11 lines
346 B
C#
11 lines
346 B
C#
using LoadedAssets.Joystick_Pack.Scripts.Joysticks;
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using UnityEngine.EventSystems;
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public class FloatingJoystick : OpacityJoystick
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{
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public override void OnPointerDown(PointerEventData eventData)
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{
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background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
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base.OnPointerDown(eventData);
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}
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} |