Rewrited attack sound execution

This commit is contained in:
AlexMamontow 2021-09-13 14:07:20 +03:00
parent e652cd6f9d
commit 6a8df0fe5f
16 changed files with 136963 additions and 220 deletions

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@ -73465,7 +73465,7 @@ AnimationClip:
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events:
- time: 0.43333334
- time: 0.33333334
functionName: Step
data:
objectReferenceParameter: {fileID: 0}

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@ -200,7 +200,7 @@ AnimatorState:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Attack
m_Speed: 1
m_Speed: 2
m_CycleOffset: 0
m_Transitions:
- {fileID: -7332425835987097042}

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@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ef86a7fd23f3f604d945074968fd7063, type: 3}
m_Name: StandartAttack
m_EditorClassIdentifier:
duration: 0.5
duration: 0.4
distance: 1
actionType: 1
standartAttackPref: {fileID: 8121987183708165570, guid: a69f2bfc3db12bf429b2420ae3b5ca1d,

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@ -20,13 +20,19 @@ public class Attack : PlayerAction
return permission;
}
public override void StartActionOperations(TileInfo targetTile, PlayerState currentPlayer)
{
base.StartActionOperations(targetTile, currentPlayer);
//currentPlayer.GetComponent<AudioController>().PlaySound(throw_SFX);
}
public override void Impact(TileInfo targetTile, PlayerState currentPlayer)
{
base.Impact(targetTile, currentPlayer);
Vector3 direction = targetTile.tilePosition - currentPlayer.currentTile.tilePosition;
InitAttack(currentPlayer.currentTile.tilePosition, direction, currentPlayer.ownerIndex);
currentPlayer.GetComponent<AudioController>().PlaySound(throw_SFX);
//currentPlayer.GetComponent<AudioController>().PlaySound(throw_SFX);
}
private void InitAttack(Vector3 startPosition, Vector3 direction, TileOwner projOwner)

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@ -6,7 +6,7 @@ public class AudioController : MonoBehaviour
{
public List<AudioClip> jump_SFXs;
public List<AudioClip> capture_SFXs;
public AudioClip hit_SFX;
public AudioClip hit_SFX, throw_SFX;
[SerializeField] private AudioSource ac;/* capSrc, hitSrc, collectSrc;*/
@ -42,6 +42,12 @@ public class AudioController : MonoBehaviour
ac.volume = _startVolume;
ac.PlayOneShot(clip);
}
public void PlayAttackSound()
{
ac.volume = _startVolume;
ac.PlayOneShot(throw_SFX);
}
public void PlaySound(AudioClip clip)
{

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FootStepsSound : MonoBehaviour
public class CharAnimSound : MonoBehaviour
{
private AudioController _controller;
private void Start()
@ -14,4 +14,10 @@ public class FootStepsSound : MonoBehaviour
{
_controller.PlayJumpSound();
}
public void Attack()
{
_controller.PlayAttackSound();
}
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: f004223755ee0f445aad5f3731cda741
guid: 4f17b3116b7cc98478f5665cf12a6c64
MonoImporter:
externalObjects: {}
serializedVersion: 2

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