2022-01-26 18:17:42 +03:00

28 lines
925 B
C#

using System.Collections.Generic;
using Chars;
using GameUI;
using UnityEngine;
namespace Data
{
[CreateAssetMenu(fileName = "UIData", menuName = "Data/UI Data", order = 0)]
public class UIData : ScriptableObject
{
[SerializeField] private List<GameObject> _objectsToSpawn;
[SerializeField] private Canvas _canvas;
[SerializeField] private PlayerControlView joystickView;
[SerializeField] private PlayerInventoryView inventoryView;
[SerializeField] private AdsMob adsMob;
[SerializeField] private CheatMenu cheatMenu;
public List<GameObject> ObjectsToSpawn => _objectsToSpawn;
public PlayerControlView PlayerControlView => joystickView;
public PlayerInventoryView InventoryView => inventoryView;
public AdsMob AdsMob => adsMob;
public CheatMenu CheatMenu => cheatMenu;
public Canvas Canvas => _canvas;
}
}