11 lines
346 B
C#

using LoadedAssets.Joystick_Pack.Scripts.Joysticks;
using UnityEngine.EventSystems;
public class FloatingJoystick : OpacityJoystick
{
public override void OnPointerDown(PointerEventData eventData)
{
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
base.OnPointerDown(eventData);
}
}