changed tower view and prefab
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@ -1,14 +0,0 @@
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using System.Collections;
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||||||
using System.Collections.Generic;
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||||||
using UnityEngine;
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||||||
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public class DestroyBullet : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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Destroy(gameObject, 2f);
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@ -1,59 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Fire : MonoBehaviour
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{
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public Transform barrel;
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public GameObject bulletPref;
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public GameObject[] ammo;
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public Stack<GameObject> ammoStack = new Stack<GameObject>();
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private int ammoAnount;
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private void Start() {
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//ammo.Push(bulletPref);
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// ammoStack.Pop().SetActive(false);
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// }
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ammoAnount = 0;
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}
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private void Update() {
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if(Input.GetButtonDown("Fire1") && ammoAnount > 0)
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{
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var spawnBullet = Instantiate(bulletPref, barrel.localPosition, barrel.rotation);
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//spawnBullet.GetComponent<Rigidbody>().
|
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spawnBullet.transform.Translate(Vector3.forward * Time.deltaTime * 10f);
|
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ammoAnount -= 1;
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ammoStack.Pop().SetActive(false);
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if(Input.GetKeyDown(KeyCode.R))
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ammoAnount = 3;
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for (int i = 0; i <= 2; i++)
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ammoStack.Push(ammo[i]);
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|
||||||
height: 9
|
|
||||||
alignment: 0
|
|
||||||
pivot: {x: 0, y: 0}
|
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
tessellationDetail: 0
|
|
||||||
bones: []
|
|
||||||
spriteID: e3156821085557610800000000000000
|
|
||||||
internalID: 1618293649664528702
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
- serializedVersion: 2
|
|
||||||
name: icon_5
|
|
||||||
rect:
|
|
||||||
serializedVersion: 2
|
|
||||||
x: 328
|
|
||||||
y: 29
|
|
||||||
width: 34
|
|
||||||
height: 33
|
|
||||||
alignment: 0
|
|
||||||
pivot: {x: 0, y: 0}
|
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
tessellationDetail: 0
|
|
||||||
bones: []
|
|
||||||
spriteID: a69ea2055a0f6bf60800000000000000
|
|
||||||
internalID: 8049885976776599914
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
bones: []
|
|
||||||
spriteID: 5e97eb03825dee720800000000000000
|
|
||||||
internalID: 0
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
secondaryTextures: []
|
|
||||||
spritePackingTag:
|
|
||||||
pSDRemoveMatte: 0
|
|
