121 lines
3.7 KiB
C#
121 lines
3.7 KiB
C#
using System;
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using System.Collections.Generic;
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using DefaultNamespace;
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using HexFiled;
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using Units;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Items
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{
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enum Angls
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{
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FORWARD,
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PLUS60,
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MINUS60,
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PLUS120,
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MINUS120,
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BACK
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}
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[CreateAssetMenu(fileName = "CaptureAbility", menuName = "Item/Ability")]
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public class CaptureAbility : Item
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{
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[SerializeField] private GameObject aimCanvas;
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[SerializeField] private List<Angls> itterationMove;
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[SerializeField] private string animName;
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private GameObject _aimInstance;
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private HexDirection _direction;
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public void Invoke(Action<Unit> action, Unit unit)
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{
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OnItemUsed ??= action;
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if(_aimInstance == null)
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_aimInstance = Object.Instantiate(aimCanvas, unit.Instance.transform);
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_aimInstance.SetActive(false);
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}
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public void Aim(HexDirection direction, Unit unit)
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{
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if(_aimInstance == null)
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_aimInstance = Object.Instantiate(aimCanvas, unit.Instance.transform);
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_aimInstance.SetActive(true);
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var cell = HexManager.UnitCurrentCell[unit.Color].cell
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.GetNeighbor(direction);
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if (cell == null)
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{
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return;
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}
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_aimInstance.transform.LookAt(cell.transform);
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_direction = direction;
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}
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public void DeAim()
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{
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_aimInstance.SetActive(false);
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}
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private void DoPaint(Unit unit)
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{
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unit.UseItem(this);
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HexManager.UnitCurrentCell[unit.Color].cell.PaintHex(unit.Color);
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var cell = HexManager.UnitCurrentCell[unit.Color].cell.GetNeighbor(_direction);
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OnItemUsed?.Invoke(unit);
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unit.UnitView.AnimActionDic[animName] -= DoPaint;
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OnItemUsed = null;
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if (cell == null)
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{
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return;
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}
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cell.PaintHex(unit.Color);
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bool keepGoing = true;
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itterationMove.ForEach(dir =>
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{
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if (!keepGoing) return;
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_direction = dir switch
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{
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Angls.FORWARD => _direction,
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Angls.PLUS60 => _direction.PlusSixtyDeg(),
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Angls.MINUS60 => _direction.MinusSixtyDeg(),
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Angls.PLUS120 => _direction.Plus120Deg(),
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Angls.MINUS120 => _direction.Minus120Deg(),
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Angls.BACK => _direction.Back(),
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_ => throw new ArgumentOutOfRangeException(nameof(dir), dir, null)
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};
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if (cell.GetNeighbor(_direction) == null)
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{
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keepGoing = false;
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return;
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}
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cell = cell.GetNeighbor(_direction);
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cell.PaintHex(unit.Color);
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});
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}
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public void UseAbility(Unit unit)
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{
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var cell = HexManager.UnitCurrentCell[unit.Color].cell.GetNeighbor(_direction);
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if (cell == null)
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{
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DeAim();
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return;
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}
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unit.RotateUnit(new Vector2((cell.transform.position - unit.Instance.transform.position).normalized.x,
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(cell.transform.position - unit.Instance.transform.position).normalized.z));
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unit.Animator.SetTrigger(animName);
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_aimInstance.SetActive(false);
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unit.SetCell(cell);
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unit.UnitView.AnimActionDic[animName] += DoPaint;
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}
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}
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} |