42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace HeurekaGames
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{
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[System.Serializable]
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public class Heureka_PackageData : ScriptableObject
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{
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public Texture Icon;
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public int PackageShowPrio;
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public string AssetName;
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public string Subheader;
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public string AssetIdentifier;
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public string Description;
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public List<PackageLinks> Links = new List<PackageLinks>();
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}
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[System.Serializable]
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public struct PackageLinks
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{
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public bool ActiveLink;
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public string Name;
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public string Link;
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public PackageLinks(string Name, string Link)
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{
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this.Name = Name;
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this.Link = Link;
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this.ActiveLink = true;
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}
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public PackageLinks(string Name, string Link, bool LinkActive)
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{
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this.Name = Name;
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this.Link = Link;
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this.ActiveLink = LinkActive;
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}
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}
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} |