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Copyright (C) 2014 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
|
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You may obtain a copy of the License at
|
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|
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http://www.apache.org/licenses/LICENSE-2.0
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|
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Unless required by applicable law or agreed to in writing, software
|
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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||||
See the License for the specific language governing permissions and
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||||
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|
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|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
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||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
====================================================================================================
|
||||
This package uses MiniJSON
|
||||
|
||||
Copyright (c) 2013 Calvin Rien
|
||||
|
||||
Based on the JSON parser by Patrick van Bergen
|
||||
http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
|
||||
|
||||
Simplified it so that it doesn't throw exceptions
|
||||
and can be used in Unity iPhone with maximum code stripping.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8eecd69617bb46e28e67b904a04a18b1
|
||||
labels:
|
||||
- gvh
|
||||
- gvh_version-6.1.2
|
||||
- gvhp_exportpath-ExternalDependencyManager/Editor/LICENSE
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,768 +0,0 @@
|
||||
External Dependency Manager for Unity
|
||||
========
|
||||
|
||||
# Overview
|
||||
|
||||
The External Dependency Manager for Unity (EDM4U)
|
||||
(formerly Play Services Resolver / Jar Resolver) is intended to be used by any
|
||||
Unity plugin that requires:
|
||||
|
||||
* Android specific libraries (e.g
|
||||
[AARs](https://developer.android.com/studio/projects/android-library.html)).
|
||||
* iOS [CocoaPods](https://cocoapods.org/).
|
||||
* Version management of transitive dependencies.
|
||||
* Management of Package Manager (PM) Registries.
|
||||
|
||||
Updated releases are available on
|
||||
[GitHub](https://github.com/googlesamples/unity-jar-resolver)
|
||||
|
||||
# Background
|
||||
|
||||
Many Unity plugins have dependencies upon Android specific libraries, iOS
|
||||
CocoaPods, and sometimes have transitive dependencies upon other Unity plugins.
|
||||
This causes the following problems:
|
||||
|
||||
* Integrating platform specific (e.g Android and iOS) libraries within a
|
||||
Unity project can be complex and a burden on a Unity plugin maintainer.
|
||||
* The process of resolving conflicting dependencies on platform specific
|
||||
libraries is pushed to the developer attempting to use a Unity plugin.
|
||||
The developer trying to use you plugin is very likely to give up when
|
||||
faced with Android or iOS specific build errors.
|
||||
* The process of resolving conflicting Unity plugins (due to shared Unity
|
||||
plugin components) is pushed to the developer attempting to use your Unity
|
||||
plugin. In an effort to resolve conflicts, the developer will very likely
|
||||
attempt to resolve problems by deleting random files in your plugin,
|
||||
report bugs when that doesn't work and finally give up.
|
||||
|
||||
EDM provides solutions for each of these problems.
|
||||
|
||||
## Android Dependency Management
|
||||
|
||||
The *Android Resolver* component of this plugin will download and integrate
|
||||
Android library dependencies and handle any conflicts between plugins that share
|
||||
the same dependencies.
|
||||
|
||||
Without the Android Resolver, typically Unity plugins bundle their AAR and
|
||||
JAR dependencies, e.g. a Unity plugin `SomePlugin` that requires the Google
|
||||
Play Games Android library would redistribute the library and its transitive
|
||||
dependencies in the folder `SomePlugin/Android/`. When a user imports
|
||||
`SomeOtherPlugin` that includes the same libraries (potentially at different
|
||||
versions) in `SomeOtherPlugin/Android/`, the developer using `SomePlugin` and
|
||||
`SomeOtherPlugin` will see an error when building for Android that can be hard
|
||||
to interpret.
|
||||
|
||||
Using the Android Resolver to manage Android library dependencies:
|
||||
|
||||
* Solves Android library conflicts between plugins.
|
||||
* Handles all of the various processing steps required to use Android
|
||||
libraries (AARs, JARs) in Unity 4.x and above projects. Almost all
|
||||
versions of Unity have - at best - partial support for AARs.
|
||||
* (Experimental) Supports minification of included Java components without
|
||||
exporting a project.
|
||||
|
||||
## iOS Dependency Management
|
||||
|
||||
The *iOS Resolver* component of this plugin integrates with
|
||||
[CocoaPods](https://cocoapods.org/) to download and integrate iOS libraries
|
||||
and frameworks into the Xcode project Unity generates when building for iOS.
|
||||
Using CocoaPods allows multiple plugins to utilize shared components without
|
||||
forcing developers to fix either duplicate or incompatible versions of
|
||||
libraries included through multiple Unity plugins in their project.
|
||||
|
||||
## Package Manager Registry Setup
|
||||
|
||||
The [Package Manager](https://docs.unity3d.com/Manual/Packages.html)
|
||||
(PM) makes use of [NPM](https://www.npmjs.com/) registry servers for package
|
||||
hosting and provides ways to discover, install, upgrade and uninstall packages.
|
||||
This makes it easier for developers to manage plugins within their projects.
|
||||
|
||||
However, installing additional package registries requires a few manual steps
|
||||
that can potentially be error prone. The *Package Manager Resolver*
|
||||
component of this plugin integrates with
|
||||
[PM](https://docs.unity3d.com/Manual/Packages.html) to provide a way to
|
||||
auto-install PM package registries when a `.unitypackage` is installed which
|
||||
allows plugin maintainers to ship a `.unitypackage` that can provide access
|
||||
to their own PM registry server to make it easier for developers to
|
||||
manage their plugins.