||||||
pSDShowRemoveMatteOption: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -5,6 +5,7 @@ using Controller;
|
|||||||
using Data;
|
using Data;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using HexFiled;
|
using HexFiled;
|
||||||
|
using Items;
|
||||||
using Runtime.Controller;
|
using Runtime.Controller;
|
||||||
using Units;
|
using Units;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -30,11 +31,17 @@ namespace DefaultNamespace.AI
|
|||||||
_enemy.OnDeath += AgentDeath;
|
_enemy.OnDeath += AgentDeath;
|
||||||
enemy.onPlayerSpawned += InitAgent;
|
enemy.onPlayerSpawned += InitAgent;
|
||||||
_manager = manager;
|
_manager = manager;
|
||||||
|
enemy.OnItemPickUp += PickUpItem;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void PickUpItem(Item item)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
private void AgentDeath(Unit unit)
|
private void AgentDeath(Unit unit)
|
||||||
{
|
{
|
||||||
AIManager.Instance.RemoveAgent(this);
|
AIManager.Instance.RemoveAgent(this);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitAgent(GameObject unit)
|
private void InitAgent(GameObject unit)
|
||||||
|
@ -50,6 +50,34 @@ namespace Controller
|
|||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Remove(IController controller)
|
||||||
|
{
|
||||||
|
if (controller is IInitialization initializeController)
|
||||||
|
{
|
||||||
|
_initializeControllers.Remove(initializeController);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (controller is IExecute executeController)
|
||||||
|
{
|
||||||
|
_executeControllers.Remove(executeController);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (controller is ILateExecute lateExecuteController)
|
||||||
|
{
|
||||||
|
_lateControllers.Remove(lateExecuteController);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (controller is ICleanup cleanupController)
|
||||||
|
{
|
||||||
|
_cleanupControllers.Remove(cleanupController);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (controller is IFixedExecute fixedExecute)
|
||||||
|
{
|
||||||
|
_fixedExecuteControllers.Remove(fixedExecute);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Execute()
|
public void Execute()
|
||||||
{
|
{
|
||||||
_executeControllers?.ForEach(x => x.Execute());
|
_executeControllers?.ForEach(x => x.Execute());
|
||||||
|
@ -24,7 +24,6 @@ namespace Controller
|
|||||||
|
|
||||||
AIManager aiManager = new AIManager();
|
AIManager aiManager = new AIManager();
|
||||||
controllers.Add(aiManager);
|
controllers.Add(aiManager);
|
||||||
new GameObject("Timer").AddComponent<TimerHelper>();
|
|
||||||
|
|
||||||
var hexGrid = new HexGrid(data.FieldData);
|
var hexGrid = new HexGrid(data.FieldData);
|
||||||
new MusicController();
|
new MusicController();
|
||||||
@ -68,6 +67,7 @@ namespace Controller
|
|||||||
units.Add(enemy);
|
units.Add(enemy);
|
||||||
AIAgent agent = new AIAgent(unit, enemy, aiManager);
|
AIAgent agent = new AIAgent(unit, enemy, aiManager);
|
||||||
controllers.Add(agent);
|
controllers.Add(agent);
|
||||||
|
enemy.OnDeath += x => {controllers.Remove(agent);};
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -11,7 +11,8 @@ namespace Data
|
|||||||
public int width = 6;
|
public int width = 6;
|
||||||
public int height = 6;
|
public int height = 6;
|
||||||
public int hexCaptureManaCost;
|
public int hexCaptureManaCost;
|
||||||
|
public int hexHardCaptureManaCost;
|
||||||
|
public float hexHardCaptureTime;
|
||||||
public GameObject cellPrefab;
|
public GameObject cellPrefab;
|
||||||
public TMP_Text cellLabelPrefab;
|
public TMP_Text cellLabelPrefab;
|
||||||
public GameObject CoordinatesCanvas;
|
public GameObject CoordinatesCanvas;
|
||||||
|
10
Assets/Scripts/Data/VFXData.cs
Normal file
10
Assets/Scripts/Data/VFXData.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Data
