2021-12-15 19:42:13 +03:00

37 lines
1.1 KiB
C#

using System.Collections.Generic;
using CamControl;
using Chars;
using HexFiled;
using UnityEngine;
namespace Controller
{
internal sealed class GameInit
{
public GameInit(Controllers controllers, Data.Data data)
{
var hexGrid = new HexGrid(data.FieldData);
controllers.Add(hexGrid);
hexGrid.OnHexPainted += DoSomething;
Player player = new Player(data.PlayerData, hexGrid);
List<IUnit> units = new List<IUnit> { player };
var unitFactory = new UnitFactory(units);
hexGrid.OnGridLoaded += unitFactory.Spawn;
PlayerControl playerControl = new PlayerControl(player, data.PlayerData);
controllers.Add(playerControl);
CameraControl cameraControl =
new CameraControl(UnityEngine.Camera.main, data.CameraData);
controllers.Add(cameraControl);
player.OnPlayerSpawned += cameraControl.InitCameraControl;
}
private void DoSomething(HexCell cell)
{
Debug.Log("Painted! " + cell.coordinates );
}
}
}