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Assets/Joystick Pack/Examples/JoystickPlayerExample.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class JoystickPlayerExample : MonoBehaviour
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{
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public float speed;
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public VariableJoystick variableJoystick;
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public Rigidbody rb;
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public void FixedUpdate()
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{
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Vector3 direction = Vector3.forward * variableJoystick.Vertical + Vector3.right * variableJoystick.Horizontal;
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Assets/Joystick Pack/Examples/JoystickSetterExample.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class JoystickSetterExample : MonoBehaviour
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{
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public VariableJoystick variableJoystick;
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public Text valueText;
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public Image background;
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public Sprite[] axisSprites;
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{
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{
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case 0:
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variableJoystick.SetMode(JoystickType.Fixed);
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variableJoystick.SetMode(JoystickType.Floating);
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variableJoystick.SetMode(JoystickType.Dynamic);
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{
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variableJoystick.AxisOptions = AxisOptions.Both;
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public void SnapX(bool value)
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{
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variableJoystick.SnapX = value;
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}
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public void SnapY(bool value)
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{
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}
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private void Update()
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{
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156
Assets/Joystick Pack/Scripts/Base/Joystick.cs
Normal file
156
Assets/Joystick Pack/Scripts/Base/Joystick.cs
Normal file
@ -0,0 +1,156 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using System;
|
||||
|
||||
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
|
||||
{
|
||||
public float Horizontal { get { return (snapX) ? SnapFloat(input.x, AxisOptions.Horizontal) : input.x; } }
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public float Vertical { get { return (snapY) ? SnapFloat(input.y, AxisOptions.Vertical) : input.y; } }
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public Vector2 Direction { get { return new Vector2(Horizontal, Vertical); } }
|
||||
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public Action OnTouchDown, OnTouchUp;
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||||
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public float HandleRange
|
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{
|
||||
get { return handleRange; }
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set { handleRange = Mathf.Abs(value); }
|
||||
}
|
||||
|
||||
public float DeadZone
|
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{
|
||||
get { return deadZone; }
|
||||
set { deadZone = Mathf.Abs(value); }
|
||||
}
|
||||
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||||
public AxisOptions AxisOptions { get { return AxisOptions; } set { axisOptions = value; } }
|
||||
public bool SnapX { get { return snapX; } set { snapX = value; } }
|
||||
public bool SnapY { get { return snapY; } set { snapY = value; } }
|
||||
|
||||
[SerializeField] private float handleRange = 1;
|
||||
[SerializeField] private float deadZone = 0;
|
||||
[SerializeField] private AxisOptions axisOptions = AxisOptions.Both;
|
||||
[SerializeField] private bool snapX = false;
|
||||
[SerializeField] private bool snapY = false;
|
||||
|
||||
[SerializeField] protected RectTransform background = null;
|
||||
[SerializeField] private RectTransform handle = null;
|
||||
private RectTransform baseRect = null;
|
||||
|
||||
private Canvas canvas;
|
||||
private Camera cam;
|
||||
|
||||
private Vector2 input = Vector2.zero;
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
//IsTouchedUP = true;
|
||||
HandleRange = handleRange;
|
||||
DeadZone = deadZone;
|
||||
baseRect = GetComponent<RectTransform>();
|
||||
