2021-08-17 18:50:32 +03:00

29 lines
555 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_Health : MonoBehaviour
{
[SerializeField]
private Image _progressSlider;
private Transform _mainCam;
private void Start()
{
_mainCam = Camera.main.transform;
}
private void LateUpdate()
{
transform.forward = _mainCam.forward;
}
public void UpdateHealthBar(float currnetHealth, float maxHealth)
{
_progressSlider.fillAmount = currnetHealth / maxHealth;
}
}