13 lines
326 B
C#

using HexFiled;
using UnityEngine;
namespace Data
{
[CreateAssetMenu(fileName = "PlayerData", menuName = "Data/PlayerData", order = 0)]
public class PlayerData : ScriptableObject
{
public HexCoordinates SpawnPos;
public GameObject PlayerPrefab;
public FloatingJoystick Joystick;
}
}