36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using AudioSettings = MainMenu.AudioSettings;
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namespace Data
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{
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[CreateAssetMenu(fileName = "MusicData", menuName = "Data/MusicData", order = 0)]
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public class MusicData : ScriptableObject
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{
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[SerializeField] private string _settingsDataPath;
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[SerializeField] private AudioClip startMusic;
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[SerializeField] private AudioClip backMusic;
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[SerializeField] private SFXMusic sfxMusic;
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public AudioClip StartMusic => startMusic;
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public AudioClip BackMusic => backMusic;
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public SFXMusic SfxMusic => sfxMusic;
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public AudioSettings Settings => JsonUtility.FromJson<AudioSettings>(File.ReadAllText(Application.persistentDataPath + "/" + _settingsDataPath));
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}
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[Serializable]
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public struct SFXMusic
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{
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[SerializeField] private List<AudioClip> steps;
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[SerializeField] private List<AudioClip> captures;
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[SerializeField] private AudioClip hardCapture;
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[SerializeField] private AudioClip death;
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public List<AudioClip> Captures => captures;
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public List<AudioClip> Step => steps;
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public AudioClip HardCapture => hardCapture;
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public AudioClip Death => death;
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}
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} |