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(fileName = "VFXData", menuName = "Data/VFXData", order = 0)]
|
||||||
|
public class VFXData : ScriptableObject
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
3
Assets/Scripts/Data/VFXData.cs.meta
Normal file
3
Assets/Scripts/Data/VFXData.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 20727ea91acd422788176450128f9251
|
||||||
|
timeCreated: 1641837401
|
@ -1,9 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: be6649d99fce34a18b5d4bb4362d01cd
|
|
||||||
folderAsset: yes
|
|
||||||
timeCreated: 1454007179
|
|
||||||
licenseType: Pro
|
|
||||||
DefaultImporter:
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -9,11 +9,11 @@ namespace HexFiled
|
|||||||
[SerializeField] private UnitColor _unitColor;
|
[SerializeField] private UnitColor _unitColor;
|
||||||
[SerializeField] private Texture _texture;
|
[SerializeField] private Texture _texture;
|
||||||
[SerializeField] private GameObject _vfxPrefab;
|
[SerializeField] private GameObject _vfxPrefab;
|
||||||
[SerializeField] private Texture _buildinTexture;
|
[SerializeField] private Material _buildinMaterial;
|
||||||
|
|
||||||
public UnitColor UnitColor => _unitColor;
|
public UnitColor UnitColor => _unitColor;
|
||||||
public Texture Texture => _texture;
|
public Texture Texture => _texture;
|
||||||
public Texture BuildingTexture => _buildinTexture;
|
public Material BuildingMaterial => _buildinMaterial;
|
||||||
public GameObject VFXPrefab => _vfxPrefab;
|
public GameObject VFXPrefab => _vfxPrefab;
|
||||||
|
|
||||||
|
|
||||||
|
@ -10,31 +10,30 @@ namespace HexFiled
|
|||||||
{
|
{
|
||||||
public class HexGrid : IInitialization
|
public class HexGrid : IInitialization
|
||||||
{
|
{
|
||||||
private int _width;
|
|
||||||
private int _height;
|
|
||||||
private GameObject _cellPrefab;
|
|
||||||
private TMP_Text _cellLabelPrefab;
|
|
||||||
private HexCell[] _cells;
|
private HexCell[] _cells;
|
||||||
private Canvas _gridCanvas;
|
private Canvas _gridCanvas;
|
||||||
private GameObject _baseGameObject;
|
private GameObject _baseGameObject;
|
||||||
private static Dictionary<UnitColor, CellColor> _colors;
|
private FieldData _fieldData;
|
||||||
private static float _hexDistance;
|
|
||||||
private int _hexCaptureCost;
|
|
||||||
|
|
||||||
public static float HexDistance => _hexDistance;
|
public static float HexDistance => _hexDistance;
|
||||||
public Action<HexCell> OnHexPainted;
|
public Action<HexCell> OnHexPainted;
|
||||||
public Action OnGridLoaded;
|
public Action OnGridLoaded;
|
||||||
public int HexCaptureCost => _hexCaptureCost;
|
|
||||||
|
private static Dictionary<UnitColor, CellColor> _colors;
|
||||||
|
private static float _hexDistance;
|
||||||
|
public int HexCaptureCost => _fieldData.hexCaptureManaCost;
|
||||||
|
|
||||||
|
public int HexHardCaptureCost => _fieldData.hexHardCaptureManaCost;
|
||||||
|
public float HardCaptureTime => _fieldData.hexHardCaptureTime;
|
||||||
|
|
||||||
public static Dictionary<UnitColor, CellColor> Colors => _colors;
|
public static Dictionary<UnitColor, CellColor> Colors => _colors;
|
||||||
|
|
||||||
|
|
||||||
public HexGrid(FieldData fieldData)
|
public HexGrid(FieldData fieldData)
|
||||||
{
|
{
|
||||||
_hexCaptureCost = fieldData.hexCaptureManaCost;
|
_fieldData = fieldData;
|
||||||
_width = fieldData.width;
|
|
||||||
_height = fieldData.height;
|
|
||||||
_cellPrefab = fieldData.cellPrefab;
|
|
||||||
_cellLabelPrefab = fieldData.cellLabelPrefab;
|
|
||||||
_baseGameObject = new GameObject("HexGrid");
|
_baseGameObject = new GameObject("HexGrid");
|
||||||
_colors = new Dictionary<UnitColor, CellColor>(fieldData.colors.Count);
|
_colors = new Dictionary<UnitColor, CellColor>(fieldData.colors.Count);
|
||||||
foreach (var color in fieldData.colors)
|
