minor fixes

This commit is contained in:
dddushesss 2021-12-22 23:46:28 +03:00
parent c342edbea9
commit 4ccb7a34db

View File

@ -119,10 +119,10 @@ namespace Chars
private void Attacking() private void Attacking()
{ {
var ball = Object.Instantiate(_weapon.objectToThrow, var ball = Object.Instantiate(_weapon.objectToThrow,
_instance.transform.position + new Vector3(0, 0), Quaternion.identity); _instance.transform.position + new Vector3(0, 2), Quaternion.identity);
ball.transform.DOMove( ball.transform.DOMove(
new Vector3(_direction.normalized.x, new Vector3(_direction.normalized.x,
0, _direction.normalized.y) * _weapon.disnatce * _hexGrid.HexDistance + _instance.transform.position, 0, _direction.normalized.y) * _weapon.disnatce * _hexGrid.HexDistance + _instance.transform.position + new Vector3(0,2,0),
_weapon.speed) _weapon.speed)
.SetEase(Ease.Linear) .SetEase(Ease.Linear)
.OnComplete(() => Object.Destroy(ball)); .OnComplete(() => Object.Destroy(ball));