
#pragma exclude_renderers d3d11_9x
#pragma multi_compile_fog
#pragma multi_compile_instancing
#define MK_LEGACY_RP
#define MK_UNLIT
#include "../../Lib/Forward/BaseSetup.hlsl"
ENDHLSL
}
/////////////////////////////////////////////////////////////////////////////////////////////
// FORWARD ADD
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
// DEFERRED
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
// SHADOWCASTER
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
// META
/////////////////////////////////////////////////////////////////////////////////////////////
Pass
{
Tags { "LightMode"="Meta" }
Name "Meta"
Cull Off
HLSLPROGRAM
#pragma target 2.5
#pragma vertex MetaVert
#pragma fragment MetaFrag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma shader_feature_local __ _MK_ALBEDO_MAP
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
#pragma shader_feature_local __ _MK_COLOR_GRADING_ALBEDO _MK_COLOR_GRADING_FINAL_OUTPUT
#pragma exclude_renderers d3d11_9x
#define MK_LEGACY_RP
#define MK_UNLIT
#include "../../Lib/Meta/Setup.hlsl"
ENDHLSL
}
/////////////////////////////////////////////////////////////////////////////////////////////
// Outline //
/////////////////////////////////////////////////////////////////////////////////////////////
// UsePass does not overtake keywords, therefore this pass is hardcoded
// Original pass can be found in OutlineOnly shader
Pass
{
Stencil
{
Ref [_StencilRef]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
Comp [_StencilComp]
Pass [_StencilPass]
Fail [_StencilFail]
ZFail [_StencilZFail]
}
Tags {"LightMode" = "Always"}
Name "Outline"
Cull Front
Blend [_BlendSrc] [_BlendDst]
ZWrite [_ZWrite]
ZTest [_ZTest]
HLSLPROGRAM
#pragma target 2.5
#pragma vertex OutlineVert
#pragma fragment OutlineFrag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma shader_feature_local __ _MK_ALBEDO_MAP
#pragma shader_feature_local __ _MK_BLEND_PREMULTIPLY _MK_BLEND_ADDITIVE _MK_BLEND_MULTIPLY
#pragma shader_feature_local __ _MK_OUTLINE_HULL_ORIGIN _MK_OUTLINE_HULL_CLIP
#pragma shader_feature_local __ _MK_OUTLINE_DATA_UV7
#pragma shader_feature_local __ _MK_OUTLINE_NOISE
#pragma shader_feature __ _MK_OUTLINE_MAP
#pragma shader_feature_local __ _MK_SURFACE_TYPE_TRANSPARENT
#pragma shader_feature_local __ _MK_ALPHA_CLIPPING
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_STUTTER
#pragma shader_feature_local __ _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE
#pragma shader_feature_local __ _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP
#pragma exclude_renderers d3d11_9x
#pragma multi_compile_fog
#pragma multi_compile_instancing
#define MK_LEGACY_RP
#define MK_UNLIT
#include "../../Lib/Outline/Setup.hlsl"
ENDHLSL
}
}
FallBack Off
CustomEditor "MK.Toon.Editor.Legacy.StandardUnlitEditor"
}