|
||||
|
||||
## Unity Plugin Version Management
|
||||
|
||||
Finally, the *Version Handler* component of this plugin simplifies the process
|
||||
of managing transitive dependencies of Unity plugins and each plugin's upgrade
|
||||
process.
|
||||
|
||||
For example, without the Version Handler plugin, if:
|
||||
|
||||
* Unity plugin `SomePlugin` includes `EDM4U` plugin at
|
||||
version 1.1.
|
||||
* Unity plugin `SomeOtherPlugin` includes `EDM4U`
|
||||
plugin at version 1.2.
|
||||
|
||||
The version of `EDM4U` included in the developer's project depends upon the
|
||||
order the developer imports `SomePlugin` or `SomeOtherPlugin`.
|
||||
|
||||
This results in:
|
||||
|
||||
* `EDM4U` at version 1.2, if `SomePlugin` is imported then `SomeOtherPlugin`
|
||||
is imported.
|
||||
* `EDM4U` at version 1.1, if `SomeOtherPlugin` is imported then
|
||||
`SomePlugin` is imported.
|
||||
|
||||
The Version Handler solves the problem of managing transitive dependencies by:
|
||||
|
||||
* Specifying a set of packaging requirements that enable a plugin at
|
||||
different versions to be imported into a Unity project.
|
||||
* Providing activation logic that selects the latest version of a plugin
|
||||
within a project.
|
||||
|
||||
When using the Version Handler to manage `EDM4U` included in `SomePlugin` and
|
||||
`SomeOtherPlugin`, from the prior example, version 1.2 will always be the
|
||||
version activated in a developer's Unity project.
|
||||
|
||||
Plugin creators are encouraged to adopt this library to ease integration for
|
||||
their customers. For more information about integrating EDM4U
|
||||
into your own plugin, see the [Plugin Redistribution](#plugin-redistribution)
|
||||
section of this document.
|
||||
|
||||
# Analytics
|
||||
|
||||
The External Dependency Manager for Unity plugin by default logs usage to Google
|
||||
Analytics. The purpose of the logging is to quantitatively measure the usage of
|
||||
functionality, to gather reports on integration failures and to inform future
|
||||
improvements to the developer experience of the External Dependency Manager
|
||||
plugin. Note that the analytics collected are limited to the scope of the EDM4U
|
||||
plugin’s usage.
|
||||
|
||||
For details of what is logged, please refer to the usage of
|
||||
`EditorMeasurement.Report()` in the source code.
|
||||
|
||||
# Requirements
|
||||
|
||||
The *Android Resolver* and *iOS Resolver* components of the plugin only work
|
||||
with Unity version 4.6.8 or higher.
|
||||
|
||||
The *Version Handler* component only works with Unity 5.x or higher as it
|
||||
depends upon the `PluginImporter` UnityEditor API.
|
||||
|
||||
The *Package Manager Resolver* component only works with
|
||||
Unity 2018.4 or above, when
|
||||
[scoped registry](https://docs.unity3d.com/Manual/upm-scoped.html)
|
||||
support was added to the Package Manager.
|
||||
|
||||
# Getting Started
|
||||
|
||||
Before you import EDM4U into your plugin project, you first
|
||||
need to consider whether you intend to *redistribute* `EDM4U`
|
||||
along with your own plugin.
|
||||
|
||||
## Plugin Redistribution
|
||||
|
||||
If you're a plugin maintainer, redistributing `EDM4U` inside your own plugin
|
||||
will ease the integration process for your users, by resolving dependency
|
||||
conflicts between your plugin and other plugins in a user's project.
|
||||
|
||||
If you wish to redistribute `EDM4U` inside your plugin,
|
||||
you **must** follow these steps when importing the
|
||||
`external-dependency-manager-*.unitypackage`, and when exporting your own plugin
|
||||
package:
|
||||
|
||||
1. Import the `external-dependency-manager-*.unitypackage` into your plugin
|
||||
project by
|
||||
[running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that
|
||||
you add the `-gvh_disable` option.
|
||||
1. Export your plugin by [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that
|
||||
you:
|
||||
- Include the contents of the `Assets/PlayServicesResolver` and
|
||||
`Assets/ExternalDependencyManager` directory.
|
||||
- Add the `-gvh_disable` option.
|
||||
|
||||
You **must** specify the `-gvh_disable` option in order for the Version
|
||||
Handler to work correctly!
|
||||
|
||||
For example, the following command will import the
|
||||
`external-dependency-manager-1.2.46.0.unitypackage` into the project
|
||||
`MyPluginProject` and export the entire Assets folder to
|
||||
`MyPlugin.unitypackage`:
|
||||
|
||||
```
|
||||
Unity -gvh_disable \
|
||||
-batchmode \
|
||||
-importPackage external-dependency-manager-1.2.46.0.unitypackage \
|
||||
-projectPath MyPluginProject \
|
||||
-exportPackage Assets MyPlugin.unitypackage \
|
||||
-quit
|
||||
```
|
||||
|
||||
### Background
|
||||
|
||||
The *Version Handler* component relies upon deferring the load of editor DLLs
|
||||
so that it can run first and determine the latest version of a plugin component
|
||||
to activate. The build of `EDM4U` plugin has Unity asset metadata that is
|
||||
configured so that the editor components are not initially enabled when it's
|
||||
imported into a Unity project. To maintain this configuration when importing
|
||||
the `external-dependency-manager.unitypackage` into a Unity plugin project, you
|
||||
*must* specify the command line option `-gvh_disable` which will prevent the
|
||||
Version Handler component from running and changing the Unity asset metadata.
