28 lines
519 B
C#
28 lines
519 B
C#
using UnityEngine;
|
|
|
|
public class BotsCountSetter : MonoBehaviour
|
|
{
|
|
[Range(0, 3)]
|
|
[SerializeField] private int _botsCount = 1;
|
|
|
|
private int _currentBotsCount;
|
|
|
|
private void Start()
|
|
{
|
|
SetBotsCount(_botsCount);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (_botsCount != _currentBotsCount)
|
|
{
|
|
SetBotsCount(_botsCount);
|
|
}
|
|
}
|
|
|
|
private void SetBotsCount(int count)
|
|
{
|
|
_currentBotsCount = count;
|
|
GameData.gameMaxPlayers = count + 1;
|
|
}
|
|
} |