28 lines
549 B
C#

using System;
using UnityEngine;
namespace DefaultNamespace
{
public class VFXView : MonoBehaviour
{
private ParticleSystem _system;
private void Start()
{
_system = GetComponent<ParticleSystem>();
}
private void Update()
{
if (_system.isStopped)
{
Destroy(gameObject);
}
}
private void OnDestroy()
{
MusicController.Instance.RemoveAudioSource(gameObject);
}
}
}