|
||||
|
||||
# Android Resolver Usage
|
||||
|
||||
The Android Resolver copies specified dependencies from local or remote Maven
|
||||
repositories into the Unity project when a user selects Android as the build
|
||||
target in the Unity editor.
|
||||
|
||||
1. Add the `external-dependency-manager-*.unitypackage` to your plugin
|
||||
project (assuming you are developing a plugin). If you are redistributing
|
||||
EDM4U with your plugin, you **must** follow the
|
||||
import steps in the [Getting Started](#getting-started) section!
|
||||
|
||||
2. Copy and rename the
|
||||
[SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml)
|
||||
file into your plugin and add the dependencies your plugin requires.
|
||||
|
||||
The XML file just needs to be under an `Editor` directory and match the
|
||||
name `*Dependencies.xml`. For example,
|
||||
`MyPlugin/Editor/MyPluginDependencies.xml`.
|
||||
|
||||
3. Follow the steps in the [Getting Started](#getting-started)
|
||||
section when you are exporting your plugin package.
|
||||
|
||||
For example, to add the Google Play Games library
|
||||
(`com.google.android.gms:play-services-games` package) at version `9.8.0` to
|
||||
the set of a plugin's Android dependencies:
|
||||
|
||||
```
|
||||
<dependencies>
|
||||
<androidPackages>
|
||||
<androidPackage spec="com.google.android.gms:play-services-games:9.8.0">
|
||||
<androidSdkPackageIds>
|
||||
<androidSdkPackageId>extra-google-m2repository</androidSdkPackageId>
|
||||
</androidSdkPackageIds>
|
||||
</androidPackage>
|
||||
</androidPackages>
|
||||
</dependencies>
|
||||
```
|
||||
|
||||
The version specification (last component) supports:
|
||||
|
||||
* Specific versions e.g `9.8.0`
|
||||
* Partial matches e.g `9.8.+` would match 9.8.0, 9.8.1 etc. choosing the most
|
||||
recent version.
|
||||
* Latest version using `LATEST` or `+`. We do *not* recommend using this
|
||||
unless you're 100% sure the library you depend upon will not break your
|
||||
Unity plugin in future.
|
||||
|
||||
The above example specifies the dependency as a component of the Android SDK
|
||||
manager such that the Android SDK manager will be executed to install the
|
||||
package if it's not found. If your Android dependency is located on Maven
|
||||
central it's possible to specify the package simply using the `androidPackage`
|
||||
element:
|
||||
|
||||
```
|
||||
<dependencies>
|
||||
<androidPackages>
|
||||
<androidPackage spec="com.google.api-client:google-api-client-android:1.22.0" />
|
||||
</androidPackages>
|
||||
</dependencies>
|
||||
```
|
||||
|
||||
## Auto-resolution
|
||||
|
||||
By default the Android Resolver automatically monitors the dependencies you have
|
||||
specified and the `Plugins/Android` folder of your Unity project. The
|
||||
resolution process runs when the specified dependencies are not present in your
|
||||
project.
|
||||
|
||||
The *auto-resolution* process can be disabled via the
|
||||
`Assets > External Dependency Manager > Android Resolver > Settings` menu.
|
||||
|
||||
Manual resolution can be performed using the following menu options:
|
||||
|
||||
* `Assets > External Dependency Manager > Android Resolver > Resolve`
|
||||
* `Assets > External Dependency Manager > Android Resolver > Force Resolve`
|
||||
|
||||
## Deleting libraries
|
||||
|
||||
Resolved packages are tracked via asset labels by the Android Resolver.
|
||||
They can easily be deleted using the
|
||||
`Assets > External Dependency Manager > Android Resolver > Delete Resolved Libraries`
|
||||
menu item.
|
||||
|
||||
## Android Manifest Variable Processing
|
||||
|
||||
Some AAR files (for example play-services-measurement) contain variables that
|
||||
are processed by the Android Gradle plugin. Unfortunately, Unity does not
|
||||
perform the same processing when using Unity's Internal Build System, so the
|
||||
Android Resolver plugin handles known cases of this variable substitution
|
||||
by exploding the AAR into a folder and replacing `${applicationId}` with the
|
||||
`bundleID`.
|
||||
|
||||
Disabling AAR explosion and therefore Android manifest processing can be done
|
||||
via the `Assets > External Dependency Manager > Android Resolver > Settings`
|
||||
menu. You may want to disable explosion of AARs if you're exporting a project
|
||||
to be built with Gradle / Android Studio.
|
||||
|
||||
## ABI Stripping
|
||||
|
||||
Some AAR files contain native libraries (.so files) for each ABI supported
|
||||
by Android. Unfortunately, when targeting a single ABI (e.g x86), Unity does
|
||||
not strip native libraries for unused ABIs. To strip unused ABIs, the Android
|
||||
Resolver plugin explodes an AAR into a folder and removes unused ABIs to
|
||||
reduce the built APK size. Furthermore, if native libraries are not stripped
|
||||
from an APK (e.g you have a mix of Unity's x86 library and some armeabi-v7a
|
||||
libraries) Android may attempt to load the wrong library for the current
|
||||
runtime ABI completely breaking your plugin when targeting some architectures.
