Some AI improvement
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0a5f964099
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2933583e8e
@ -204,11 +204,17 @@ public class TileManagment : MonoBehaviour
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float distNew = Vector3.Distance(startPoint, tile.tilePosition);
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float distToTileOld = Vector3.Distance(currentTile.tilePosition, closestTile.tilePosition);
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float distToTileNew = Vector3.Distance(currentTile.tilePosition, tile.tilePosition);
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//Debug.Log("new distance " + distNew);
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if ((distNew < distOld) && (distNew < capRadius))
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if ((distNew <= distOld) && (distNew < capRadius))
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{
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closestTile = tile;
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if ((distToTileNew < distToTileOld))
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{
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closestTile = tile;
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}
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}
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}
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@ -13,7 +13,7 @@ PlayerSettings:
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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productName: jump and grub
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productName: J&G_011
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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@ -127,7 +127,7 @@ PlayerSettings:
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16:10: 1
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16:9: 1
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Others: 1
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bundleVersion: 0.1
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bundleVersion: 0.12
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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