foreach (var color in fieldData.colors)
|
||||||
@ -57,13 +56,13 @@ namespace HexFiled
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void CreateCell(int x, int z, int i)
|
private void CreateCell(int x, int z, int i)
|
||||||
{
|
{
|
||||||
Vector3 position;
|
Vector3 position;
|
||||||
position.x = (x + z * 0.5f - z / 2) * (HexMetrics.innerRadius * 2f);
|
position.x = (x + z * 0.5f - z / 2) * (HexMetrics.innerRadius * 2f);
|
||||||
position.y = 0f;
|
position.y = 0f;
|
||||||
position.z = z * (HexMetrics.outerRadius * 1.5f);
|
position.z = z * (HexMetrics.outerRadius * 1.5f);
|
||||||
var cellGO = Object.Instantiate(_cellPrefab);
|
var cellGO = Object.Instantiate(_fieldData.cellPrefab);
|
||||||
HexCell cell = _cells[i] = cellGO.GetComponent<HexCell>();
|
HexCell cell = _cells[i] = cellGO.GetComponent<HexCell>();
|
||||||
cell.PaintHex(UnitColor.GREY);
|
cell.PaintHex(UnitColor.GREY);
|
||||||
cell.transform.SetParent(_baseGameObject.transform, false);
|
cell.transform.SetParent(_baseGameObject.transform, false);
|
||||||
@ -80,31 +79,31 @@ namespace HexFiled
|
|||||||
{
|
{
|
||||||
if ((z & 1) == 0)
|
if ((z & 1) == 0)
|
||||||
{
|
{
|
||||||
cell.SetNeighbor(HexDirection.SE, _cells[i - _width]);
|
cell.SetNeighbor(HexDirection.SE, _cells[i - _fieldData.width]);
|
||||||
if (x > 0)
|
if (x > 0)
|
||||||
{
|
{
|
||||||
cell.SetNeighbor(HexDirection.SW, _cells[i - _width - 1]);
|
cell.SetNeighbor(HexDirection.SW, _cells[i - _fieldData.width - 1]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
cell.SetNeighbor(HexDirection.SW, _cells[i - _width]);
|
cell.SetNeighbor(HexDirection.SW, _cells[i - _fieldData.width]);
|
||||||
if (_hexDistance == 0f)
|
if (_hexDistance == 0f)
|
||||||
{
|
{
|
||||||
_hexDistance = Vector3.Distance(cell.transform.position,
|
_hexDistance = Vector3.Distance(cell.transform.position,
|
||||||
cell.GetNeighbor(HexDirection.SW).transform.position);
|
cell.GetNeighbor(HexDirection.SW).transform.position);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (x < _width - 1)
|
if (x < _fieldData.width - 1)
|
||||||
{
|
{
|
||||||
cell.SetNeighbor(HexDirection.SE, _cells[i - _width + 1]);
|
cell.SetNeighbor(HexDirection.SE, _cells[i - _fieldData.width + 1]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
TMP_Text label = Object.Instantiate(_cellLabelPrefab, _gridCanvas.transform, false);
|
TMP_Text label = Object.Instantiate(_fieldData.cellLabelPrefab, _gridCanvas.transform, false);
|
||||||
label.rectTransform.anchoredPosition =
|
label.rectTransform.anchoredPosition =
|
||||||
new Vector2(position.x, position.z);
|
new Vector2(position.x, position.z);
|
||||||
label.text = cell.coordinates.ToStringOnSeparateLines();
|
label.text = cell.coordinates.ToStringOnSeparateLines();
|
||||||
@ -115,11 +114,11 @@ namespace HexFiled
|
|||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
HexManager.CellByColor = new Dictionary<UnitColor, List<HexCell>>();
|
HexManager.CellByColor = new Dictionary<UnitColor, List<HexCell>>();
|
||||||
_cells = new HexCell[_height * _width];
|
_cells = new HexCell[_fieldData.height * _fieldData.width];
|
||||||
|
|
||||||
for (int z = 0, i = 0; z < _height; z++)
|
for (int z = 0, i = 0; z < _fieldData.height; z++)
|
||||||
{
|
{
|
||||||
for (int x = 0; x < _width; x++)
|
for (int x = 0; x < _fieldData.width; x++)
|
||||||
{
|
{
|
||||||
CreateCell(x, z, i++);
|
CreateCell(x, z, i++);
|
||||||
}
|
}
|
||||||
|
@ -32,7 +32,7 @@ namespace HexFiled
|
|||||||
while (end.Color == color)
|
while (end.Color == color)
|
||||||
{
|
{
|
||||||
var tmp = end;
|
var tmp = end;
|
||||||
var dir = HexDirection.E;
|
HexDirection dir;
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
dir = (HexDirection)Random.Range(0, 6);
|
dir = (HexDirection)Random.Range(0, 6);
|
||||||
|
@ -28,8 +28,8 @@ namespace Items
|
