2022-01-24 05:31:26 +03:00

41 lines
819 B
C#

using System;
using DG.Tweening;
using Units;
using UnityEngine;
namespace Items
{
public class ItemView : MonoBehaviour
{
private Item _item;
public bool pickedUp;
public string itemName;
public Item Item => _item;
private void Start()
{
pickedUp = false;
itemName = _item.name;
}
public void SetUp(Item item)
{
_item = item;
Rotate();
}
private void OnDestroy()
{
transform.DOKill();
}
private void Rotate()
{
transform.DORotate(transform.rotation.eulerAngles + new Vector3(0, 10, 0), 0.1f)
.SetEase(Ease.InQuad)
.SetLoops(-1, LoopType.Incremental);
}
}
}