|
||||
|
||||
AAR explosion and therefore ABI stripping can be disabled via the
|
||||
`Assets > External Dependency Manager > Android Resolver > Settings` menu.
|
||||
You may want to disable explosion of AARs if you're exporting a project to be
|
||||
built with Gradle / Android Studio.
|
||||
|
||||
## Resolution Strategies
|
||||
|
||||
By default the Android Resolver will use Gradle to download dependencies prior
|
||||
to integrating them into a Unity project. This works with Unity's internal
|
||||
build system and Gradle / Android Studio project export.
|
||||
|
||||
It's possible to change the resolution strategy via the
|
||||
`Assets > External Dependency Manager > Android Resolver > Settings` menu.
|
||||
|
||||
### Download Artifacts with Gradle
|
||||
|
||||
Using the default resolution strategy, the Android resolver executes the
|
||||
following operations:
|
||||
|
||||
- Remove the result of previous Android resolutions.
|
||||
e.g Delete all files and directories labeled with "gpsr" under
|
||||
`Plugins/Android` from the project.
|
||||
- Collect the set of Android dependencies (libraries) specified by a
|
||||
project's `*Dependencies.xml` files.
|
||||
- Run `download_artifacts.gradle` with Gradle to resolve conflicts and,
|
||||
if successful, download the set of resolved Android libraries (AARs, JARs).
|
||||
- Process each AAR / JAR so that it can be used with the currently selected
|
||||
Unity build system (e.g Internal vs. Gradle, Export vs. No Export).
|
||||
This involves patching each reference to `applicationId` in the
|
||||
AndroidManifest.xml with the project's bundle ID. This means resolution
|
||||
must be run if the bundle ID is changed again.
|
||||
- Move the processed AARs to `Plugins/Android` so they will be included when
|
||||
Unity invokes the Android build.
|
||||
|
||||
### Integrate into mainTemplate.gradle
|
||||
|
||||
Unity 5.6 introduced support for customizing the `build.gradle` used to build
|
||||
Unity projects with Gradle. When the *Patch mainTemplate.gradle* setting is
|
||||
enabled, rather than downloading artifacts before the build, Android resolution
|
||||
results in the execution of the following operations:
|
||||
|
||||
- Remove the result of previous Android resolutions.
|
||||
e.g Delete all files and directories labeled with "gpsr" under
|
||||
`Plugins/Android` from the project and remove sections delimited with
|
||||
`// Android Resolver * Start` and `// Android Resolver * End` lines.
|
||||
- Collect the set of Android dependencies (libraries) specified by a
|
||||
project's `*Dependencies.xml` files.
|
||||
- Rename any `.srcaar` files in the build to `.aar` and exclude them from
|
||||
being included directly by Unity in the Android build as
|
||||
`mainTemplate.gradle` will be patched to include them instead from their
|
||||
local maven repositories.
|
||||
- Inject the required Gradle repositories into `mainTemplate.gradle` at the
|
||||
line matching the pattern
|
||||
`.*apply plugin: 'com\.android\.(application|library)'.*` or the section
|
||||
starting at the line `// Android Resolver Repos Start`.
|
||||
If you want to control the injection point in the file, the section
|
||||
delimited by the lines `// Android Resolver Repos Start` and
|
||||
`// Android Resolver Repos End` should be placed in the global scope
|
||||
before the `dependencies` section.
|
||||
- Inject the required Android dependencies (libraries) into
|
||||
`mainTemplate.gradle` at the line matching the pattern `***DEPS***` or
|
||||
the section starting at the line `// Android Resolver Dependencies Start`.
|
||||
If you want to control the injection point in the file, the section
|
||||
delimited by the lines `// Android Resolver Dependencies Start` and
|
||||
`// Android Resolver Dependencies End` should be placed in the
|
||||
`dependencies` section.
|
||||
- Inject the packaging options logic, which excludes architecture specific
|
||||
libraries based upon the selected build target, into `mainTemplate.gradle`
|
||||
at the line matching the pattern `android +{` or the section starting at
|
||||
the line `// Android Resolver Exclusions Start`.
|
||||
If you want to control the injection point in the file, the section
|
||||
delimited by the lines `// Android Resolver Exclusions Start` and
|
||||
`// Android Resolver Exclusions End` should be placed in the global
|
||||
scope before the `android` section.
|
||||
|
||||
## Dependency Tracking
|
||||
|
||||
The Android Resolver creates the
|
||||
`ProjectSettings/AndroidResolverDependencies.xml` to quickly determine the set
|
||||
of resolved dependencies in a project. This is used by the auto-resolution
|
||||
process to only run the expensive resolution process when necessary.
|
||||
|
||||
## Displaying Dependencies
|
||||
|
||||
It's possible to display the set of dependencies the Android Resolver
|
||||
would download and process in your project via the
|
||||
`Assets > External Dependency Manager > Android Resolver > Display Libraries`
|
||||
menu item.
|
||||
|
||||
# iOS Resolver Usage
|
||||
|
||||
The iOS resolver component of this plugin manages
|
||||
[CocoaPods](https://cocoapods.org/). A CocoaPods `Podfile` is generated and
|
||||
the `pod` tool is executed as a post build process step to add dependencies
|
||||
to the Xcode project exported by Unity.
|
||||
|
||||
Dependencies for iOS are added by referring to CocoaPods.
