32 lines
919 B
C#

using LoadedAssets.Joystick_Pack.Scripts.Editor;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(DynamicJoystick))]
public class DynamicJoystickEditor : OpacityJoystickEditor
{
private SerializedProperty moveThreshold;
protected override void OnEnable()
{
base.OnEnable();
moveThreshold = serializedObject.FindProperty("moveThreshold");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (background != null)
{
RectTransform backgroundRect = (RectTransform)background.objectReferenceValue;
backgroundRect.pivot = center;
}
}
protected override void DrawValues()
{
base.DrawValues();
EditorGUILayout.PropertyField(moveThreshold, new GUIContent("Move Threshold", "The distance away from the center input has to be before the joystick begins to move."));
}
}