32 lines
806 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class VictoryOrNot : MonoBehaviour
{
//[SerializeField] private GameObject greyHeart;
//[SerializeField] private Extralife extralife;
private string zero = "0";
[SerializeField] private AudioClip victorySound;
[SerializeField] private AudioClip defeatSound;
[SerializeField] private AudioSource audioSource;
private float volume;
private void Awake() {
volume = audioSource.volume;
}
public void Play()
{
audioSource.volume = 0.5f * volume ;
//audioSource.clip = defeatSound;
//audioSource.PlayOneShot(audioSource.clip);
audioSource.PlayOneShot(defeatSound);
}
}