|
||||
|
||||
1. Add the `external-dependency-manager-*.unitypackage` to your plugin
|
||||
project (assuming you are developing a plugin). If you are redistributing
|
||||
EDM4U with your plugin, you **must** follow the
|
||||
import steps in the [Getting Started](#getting-started) section!
|
||||
|
||||
2. Copy and rename the
|
||||
[SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml)
|
||||
file into your plugin and add the dependencies your plugin requires.
|
||||
|
||||
The XML file just needs to be under an `Editor` directory and match the
|
||||
name `*Dependencies.xml`. For example,
|
||||
`MyPlugin/Editor/MyPluginDependencies.xml`.
|
||||
|
||||
3. Follow the steps in the [Getting Started](#getting-started)
|
||||
section when you are exporting your plugin package.
|
||||
|
||||
For example, to add the AdMob pod, version 7.0 or greater with bitcode enabled:
|
||||
|
||||
```
|
||||
<dependencies>
|
||||
<iosPods>
|
||||
<iosPod name="Google-Mobile-Ads-SDK" version="~> 7.0" bitcodeEnabled="true"
|
||||
minTargetSdk="6.0" addToAllTargets="false" />
|
||||
</iosPods>
|
||||
</dependencies>
|
||||
```
|
||||
|
||||
## Integration Strategies
|
||||
|
||||
The `CocoaPods` are either:
|
||||
* Downloaded and injected into the Xcode project file directly, rather than
|
||||
creating a separate xcworkspace. We call this `Xcode project` integration.
|
||||
* If the Unity version supports opening a xcworkspace file, the `pod` tool
|
||||
is used as intended to generate a xcworkspace which references the
|
||||
CocoaPods. We call this `Xcode workspace` integration.
|
||||
|
||||
The resolution strategy can be changed via the
|
||||
`Assets > External Dependency Manager > iOS Resolver > Settings` menu.
|
||||
|
||||
### Appending text to generated Podfile
|
||||
In order to modify the generated Podfile you can create a script like this:
|
||||
```
|
||||
using System.IO;
|
||||
public class PostProcessIOS : MonoBehaviour {
|
||||
[PostProcessBuildAttribute(45)]//must be between 40 and 50 to ensure that it's not overriden by Podfile generation (40) and that it's added before "pod install" (50)
|
||||
private static void PostProcessBuild_iOS(BuildTarget target, string buildPath)
|
||||
{
|
||||
if (target == BuildTarget.iOS)
|
||||
{
|
||||
|
||||
using (StreamWriter sw = File.AppendText(buildPath + "/Podfile"))
|
||||
{
|
||||
//in this example I'm adding an app extension
|
||||
sw.WriteLine("\ntarget 'NSExtension' do\n pod 'Firebase/Messaging', '6.6.0'\nend");
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
# Package Manager Resolver Usage
|
||||
|
||||
Adding registries to the
|
||||
[Package Manager](https://docs.unity3d.com/Manual/Packages.html)
|
||||
(PM) is a manual process. The Package Manager Resolver (PMR) component
|
||||
of this plugin makes it easy for plugin maintainers to distribute new PM
|
||||
registry servers and easy for plugin users to manage PM registry servers.
|
||||
|
||||
## Adding Registries
|
||||
|
||||
1. Add the `external-dependency-manager-*.unitypackage` to your plugin
|
||||
project (assuming you are developing a plugin). If you are redistributing
|
||||
EDM4U with your plugin, you **must** follow the
|
||||
import steps in the [Getting Started](#getting-started) section!
|
||||
|
||||
2. Copy and rename the
|
||||
[SampleRegistries.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/sample/Assets/ExternalDependencyManager/Editor/SampleRegistries.xml)
|
||||
file into your plugin and add the registries your plugin requires.
|
||||
|
||||
The XML file just needs to be under an `Editor` directory and match the
|
||||
name `*Registries.xml` or labeled with `gumpr_registries`. For example,
|
||||
`MyPlugin/Editor/MyPluginRegistries.xml`.
|
||||
|
||||
3. Follow the steps in the [Getting Started](#getting-started)
|
||||
section when you are exporting your plugin package.
|
||||
|
||||
For example, to add a registry for plugins in the scope `com.coolstuff`:
|
||||
|
||||
```
|
||||
<registries>
|
||||
<registry name="Cool Stuff"
|
||||
url="https://unityregistry.coolstuff.com"
|
||||
termsOfService="https://coolstuff.com/unityregistry/terms"
|
||||
privacyPolicy="https://coolstuff.com/unityregistry/privacy">
|
||||
<scopes>
|
||||
<scope>com.coolstuff</scope>
|
||||
</scopes>
|
||||
</registry>
|
||||
</registries>
|
||||
```
|
||||
|
||||
When PMR is loaded it will prompt the developer to add the registry to their
|
||||
project if it isn't already present in the `Packages/manifest.json` file.
|
||||
|
||||
For more information, see Unity's documentation on
|
||||
[scoped package registries](https://docs.unity3d.com/Manual/upm-scoped.html).
|
||||
|
||||
## Managing Registries
|
||||
|
||||
It's possible to add and remove registries that are specified via PMR
|
||||
XML configuration files via the following menu options:
|
||||
|
||||
* `Assets > External Dependency Manager > Package Manager Resolver >
|
||||
Add Registries` will prompt the user with a window which allows them to
|
||||
add registries discovered in the project to the Package Manager.
|
||||
* `Assets > External Dependency Manager > Package Manager Resolver >
|
||||
Remove Registries` will prompt the user with a window which allows them to
|
||||
remove registries discovered in the project from the Package Manager.