|||||||
public override void PlaceItem(HexCell cell)
|
public override void PlaceItem(HexCell cell)
|
||||||
{
|
{
|
||||||
Unit.UseItem(this);
|
Unit.UseItem(this);
|
||||||
var obj = Object.Instantiate(Data.SpawnablePrefab, cell.transform.position, Quaternion.identity);
|
var obj = Object.Instantiate(Data.SpawnablePrefab, cell.transform.position + Data.SpawnablePrefab.transform.position, Quaternion.identity);
|
||||||
obj.AddComponent<TowerView>().SetUp(Unit.Color);
|
obj.GetComponent<TowerView>().SetUp(Unit.Color);
|
||||||
OnItemUsed?.Invoke(this);
|
OnItemUsed?.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using DefaultNamespace;
|
using DefaultNamespace;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using HexFiled;
|
using HexFiled;
|
||||||
@ -10,27 +11,41 @@ using Weapons;
|
|||||||
|
|
||||||
public class TowerView : MonoBehaviour
|
public class TowerView : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[Serializable]
|
||||||
|
internal struct Crystal
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject _gameObject;
|
||||||
|
[SerializeField] private UnitColor _unitColor;
|
||||||
|
|
||||||
|
public GameObject GameObject => _gameObject;
|
||||||
|
public UnitColor UnitColor => _unitColor;
|
||||||
|
}
|
||||||
private UnitColor _color;
|
private UnitColor _color;
|
||||||
private GameObject _target;
|
private GameObject _target;
|
||||||
[SerializeField] private Weapon weapon;
|
[SerializeField] private Weapon weapon;
|
||||||
|
[SerializeField] private SkinnedMeshRenderer _meshRenderer;
|
||||||
|
[SerializeField] private List<Crystal> crystals;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void SetUp(UnitColor unitColor)
|
public void SetUp(UnitColor unitColor)
|
||||||
{
|
{
|
||||||
_color = unitColor;
|
_color = unitColor;
|
||||||
GetComponent<MeshRenderer>().material.mainTexture = HexGrid.Colors[unitColor].BuildingTexture;
|
_meshRenderer.material = HexGrid.Colors[unitColor].BuildingMaterial;
|
||||||
|
crystals.First(x => x.UnitColor == unitColor).GameObject.SetActive(true);
|
||||||
|
var capsule = gameObject.AddComponent<CapsuleCollider>();
|
||||||
|
capsule.radius = weapon.disnatce * HexGrid.HexDistance;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnCollisionEnter(Collision collision)
|
private void OnCollisionEnter(Collision collision)
|
||||||
{
|
{
|
||||||
var unit = collision.gameObject.GetComponent<UnitView>();
|
var unit = collision.gameObject.GetComponent<UnitView>();
|
||||||
if (unit != null && unit.Color != _color) //TODO какие-то проблемы с задием цвета
|
if (unit == null || unit.Color == _color) return;
|
||||||
{
|
|
||||||
weapon.SetModifiedDamage(0);
|
weapon.SetModifiedDamage(0);
|
||||||
_target = unit.gameObject;
|
_target = unit.gameObject;
|
||||||
StartCoroutine(Shot());
|
StartCoroutine(Shot());
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private void OnCollisionExit(Collision other)
|
private void OnCollisionExit(Collision other)
|
||||||
{
|
{
|
||||||
@ -45,10 +60,13 @@ public class TowerView : MonoBehaviour
|
|||||||
while (_target != null)
|
while (_target != null)
|
||||||
{
|
{
|
||||||
yield return new WaitForSecondsRealtime(weapon.reloadTime);
|
yield return new WaitForSecondsRealtime(weapon.reloadTime);
|
||||||
|
if (_target == null)
|
||||||
|
{
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
var direction = DirectionHelper.DirectionTo(transform.position, _target.transform.position);
|
var direction = DirectionHelper.DirectionTo(transform.position, _target.transform.position);
|
||||||
var ball = Instantiate(weapon.objectToThrow,
|
var ball = Instantiate(weapon.objectToThrow,
|
||||||
transform.forward + transform.position + new Vector3(0, 2),
|
transform.forward + transform.position + new Vector3(0, 1),
|
||||||
Quaternion.LookRotation(direction));
