Run-and-capture/Assets/FootStepsSound.cs

18 lines
351 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FootStepsSound : MonoBehaviour
{
private AudioController _controller;
private void Start()
{
_controller = transform.parent.GetComponent<AudioController>();
}
public void Step()
{
_controller.PlayJumpSound();
}
}