|
||||
* `Assets > External Dependency Manager > Package Manager Resolver >
|
||||
Modify Registries` will prompt the user with a window which allows them to
|
||||
add or remove registries discovered in the project.
|
||||
|
||||
## Migration
|
||||
|
||||
PMR can migrate Version Handler packages installed in the `Assets` folder
|
||||
to PM packages. This requires the plugins to implement the following:
|
||||
|
||||
* `.unitypackage` must include a Version Handler manifests that describes
|
||||
the components of the plugin. If the plugin has no dependencies
|
||||
the manifest would just include the files in the plugin.
|
||||
* The PM package JSON provided by the registry must include a keyword
|
||||
(in the `versions.VERSION.keyword` list) that maps the PM package
|
||||
to a Version Handler package using the format
|
||||
`vh-name:VERSION_HANDLER_MANIFEST_NAME` where `VERSION_HANDLER_MANIFEST_NAME`
|
||||
is the name of the manifest defined in the `.unitypackage`. For
|
||||
more information see the description of the `gvhp_manifestname` asset label
|
||||
in the *Version Handler Usage* section.
|
||||
|
||||
When using the `Assets > External Dependency Manager >
|
||||
Package Manager Resolver > Migrate Packages` menu option, PMR then
|
||||
will:
|
||||
|
||||
* List all Version Handler manager packages in the project.
|
||||
* Search all available packages in the PM registries and fetch keywords
|
||||
associated with each package parsing the Version Handler manifest names
|
||||
for each package.
|
||||
* Map each installed Version Handler package to a PM package.
|
||||
* Prompt the user to migrate the discovered packages.
|
||||
* Perform package migration for all selected packages if the user clicks
|
||||
the `Apply` button.
|
||||
|
||||
## Configuration
|
||||
|
||||
PMR can be configured via the `Assets > External Dependency Manager >
|
||||
Package Manager Resolver > Settings` menu option:
|
||||
|
||||
* `Add package registries` when enabled, when the plugin loads or registry
|
||||
configuration files change, this will prompt the user to add registries
|
||||
that are not present in the Package Manager.
|
||||
* `Prompt to add package registries` will cause a developer to be prompted
|
||||
with a window that will ask for confirmation before adding registries.
|
||||
When this is disabled registries are added silently to the project.
|
||||
* `Prompt to migrate packages` will cause a developer to be prompted
|
||||
with a window that will ask for confirmation before migrating packages
|
||||
installed in the `Assets` directory to PM packages.
|
||||
* `Enable Analytics Reporting` when enabled, reports the use of the plugin
|
||||
to the developers so they can make imrpovements.
|
||||
* `Verbose logging` when enabled prints debug information to the console
|
||||
which can be useful when filing bug reports.
|
||||
|
||||
# Version Handler Usage
|
||||
|
||||
The Version Handler component of this plugin manages:
|
||||
|
||||
* Shared Unity plugin dependencies.
|
||||
* Upgrading Unity plugins by cleaning up old files from previous versions.
|
||||
* Uninstallation of plugins that are distributed with manifest files.
|
||||
* Restoration of plugin assets to their original install locations if assets
|
||||
are tagged with the `exportpath` label.
|
||||
|
||||
Since the Version Handler needs to modify Unity asset metadata (`.meta` files),
|
||||
to enable / disable components, rename and delete asset files it does not
|
||||
work with Package Manager installed packages. It's still possible to
|
||||
include EDM4U in Package Manager packages, the Version Handler component
|
||||
simply won't do anything to PM plugins in this case.
|
||||
|
||||
## Using Version Handler Managed Plugins
|
||||
|
||||
If a plugin is imported at multiple different versions into a project, if
|
||||
the Version Handler is enabled, it will automatically check all managed
|
||||
assets to determine the set of assets that are out of date and assets that
|
||||
should be removed. To disable automatic checking managed assets disable
|
||||
the `Enable version management` option in the
|
||||
`Assets > External Dependency Manager > Version Handler > Settings` menu.
|
||||
|
||||
If version management is disabled, it's possible to check managed assets
|
||||
manually using the
|
||||
`Assets > External Dependency Manager > Version Handler > Update` menu option.
|
||||
|
||||
### Listing Managed Plugins
|
||||
|
||||
Plugins managed by the Version Handler, those that ship with manifest files,
|
||||
can displayed using the `Assets > External Dependency Manager >
|
||||
Version Handler > Display Managed Packages` menu option. The list of plugins
|
||||
are written to the console window along with the set of files used by each
|
||||
plugin.
|
||||
|
||||
### Uninstalling Managed Plugins
|
||||
|
||||
Plugins managed by the Version Handler, those that ship with manifest files,
|
||||
can be removed using the `Assets > External Dependency Manager >
|
||||
Version Handler > Uninstall Managed Packages` menu option. This operation
|
||||
will display a window that allows a developer to select a set of plugins to
|
||||
remove which will remove all files owned by each plugin excluding those that
|
||||
are in use by other installed plugins.
|
||||
|
||||
Files managed by the Version Handler, those labeled with the `gvh` asset label,
|
||||
can be checked to see whether anything needs to be upgraded, disabled or
|
||||
removed using the `Assets > External Dependency Manager >
|
||||
Version Handler > Update` menu option.