|
Quaternion.LookRotation(direction));
|
||||||
|
|
||||||
MusicController.Instance.AddAudioSource(ball);
|
MusicController.Instance.AddAudioSource(ball);
|
||||||
@ -58,7 +76,7 @@ public class TowerView : MonoBehaviour
|
|||||||
ball.transform.DOMove(
|
ball.transform.DOMove(
|
||||||
new Vector3(direction.x,
|
new Vector3(direction.x,
|
||||||
0, direction.z) * weapon.disnatce * HexGrid.HexDistance +
|
0, direction.z) * weapon.disnatce * HexGrid.HexDistance +
|
||||||
transform.position + new Vector3(0, 2, 0),
|
transform.position + new Vector3(0, 1, 0),
|
||||||
weapon.speed)
|
weapon.speed)
|
||||||
.SetEase(Ease.Linear)
|
.SetEase(Ease.Linear)
|
||||||
.OnComplete(() => Destroy(ball));
|
.OnComplete(() => Destroy(ball));
|
||||||
|
@ -9,20 +9,20 @@ namespace DefaultNamespace
|
|||||||
{
|
{
|
||||||
private static TimerHelper _instance;
|
private static TimerHelper _instance;
|
||||||
|
|
||||||
public static TimerHelper Instance => _instance;
|
public static TimerHelper Instance
|
||||||
|
{
|
||||||
private void Start()
|
get
|
||||||
{
|
{
|
||||||
if (_instance == null)
|
if (_instance == null)
|
||||||
{
|
{
|
||||||
_instance = this;
|
_instance = new GameObject("Timer").AddComponent<TimerHelper>();
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
return _instance;
|
||||||
Destroy(this);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void StartTimer(Action action, float time)
|
public void StartTimer(Action action, float time)
|
||||||
{
|
{
|
||||||
StartCoroutine(Timer(action, time));
|
StartCoroutine(Timer(action, time));
|
||||||
|
@ -4,5 +4,6 @@ namespace Chars
|
|||||||
{
|
{
|
||||||
public float Move;
|
public float Move;
|
||||||
public float Attack;
|
public float Attack;
|
||||||
|
public float Death;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -87,8 +87,8 @@ namespace Units
|
|||||||
if (!_cell.GetNeighbor(direction) || _isBusy || _cell.GetNeighbor(direction).Color != UnitColor.GREY &&
|
if (!_cell.GetNeighbor(direction) || _isBusy || _cell.GetNeighbor(direction).Color != UnitColor.GREY &&
|
||||||
HexManager.UnitCurrentCell[_cell.GetNeighbor(direction).Color].cell == _cell.GetNeighbor(direction)) return;
|
HexManager.UnitCurrentCell[_cell.GetNeighbor(direction).Color].cell == _cell.GetNeighbor(direction)) return;
|
||||||
|
|
||||||
if( _mana - _hexGrid.HexCaptureCost <= 0 && _cell.GetNeighbor(direction).Color != Color) return;
|
if(_data.isPlayer)
|
||||||
|
Debug.Log("Player");
|
||||||
_unitView.StopHardCapture();
|
_unitView.StopHardCapture();
|
||||||
if (_cell.GetNeighbor(direction).Color == _data.color)
|
if (_cell.GetNeighbor(direction).Color == _data.color)
|
||||||
{
|
{
|
||||||
@ -96,16 +96,14 @@ namespace Units
|
|||||||
}
|
}
|
||||||
else if (_cell.GetNeighbor(direction).Color != UnitColor.GREY)
|
else if (_cell.GetNeighbor(direction).Color != UnitColor.GREY)
|
||||||
{
|
{
|
||||||
|
if( _mana - _hexGrid.HexHardCaptureCost <= 0) return;
|
||||||
_isHardToCapture = true;
|
_isHardToCapture = true;
|
||||||
_unitView.RegenMana(_mana);
|
|
||||||
DoTransit(direction);
|
DoTransit(direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (_mana - _hexGrid.HexCaptureCost >= 0)
|
else if (_mana - _hexGrid.HexCaptureCost >= 0)
|
||||||
{
|
{
|
||||||
_mana -= _hexGrid.HexCaptureCost;
|
if( _mana - _hexGrid.HexHardCaptureCost <= 0) return;
|
||||||
_unitView.RegenMana(_mana);
|
|
||||||
UpdateBarCanvas();
|
|
||||||
DoTransit(direction);
|
DoTransit(direction);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -125,10 +123,18 @@ namespace Units
|
|||||||
|
|
||||||
private void CaptureHex()
|
private void CaptureHex()
|
||||||
{
|
{
|
||||||
if (_data.isPlayer)
|
if (_isHardToCapture)
|
||||||
{
|
{
|
||||||
Debug.Log("Player");
|
_mana -= _hexGrid.HexHardCaptureCost;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_mana -= _hexGrid.HexCaptureCost;
