Run-and-capture/Assets/LoadedAssets/VFX/Scripts/ETFXPitchRandomizer.cs
2021-08-30 17:47:26 +03:00

17 lines
306 B
C#

using UnityEngine;
using System.Collections;
namespace EpicToonFX
{
public class ETFXPitchRandomizer : MonoBehaviour
{
public float randomPercent = 10;
void Start ()
{
transform.GetComponent<AudioSource>().pitch *= 1 + Random.Range(-randomPercent / 100, randomPercent / 100);
}
}
}