mamontow ceb2ff5351 Revert "some bugs"
This reverts commit 2fecae89c6d9b6d7a9eee4e271d88342ec2e31ee.
2021-08-31 22:39:13 +03:00

228 lines
6.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class DeathChecker : MonoBehaviour
{
public GameObject deathParticles, resParticles;
public float resurrectTime = 7f;
public int tilesLeftForDeath = 1;
private List<float> lastDeathTime = new List<float>();
private float updateTime = 1f;
private int spawnSafezone = 1;
public static Action<PlayerState> OnPlayerDeath;
public static Action<PlayerState> OnPlayerDeathPermanent;
public static Action<PlayerState> OnPlayerRes;
private void Awake()
{
//TileManagment.OnAnyTileCaptured += CheckPlayersDeath;
}
private void Start()
{
SetupLastDeathTimes(GameManager.activePlayers);
TileManagment.OnAnyTileCaptured += CheckPlayersDeath;
InvokeRepeating("Checker", 1f, updateTime);
}
private void SetupLastDeathTimes(List<PlayerState> players)
{
foreach (var player in players)
{
lastDeathTime.Add(0f);
}
}
private void CheckPlayersDeath()
{
List<PlayerState> thisIterationDeadPlayers = new List<PlayerState>();
foreach (var player in GameManager.activePlayers)
{
var playerTile = player.currentTile;
var myAdjacentTiles = TileManagment.GetOwnerAdjacentTiles(playerTile, player.ownerIndex);
int cantStandTilesCounter = 0;
int tileCounter = 0;
foreach (var tile in myAdjacentTiles)
{
tileCounter++;
if (!tile.canMove)
{
cantStandTilesCounter++;
}
}
if (cantStandTilesCounter >= myAdjacentTiles.Count)
{
thisIterationDeadPlayers.Add(player);
}
/*if (playerTile.tileOwnerIndex != player.ownerIndex)
{
int cantStandTilesCounter = 0;
int tileCounter = 0;
foreach (var tile in myAdjacentTiles)
{
tileCounter++;
if (!tile.canMove)
{
cantStandTilesCounter++;
}
}
if (cantStandTilesCounter >= myAdjacentTiles.Count)
{
thisIterationDeadPlayers.Add(player);
}
}*/
}
foreach (var player in thisIterationDeadPlayers)
{
MakeDead(player);
}
}
public void MakeDead(PlayerState player)
{
int playerIndex = GameManager.players.IndexOf(player);
lastDeathTime[playerIndex] = Time.time;
//GameManager.UpdatePlayers(player);
OnPlayerDeath?.Invoke(player);
PlayerDeadActions(player);
}
public void MakeDeadPermanent(PlayerState player)
{
int playerIndex = GameManager.players.IndexOf(player);
lastDeathTime[playerIndex] = Time.time;
//GameManager.UpdatePlayers(player);
OnPlayerDeathPermanent?.Invoke(player);
PlayerDeadActions(player);
}
private void Checker()
{
CheckFinalDeath();
CheckIfNeedRessurection();
}
private void CheckFinalDeath()
{
List<PlayerState> thisIterationDeadPlayers = new List<PlayerState>();
foreach (var player in GameManager.activePlayers)
{
int tileIndex = (int)player.ownerIndex;
var playerTiles = TileManagment.charTiles[tileIndex];
if (playerTiles.Count <= tilesLeftForDeath)
{
thisIterationDeadPlayers.Add(player);
}
}
foreach (var player in thisIterationDeadPlayers)
{
MakeDeadPermanent(player);
}
}
private void CheckIfNeedRessurection()
{
List<PlayerState> needResPlayers = new List<PlayerState>();
foreach (PlayerState player in GameManager.tempDeadPlayers)
{
int playerIndex = GameManager.players.IndexOf(player);
if (Time.time > resurrectTime + lastDeathTime[playerIndex])
{
needResPlayers.Add(player);
}
}
foreach (PlayerState player in needResPlayers)
{
ResPlayer(player);
}
}
private void ResPlayer(PlayerState player)
{
OnPlayerRes?.Invoke(player);
PlayerResActions(player);
}
private void PlayerDeadActions(PlayerState player)
{
List<TileInfo> playerTiles = TileManagment.GetCharacterTiles(player);
TileManagment.SetEasyCaptureForAll(playerTiles);
player.SetDead();
//Debug.Log("player " + player.name + " dead");
if (deathParticles)
{
Instantiate(deathParticles, player.transform.position, deathParticles.transform.rotation);
}
}
private void PlayerResActions(PlayerState player)
{
List<TileInfo> playerTiles = TileManagment.GetCharacterTiles(player);
TileInfo resTile = GetAvailableResTile(player, playerTiles);
if (resTile)
{
TileManagment.RemoveLockState(playerTiles);
player.SetAlive(resTile.tilePosition);
TileManagment.SetCharTilesState(player);
if (resParticles)
{
Instantiate(resParticles, player.transform.position, deathParticles.transform.rotation);
}
}
else
{
OnPlayerDeathPermanent?.Invoke(player);
}
//Debug.Log("player " + player.name + " res");
}
private TileInfo GetAvailableResTile(PlayerState player, List<TileInfo> playerTiles)
{
foreach (TileInfo tile in playerTiles)
{
if (tile.canMove && tile.tileOwnerIndex == player.ownerIndex)
{
var myNeighbourTiles = TileManagment.GetOwnerAdjacentTiles(tile, player.ownerIndex);
if (myNeighbourTiles.Count >= spawnSafezone)
{
return tile;
}
}
}
Debug.Log("nowhere to spawn");
return null;
}
public void OnKillBtnClick(int playerIndex)
{
PlayerState player = GameManager.players[playerIndex];
MakeDead(player);
}
}