minor fixes
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@ -119,10 +119,10 @@ namespace Chars
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private void Attacking()
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private void Attacking()
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{
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{
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var ball = Object.Instantiate(_weapon.objectToThrow,
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var ball = Object.Instantiate(_weapon.objectToThrow,
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_instance.transform.position + new Vector3(0, 0), Quaternion.identity);
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_instance.transform.position + new Vector3(0, 2), Quaternion.identity);
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ball.transform.DOMove(
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ball.transform.DOMove(
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new Vector3(_direction.normalized.x,
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new Vector3(_direction.normalized.x,
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0, _direction.normalized.y) * _weapon.disnatce * _hexGrid.HexDistance + _instance.transform.position,
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0, _direction.normalized.y) * _weapon.disnatce * _hexGrid.HexDistance + _instance.transform.position + new Vector3(0,2,0),
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_weapon.speed)
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_weapon.speed)
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.SetEase(Ease.Linear)
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.SetEase(Ease.Linear)
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.OnComplete(() => Object.Destroy(ball));
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.OnComplete(() => Object.Destroy(ball));
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