37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
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using Chars;
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using Data;
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using UnityEngine;
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namespace GameUI
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{
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public class UIController
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{
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private readonly UIData _uiData;
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public PlayerControlView PlayerControlView { get; private set; }
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public PlayerInventoryView PlayerInventoryView { get; private set; }
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public AdsMob AdsMob { get; private set; }
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public CheatMenu CheatMenu { get; private set; }
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public UIController(UIData uiData)
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{
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_uiData = uiData;
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}
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public void Spawn()
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{
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var canvasGroup = Object.Instantiate(_uiData.Canvas);
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PlayerControlView = Object.Instantiate(_uiData.PlayerControlView, canvasGroup.transform);
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PlayerInventoryView = Object.Instantiate(_uiData.InventoryView, canvasGroup.transform);
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_uiData.ObjectsToSpawn.ForEach(x => Object.Instantiate(x, canvasGroup.transform));
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CheatMenu = Object.Instantiate(_uiData.CheatMenu, canvasGroup.transform);
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AdsMob = Object.Instantiate(_uiData.AdsMob, canvasGroup.transform);
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}
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}
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} |