deleted tick var in PlayerData.cs

This commit is contained in:
dddushesss 2021-12-20 21:37:35 +03:00
parent 0e77ecea2f
commit 10363a03f4
2 changed files with 0 additions and 3 deletions

View File

@ -18,7 +18,6 @@ namespace Chars
private Texture _texture; private Texture _texture;
public Action<GameObject> OnPlayerSpawned; public Action<GameObject> OnPlayerSpawned;
private Animator _animator; private Animator _animator;
private float _tick;
private PlayerView _playerView; private PlayerView _playerView;
private bool _isMoving; private bool _isMoving;
@ -32,7 +31,6 @@ namespace Chars
_isAlive = false; _isAlive = false;
_hexGrid = hexGrid; _hexGrid = hexGrid;
_texture = playerData.hexTexture; _texture = playerData.hexTexture;
_tick = playerData.Tick;
_isMoving = false; _isMoving = false;
} }

View File

@ -10,7 +10,6 @@ namespace Data
public HexCoordinates spawnPos; public HexCoordinates spawnPos;
public GameObject playerPrefab; public GameObject playerPrefab;
public PlayerControlView joystickView; public PlayerControlView joystickView;
public float Tick;
public Texture hexTexture; public Texture hexTexture;
} }
} }