Some AI improvement

This commit is contained in:
AlexMamontow 2021-08-12 13:13:37 +03:00
parent 0a5f964099
commit 2933583e8e
2 changed files with 10 additions and 4 deletions

View File

@ -204,11 +204,17 @@ public class TileManagment : MonoBehaviour
float distNew = Vector3.Distance(startPoint, tile.tilePosition);
float distToTileOld = Vector3.Distance(currentTile.tilePosition, closestTile.tilePosition);
float distToTileNew = Vector3.Distance(currentTile.tilePosition, tile.tilePosition);
//Debug.Log("new distance " + distNew);
if ((distNew < distOld) && (distNew < capRadius))
if ((distNew <= distOld) && (distNew < capRadius))
{
closestTile = tile;
if ((distToTileNew < distToTileOld))
{
closestTile = tile;
}
}
}

View File

@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: jump and grub
productName: J&G_011
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@ -127,7 +127,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
bundleVersion: 0.1
bundleVersion: 0.12
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0