2022-01-16 05:40:49 +03:00

19 lines
463 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using Scene = UnityEngine.SceneManagement.Scene;
[CreateAssetMenu(fileName = "LevelData", menuName = "Data/LevelData", order = 0)]
public class LevelData : ScriptableObject
{
[Serializable]
public struct Level
{
public string sceneName;
public Sprite levelSprite;
}
[SerializeField] private List<Level> levels;
public List<Level> Levels => levels;
}