|
||||
|
||||
### Restore Install Paths
|
||||
|
||||
Some developers move assets around in their project which can make it
|
||||
harder for plugin maintainers to debug issues if this breaks Unity's
|
||||
[special folders](https://docs.unity3d.com/Manual/SpecialFolders.html) rules.
|
||||
If assets are labeled with their original install / export path
|
||||
(see `gvhp_exportpath` below), Version Handler can restore assets to their
|
||||
original locations when using the `Assets > External Dependency Manager >
|
||||
Version Handler > Move Files To Install Locations` menu option.
|
||||
|
||||
### Settings
|
||||
|
||||
Some behavior of the Version Handler can be configured via the
|
||||
`Assets > External Dependency Manager > Version Handler > Settings` menu
|
||||
option.
|
||||
|
||||
* `Enable version management` controls whether the plugin should automatically
|
||||
check asset versions and apply changes. If this is disabled the process
|
||||
should be run manually when installing or upgrading managed plugins using
|
||||
`Assets > External Dependency Manager > Version Handler > Update`.
|
||||
* `Rename to canonical filenames` is a legacy option that will rename files to
|
||||
remove version numbers and other labels from filenames.
|
||||
* `Prompt for obsolete file deletion` enables the display of a window when
|
||||
obsolete files are deleted allowing the developer to select which files to
|
||||
delete and those to keep.
|
||||
* `Allow disabling files via renaming` controls whether obsolete or disabled
|
||||
files should be disabled by renaming them to `myfilename_DISABLED`.
|
||||
Renaming to disable files is required in some scenarios where Unity doesn't
|
||||
support removing files from the build via the PluginImporter.
|
||||
* `Enable Analytics Reporting` enables / disables usage reporting to plugin
|
||||
developers to improve the product.
|
||||
* `Verbose logging` enables _very_ noisy log output that is useful for
|
||||
debugging while filing a bug report or building a new managed plugin.
|
||||
* `Use project settings` saves settings for the plugin in the project rather
|
||||
than system-wide.
|
||||
|
||||
## Redistributing a Managed Plugin
|
||||
|
||||
The Version Handler employs a couple of methods for managing version
|
||||
selection, upgrade and removal of plugins.
|
||||
|
||||
* Each plugin can ship with a manifest file that lists the files it includes.
|
||||
This makes it possible for Version Handler to calculate the difference
|
||||
in assets between the most recent release of a plugin and the previous
|
||||
release installed in a project. If a files are removed the Version Handler
|
||||
will prompt the user to clean up obsolete files.
|
||||
* Plugins can ship using assets with unique names, unique GUIDs and version
|
||||
number labels. Version numbers can be attached to assets using labels or
|
||||
added to the filename (e.g `myfile.txt` would be `myfile_version-x.y.z.txt).
|
||||
This allows the Version Handler to determine which set of files are the
|
||||
same file at different versions, select the most recent version and prompt
|
||||
the developer to clean up old versions.
|
||||
|
||||
Unity plugins can be managed by the Version Handler using the following steps:
|
||||
|
||||
1. Add the `gvh` asset label to each asset (file) you want Version Handler
|
||||
to manage.
|
||||
1. Add the `gvh_version-VERSION` label to each asset where `VERSION` is the
|
||||
version of the plugin you're releasing (e.g 1.2.3).
|
||||
1. Add the `gvhp_exportpath-PATH` label to each asset where `PATH` is the
|
||||
export path of the file when the `.unitypackage` is created. This is
|
||||
used to track files if they're moved around in a project by developers.
|
||||
1. Optional: Add `gvh_targets-editor` label to each editor DLL in your
|
||||
plugin and disable `editor` as a target platform for the DLL.
|
||||
The Version Handler will enable the most recent version of this DLL when
|
||||
the plugin is imported.
|
||||
1. Optional: If your plugin is included in other Unity plugins, you should
|
||||
add the version number to each filename and change the GUID of each asset.
|
||||
This allows multiple versions of your plugin to be imported into a Unity
|
||||
project, with the Version Handler component activating only the most
|
||||
recent version.
|
||||
1. Create a manifest text file named `MY_UNIQUE_PLUGIN_NAME_VERSION.txt`
|
||||
that lists all the files in your plugin relative to the project root.
|
||||
Then add the `gvh_manifest` label to the asset to indicate this file is
|
||||
a plugin manifest.
|
||||
1. Optional: Add a `gvhp_manifestname-NAME` label to your manifest file
|
||||
to provide a human readable name for your package. If this isn't provided
|
||||
the name of the manifest file will be used as the package name.
|
||||
NAME can match the pattern `[0-9]+[a-zA-Z -]' where a leading integer
|
||||
will set the priority of the name where `0` is the highest priority
|
||||
and preferably used as the display name. The lowest value (i.e highest
|
||||
priority name) will be used as the display name and all other specified
|
||||
names will be aliases of the display name. Aliases can refer to previous
|
||||
names of the package allowing renaming across published versions.
|
||||
1. Redistribute EDM4U Unity plugin with your plugin.
|
||||
See the [Plugin Redistribution](#plugin-redistribution) for the details.
|
||||
|
||||
If you follow these steps:
|
||||
|
||||
* When users import a newer version of your plugin, files referenced by the
|
||||
older version's manifest are cleaned up.
|
||||
* The latest version of the plugin will be selected when users import
|
||||
multiple packages that include your plugin, assuming the steps in
|
||||
[Plugin Redistribution](#plugin-redistribution) are followed.
