28 lines
619 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class VoiceEnable : MonoBehaviour
{
public GameObject objectToEnable;
public AudioSource source;
public static bool isDisable;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if(isDisable)
objectToEnable.SetActive(true);
else
objectToEnable.SetActive(false);
//source.PlayOneShot(source.clip);
source.playOnAwake = source.clip;
}
}