41 lines
822 B
C#
41 lines
822 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class UI_Progress : MonoBehaviour
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{
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[SerializeField]
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private Image _progressSlider;
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[SerializeField]
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private TextMeshProUGUI _progressTypeText;
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private Transform _mainCam;
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private void Awake()
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{
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_mainCam = Camera.main.transform;
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}
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public void UpdateActionType(string actionType)
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{
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_progressTypeText.text = actionType;
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}
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public void UpdateUI(float currentProgress)
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{
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_progressSlider.fillAmount = currentProgress;
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}
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public void StopUpdateUI()
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{
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_progressSlider.fillAmount = 0f;
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}
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private void LateUpdate()
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{
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transform.forward = _mainCam.forward;
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}
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}
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