43 lines
897 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleMobileAds.Api;
using UnityEditor.PackageManager.Requests;
public class add : MonoBehaviour
{
private string _revardUnitId = "ca-app-pub-3940256099942544/5224354917";
private RewardedAd _ad;
private AdRequest _request;
private void OnEnable()
{
_ad = new RewardedAd(_revardUnitId);
_request = new AdRequest.Builder().Build();
_ad.LoadAd(_request);
_ad.OnUserEarnedReward += HandleUser;
//
}
private void Start() {
ShowAd();
}
private void HandleUser(object sender, Reward reward)
{
return;
}
public void ShowAd()
{
if (_ad.IsLoaded())
{
_ad.Show();
}
}
private void OnDisable() {
//_ad.OnUserEarnedReward -= HandleUser;
}
}