|
||||||
|
}
|
||||||
|
_unitView.RegenMana(_mana);
|
||||||
|
UpdateBarCanvas();
|
||||||
|
_isBusy = false;
|
||||||
|
_isHardToCapture = false;
|
||||||
_cell.PaintHex(_data.color);
|
_cell.PaintHex(_data.color);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -145,6 +151,9 @@ namespace Units
|
|||||||
case "Attack":
|
case "Attack":
|
||||||
_animLength.Attack = clip.length;
|
_animLength.Attack = clip.length;
|
||||||
break;
|
break;
|
||||||
|
case "Dead":
|
||||||
|
_animLength.Death = clip.length;
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -175,7 +184,7 @@ namespace Units
|
|||||||
_unitView = _instance.GetComponent<UnitView>();
|
_unitView = _instance.GetComponent<UnitView>();
|
||||||
_barCanvas = _unitView.BarCanvas;
|
_barCanvas = _unitView.BarCanvas;
|
||||||
_unitView.SetUp(_barCanvas.SpawnShotUI(_weapon.shots), _weapon, RegenMana, _data.manaRegen, CaptureHex,
|
_unitView.SetUp(_barCanvas.SpawnShotUI(_weapon.shots), _weapon, RegenMana, _data.manaRegen, CaptureHex,
|
||||||
this);
|
this, _hexGrid.HardCaptureTime);
|
||||||
SetAnimLength();
|
SetAnimLength();
|
||||||
MusicController.Instance.AddAudioSource(_instance);
|
MusicController.Instance.AddAudioSource(_instance);
|
||||||
_mana = _data.maxMana;
|
_mana = _data.maxMana;
|
||||||
@ -197,7 +206,7 @@ namespace Units
|
|||||||
{
|
{
|
||||||
var item = itemView.PickUp(this);
|
var item = itemView.PickUp(this);
|
||||||
_inventory.Add(item);
|
_inventory.Add(item);
|
||||||
OnItemPickUp.Invoke(item);
|
OnItemPickUp?.Invoke(item);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -281,8 +290,6 @@ namespace Units
|
|||||||
float maxHp = _data.maxHP;
|
float maxHp = _data.maxHP;
|
||||||
float maxMana = _data.maxMana;
|
float maxMana = _data.maxMana;
|
||||||
_barCanvas.ManaBar.DOFillAmount(mana / maxMana, 0.5f).SetEase(Ease.InQuad);
|
_barCanvas.ManaBar.DOFillAmount(mana / maxMana, 0.5f).SetEase(Ease.InQuad);
|
||||||
//_barCanvas.ManaBar.value =
|
|
||||||
//_unitView.RegenMana(10);
|
|
||||||
_barCanvas.HealthBar.DOFillAmount(hp / maxHp, 0.5f).SetEase(Ease.InQuad);
|
_barCanvas.HealthBar.DOFillAmount(hp / maxHp, 0.5f).SetEase(Ease.InQuad);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -295,11 +302,12 @@ namespace Units
|
|||||||
_isAlive = false;
|
_isAlive = false;
|
||||||
HexManager.UnitCurrentCell.Remove(Color);
|
HexManager.UnitCurrentCell.Remove(Color);
|
||||||
_animator.SetTrigger("Death");
|
_animator.SetTrigger("Death");
|
||||||
|
TimerHelper.Instance.StartTimer(()=>{Object.Destroy(_instance);}, _animLength.Death);
|
||||||
OnDeath?.Invoke(this);
|
OnDeath?.Invoke(this);
|
||||||
MusicController.Instance.PlayAudioClip(MusicController.Instance.MusicData.SfxMusic.Death, _instance);
|
MusicController.Instance.PlayAudioClip(MusicController.Instance.MusicData.SfxMusic.Death, _instance);
|
||||||
MusicController.Instance.RemoveAudioSource(_instance);
|
MusicController.Instance.RemoveAudioSource(_instance);
|
||||||
HexManager.PaintHexList(HexManager.CellByColor[Color], UnitColor.GREY);
|
HexManager.PaintHexList(HexManager.CellByColor[Color], UnitColor.GREY);
|
||||||
Object.Destroy(_instance);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -36,13 +36,14 @@ public class UnitView : MonoBehaviour
|
|||||||
private Sequence _sequence;
|
private Sequence _sequence;
|
||||||
private AudioSource _audioSource;
|
private AudioSource _audioSource;
|
||||||
private Unit _unit;
|
private Unit _unit;
|
||||||
|
private float _hardCaptureTime;
|
||||||
|
|
||||||
public BarCanvas BarCanvas => barCanvas;
|
public BarCanvas BarCanvas => barCanvas;
|
||||||
public GameObject AimCanvas => aimCanvas;
|
public GameObject AimCanvas => aimCanvas;
|
||||||
public UnitColor Color => _unit.Color;
|
public UnitColor Color => _unit.Color;