canvas = GetComponentInParent<Canvas>();
|
||||
if (canvas == null)
|
||||
Debug.LogError("The Joystick is not placed inside a canvas");
|
||||
|
||||
Vector2 center = new Vector2(0.5f, 0.5f);
|
||||
background.pivot = center;
|
||||
handle.anchorMin = center;
|
||||
handle.anchorMax = center;
|
||||
handle.pivot = center;
|
||||
handle.anchoredPosition = Vector2.zero;
|
||||
}
|
||||
|
||||
public virtual void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
OnDrag(eventData);
|
||||
OnTouchDown?.Invoke();
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
cam = null;
|
||||
if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
|
||||
cam = canvas.worldCamera;
|
||||
|
||||
Vector2 position = RectTransformUtility.WorldToScreenPoint(cam, background.position);
|
||||
Vector2 radius = background.sizeDelta / 2;
|
||||
input = (eventData.position - position) / (radius * canvas.scaleFactor);
|
||||
FormatInput();
|
||||
HandleInput(input.magnitude, input.normalized, radius, cam);
|
||||
handle.anchoredPosition = input * radius * handleRange;
|
||||
}
|
||||
|
||||
protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
|
||||
{
|
||||
if (magnitude > deadZone)
|
||||
{
|
||||
if (magnitude > 1)
|
||||
input = normalised;
|
||||
}
|
||||
else
|
||||
input = Vector2.zero;
|
||||
}
|
||||
|
||||
private void FormatInput()
|
||||
{
|
||||
if (axisOptions == AxisOptions.Horizontal)
|
||||
input = new Vector2(input.x, 0f);
|
||||
else if (axisOptions == AxisOptions.Vertical)
|
||||
input = new Vector2(0f, input.y);
|
||||
}
|
||||
|
||||
private float SnapFloat(float value, AxisOptions snapAxis)
|
||||
{
|
||||
if (value == 0)
|
||||
return value;
|
||||
|
||||
if (axisOptions == AxisOptions.Both)
|
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{
|
||||
float angle = Vector2.Angle(input, Vector2.up);
|
||||
if (snapAxis == AxisOptions.Horizontal)
|
||||
{
|
||||
if (angle < 22.5f || angle > 157.5f)
|
||||
return 0;
|
||||
else
|
||||
return (value > 0) ? 1 : -1;
|
||||
}
|
||||
else if (snapAxis == AxisOptions.Vertical)
|
||||
{
|
||||
if (angle > 67.5f && angle < 112.5f)
|
||||
return 0;
|
||||
else
|
||||
return (value > 0) ? 1 : -1;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (value > 0)
|
||||
return 1;
|
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if (value < 0)
|
||||
return -1;
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||||
}
|
||||
return 0;
|
||||
}
|
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|
||||
public virtual void OnPointerUp(PointerEventData eventData)
|
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{
|
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input = Vector2.zero;
|
||||
handle.anchoredPosition = Vector2.zero;
|
||||
OnTouchUp?.Invoke();
|
||||
}
|
||||
|
||||
protected Vector2 ScreenPointToAnchoredPosition(Vector2 screenPosition)
|
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{
|
||||
Vector2 localPoint = Vector2.zero;
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(baseRect, screenPosition, cam, out localPoint))
|
||||
{
|
||||
Vector2 pivotOffset = baseRect.pivot * baseRect.sizeDelta;
|
||||
return localPoint - (background.anchorMax * baseRect.sizeDelta) + pivotOffset;
|
||||
}
|
||||
return Vector2.zero;
|
||||
}
|
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}
|
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|
||||
public enum AxisOptions { Both, Horizontal, Vertical }
|
31
Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs
Normal file
31
Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class FloatingJoystick : Joystick
|
||||
{
|
||||
//public Action OnTouchDown, OnTouchUp;
|
||||
public bool isPressed { get; set; }
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
background.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
||||
background.gameObject.SetActive(true);
|
||||
base.OnPointerDown(eventData);
|
||||
//OnTouchDown?.Invoke();
|
||||
}
|
||||
|
||||
public override void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
background.gameObject.SetActive(false);
|
||||
base.OnPointerUp(eventData);
|
||||
//OnTouchUp?.Invoke();
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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Assets/Joystick Pack/Sprites/Handles/Handle_Outline.png
Normal file
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Normal file
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Normal file
3
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Normal file
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|
3
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Normal file
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Normal file
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oid sha256:a36965b99e8b26e38158c30dd47e828ca32f32b6af08c6feafc9fc176013f43d
|
||||
size 371879
|
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:1890c360b8a686f19785df92115f522629a8f7cfceec7d80d6c66c3e276dcc39
|
||||
size 85610
|
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Reference in New Issue
Block a user