102 lines
2.8 KiB
C#
102 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using DefaultNamespace;
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using Items;
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using UnityEngine;
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using UnityEngine.UI;
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using Random = UnityEngine.Random;
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namespace HexFiled
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{
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public class HexCell : MonoBehaviour
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{
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public HexCoordinates coordinates;
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public event Action<HexCell> OnHexPainted;
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[SerializeField] private HexCell[] neighbors;
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private Item _item;
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private UnitColor _color;
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private MeshRenderer _renderer;
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public UnitColor Color => _color;
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public Item Item => _item;
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private TowerView _towerView;
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public TowerView Building
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{
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get => _towerView;
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set
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{
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if (_towerView != null)
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{
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_towerView = value;
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}
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}
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}
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private void Awake()
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{
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_renderer = GetComponent<MeshRenderer>();
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_color = UnitColor.GREY;
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if (!HexManager.CellByColor.ContainsKey(_color))
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{
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HexManager.CellByColor.Add(_color, new List<HexCell>(){this});
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}
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else
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{
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HexManager.CellByColor[_color].Add(this);
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}
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}
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public void SetItem(Item item)
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{
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_item = item == _item ? null : item;
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}
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public List<HexCell> GetListNeighbours()
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{
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return neighbors.ToList();
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}
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public HexCell GetNeighbor(HexDirection direction)
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{
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return neighbors[(int)direction];
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}
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public void SetNeighbor(HexDirection direction, HexCell cell)
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{
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neighbors[(int)direction] = cell;
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cell.neighbors[(int)direction.Back()] = this;
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}
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public void PaintHex(UnitColor color)
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{
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if (color == _color) return;
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if (!HexManager.CellByColor.ContainsKey(color))
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{
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HexManager.CellByColor.Add(color, new List<HexCell>(){this});
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}
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_renderer.material.mainTexture = HexGrid.Colors[color].Texture;
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var previousColor = _color;
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HexManager.CellByColor[previousColor].Remove(this);
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_color = color;
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HexManager.CellByColor[_color].Add(this);
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if(color == UnitColor.GREY) return;
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var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[color].VFXCellCapturePrefab, transform.position + new Vector3(0,0.1f,0));
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MusicController.Instance.AddAudioSource(vfx);
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MusicController.Instance.PlayRandomClip(MusicController.Instance.MusicData.SfxMusic.Captures, vfx);
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OnHexPainted?.Invoke(this);
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}
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}
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} |