До добавления в меню выбора уровней.

This commit is contained in:
DyatelO 2021-11-24 17:10:11 +03:00
parent 88029add79
commit 2cfbee79e9
10 changed files with 1447 additions and 147 deletions

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@ -6,10 +6,12 @@ public class Extralife : MonoBehaviour
{
public int life = 2;
[SerializeField] private DeathMenu menu;
void Update()
{
if(life == 0)
{
//Count.lifesValue -= 1;
menu.LoadMenu();
}
}

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@ -27,7 +27,9 @@ public class RewardExtraLife : MonoBehaviour
{
extralife = _extraLife.life ;
//extralife--;
_extraLife.life--;
//_extraLife.life--;
Count.lifesValue -= 1;
_extraLife.life = Count.lifesValue;
}
public void ShowAd()

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@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Victory : MonoBehaviour
{
private List<TileInfo> info;
public TileOwner owner;
private void Awake() {
info = new List<TileInfo>( FindObjectsOfType<TileInfo>());
for (int i = 0; i < info.Count; i++)
{
info[i].GetComponent<TileInfo>().tileOwnerIndex = owner;
//if(GetComponent<TileInfo>().tileOwnerIndex != owner)
//GetComponent<TileInfo>().tileOwnerIndex = owner;
//info.Add(tile);
}
}
private void Update() {
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Count : MonoBehaviour
{
public static int lifesValue = 0;
//[SerializeField] private Extralife lifeBefor;
Text amount;
// Start is called before the first frame update
void Start()
{
amount = GetComponent<Text>();
}
// Update is called once per frame
void Update()
{
amount.text = lifesValue.ToString();
}
}

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