|
||||||
|
|
||||||
public void SetUp(Stack<ShotUIView> shots, Weapon weapon, Action regenMana, int manaRegen, Action captureHex,
|
public void SetUp(Stack<ShotUIView> shots, Weapon weapon, Action regenMana, int manaRegen, Action captureHex,
|
||||||
Unit unit)
|
Unit unit, float hardCaptureTime)
|
||||||
{
|
{
|
||||||
_shootUIStack = shots;
|
_shootUIStack = shots;
|
||||||
_weapon = weapon;
|
_weapon = weapon;
|
||||||
@ -51,6 +52,7 @@ public class UnitView : MonoBehaviour
|
|||||||
_manaRegen = manaRegen;
|
_manaRegen = manaRegen;
|
||||||
_capureHex = captureHex;
|
_capureHex = captureHex;
|
||||||
_unit = unit;
|
_unit = unit;
|
||||||
|
_hardCaptureTime = hardCaptureTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HardCaptureHex(HexCell cell)
|
public void HardCaptureHex(HexCell cell)
|
||||||
@ -59,10 +61,9 @@ public class UnitView : MonoBehaviour
|
|||||||
|
|
||||||
barCanvas.CaptureBack.SetActive(true);
|
barCanvas.CaptureBack.SetActive(true);
|
||||||
_sequence = DOTween.Sequence();
|
_sequence = DOTween.Sequence();
|
||||||
_sequence.Append(_unit.BarCanvas.CaptureBar.DOFillAmount(1f, 1f).SetEase(Ease.Linear).OnComplete(() =>
|
_sequence.Append(_unit.BarCanvas.CaptureBar.DOFillAmount(1f, _hardCaptureTime).SetEase(Ease.Linear).OnComplete(() =>
|
||||||
{
|
{
|
||||||
_capureHex?.Invoke();
|
_capureHex?.Invoke();
|
||||||
_unit.BarCanvas.CaptureBar.DOFillAmount(0f, 1f).SetEase(Ease.Linear).OnComplete(() => _unit.IsBusy = false);
|
|
||||||
barCanvas.CaptureBack.SetActive(false);
|
barCanvas.CaptureBack.SetActive(false);
|
||||||
MusicController.Instance.PlayRandomClip(MusicController.Instance.MusicData.SfxMusic.Captures,
|
MusicController.Instance.PlayRandomClip(MusicController.Instance.MusicData.SfxMusic.Captures,
|
||||||
cell.gameObject);
|
cell.gameObject);
|
||||||
@ -76,7 +77,7 @@ public class UnitView : MonoBehaviour
|
|||||||
_sequence.Kill();
|
_sequence.Kill();
|
||||||
barCanvas.CaptureBar.DOFillAmount(0f, 0f).SetEase(Ease.Linear);
|
barCanvas.CaptureBar.DOFillAmount(0f, 0f).SetEase(Ease.Linear);
|
||||||
_unit.BarCanvas.CaptureBack.SetActive(false);
|
_unit.BarCanvas.CaptureBack.SetActive(false);
|
||||||
_unit.IsBusy = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Shoot()
|
public bool Shoot()
|
||||||
@ -173,15 +174,11 @@ public class UnitView : MonoBehaviour
|
|||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
while (_mana < 100)
|
||||||
yield return new WaitForSeconds(1f);
|
|
||||||
if (_mana < 100)
|
|
||||||
{
|
{
|
||||||
|
yield return new WaitForSeconds(1f);
|
||||||
_mana += _manaRegen;
|
_mana += _manaRegen;
|
||||||
_startRegen.Invoke();
|
_startRegen.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
|
||||||
_previosRegen = StartCoroutine(Regen());;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
24
Assets/Scripts/VFXController.cs
Normal file
24
Assets/Scripts/VFXController.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using Data;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace DefaultNamespace
|
||||||
|
{
|
||||||
|
public class VFXController
|
||||||
|
{
|
||||||
|
private static VFXController _instance;
|
||||||
|
public static VFXController Instance
|
||||||
|
{
|
||||||
|
get => _instance;
|
||||||
|
private set => _instance = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private VFXData _data;
|
||||||
|
public VFXData Data => _data;
|
||||||
|
|
||||||
|
public VFXController(VFXData data)
|
||||||
|
{
|
||||||
|
Instance ??= this;
|
||||||
|
_data = data;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
3
Assets/Scripts/VFXController.cs.meta
Normal file
3
Assets/Scripts/VFXController.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fcbfe811e90e4b388948ae59799d3246
|
||||||
|
timeCreated: 1641837327
|
Loading…
x
Reference in New Issue
Block a user