19 lines
336 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Extralife : MonoBehaviour
{
public int life = 2;
[SerializeField] private DeathMenu menu;
void Update()
{
if(life == 0)
{
//Count.lifesValue -= 1;
menu.LoadMenu();
}
}
}