|
||||
|
||||
# Building from Source
|
||||
|
||||
To build this plugin from source you need the following tools installed:
|
||||
* Unity (with iOS and Android modules installed)
|
||||
|
||||
You can build the plugin by running the following from your shell
|
||||
(Linux / OSX):
|
||||
|
||||
```
|
||||
./gradlew build
|
||||
```
|
||||
|
||||
or Windows:
|
||||
|
||||
```
|
||||
./gradlew.bat build
|
||||
```
|
||||
|
||||
# Releasing
|
||||
|
||||
Each time a new build of this plugin is checked into the source tree you
|
||||
need to do the following:
|
||||
|
||||
* Bump the plugin version variable `pluginVersion` in `build.gradle`
|
||||
* Update `CHANGELOG.md` with the new version number and changes included in
|
||||
the release.
|
||||
* Build the release using `./gradlew release` which performs the following:
|
||||
* Updates `external-dependency-manager-*.unitypackage`
|
||||
* Copies the unpacked plugin to the `exploded` directory.
|
||||
* Updates template metadata files in the `plugin` directory.
|
||||
The GUIDs of all asset metadata is modified due to the version number
|
||||
change. Each file within the plugin is versioned to allow multiple
|
||||
versions of the plugin to be imported into a Unity project which allows
|
||||
the most recent version to be activated by the Version Handler
|
||||
component.
|
||||
* Create release commit using `./gradlew gitCreateReleaseCommit` which
|
||||
performs `git commit -a -m "description from CHANGELOG.md"`
|
||||
* Once the release commit is merge, tag the release using
|
||||
`./gradlew gitTagRelease` which performs the following:
|
||||
* `git tag -a pluginVersion -m "version RELEASE"` to tag the release.
|
||||
* Update tags on remote branch using `git push --tag REMOTE HEAD:master`
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 514ffb7a5a644965a15c59eb073f687a
|
||||
labels:
|
||||
- gvh
|
||||
- gvh_version-6.1.2
|
||||
- gvhp_exportpath-ExternalDependencyManager/Editor/README.md
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,13 +0,0 @@
|
||||
Assets/ExternalDependencyManager/Editor/1.2.167/Google.IOSResolver.dll
|
||||
Assets/ExternalDependencyManager/Editor/1.2.167/Google.IOSResolver.dll.mdb
|
||||
Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll
|
||||
Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll.mdb
|
||||
Assets/ExternalDependencyManager/Editor/1.2.167/Google.PackageManagerResolver.dll
|
||||
Assets/ExternalDependencyManager/Editor/1.2.167/Google.PackageManagerResolver.dll.mdb
|
||||
Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll
|
||||
Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll.mdb
|
||||
Assets/ExternalDependencyManager/Editor/CHANGELOG.md
|
||||
Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll
|
||||
Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.mdb
|
||||
Assets/ExternalDependencyManager/Editor/LICENSE
|
||||
Assets/ExternalDependencyManager/Editor/README.md
|
@ -1,14 +0,0 @@
|
||||
fileFormatVersion: 2
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guid: 591c4d74b7e74bd2b0b1aad9443cd739
|
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labels:
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|
||||
- gvh_version-1.2.167
|
||||
- gvhp_exportpath-ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt
|
||||
- gvhp_manifestname-0External Dependency Manager
|
||||
- gvhp_manifestname-play-services-resolver
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,854 +0,0 @@
|
||||
Google Mobile Ads Unity Plugin Change Log
|
||||
|
||||
**************
|
||||
Version 6.1.2
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Fixed Github issue [1786](https://github.com/googleads/googleads-mobile-unity/issues/1786) related to GoogleMobileAdsSettings.
|
||||
- Fixed issue related to missing GADUAdNetworkExtras.h file when using some mediation adapters.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 20.2.0
|
||||
- Google Mobile Ads iOS SDK 8.8.0
|
||||
- External Dependency Manager for Unity 1.2.165.
|
||||
|
||||
Known issue:
|
||||
- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information.
|
||||
|
||||
**************
|
||||
Version 6.1.1
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Added support for ad inspector.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 20.2.0
|
||||
- Google Mobile Ads iOS SDK 8.8.0
|
||||
- External Dependency Manager for Unity 1.2.165.
|
||||
|
||||
Known issue:
|
||||
- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information.
|
||||
|
||||
|
||||
**************
|
||||
Version 6.1.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1620
|
||||
- Added support for iOS 14+ [same app key](https://developers.google.com/admob/ios/ios14)
|
||||
- Added support for App Open ads.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 20.2.0
|
||||
- Google Mobile Ads iOS SDK 8.8.0
|
||||
- External Dependency Manager for Unity 1.2.165.
|
||||
|
||||
Known issue:
|
||||
- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information.
|
||||
|
||||
**************
|
||||
Version 6.0.2
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1677 This version requires Xcode 12.4 where the previous version required Xcode 12.5.1.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 20.2.0
|
||||
- Google Mobile Ads iOS SDK 8.8.0
|
||||
- External Dependency Manager for Unity 1.2.165.
|
||||
|
||||
Known issue:
|
||||
- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information.
|
||||
|
||||
**************
|
||||
Version 6.0.1
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1613 where build error occurs on Unity 2021.
|
||||
- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1616 where iOS build contains undefined symbol.
|
||||
- Automatically added SKAdNetworkIdentifiers recommended by https://developers.google.com/admob/ios/ios14#skadnetwork into generated iOS builds. You can manage the list of SKAdNetworkIdentifier values by editing `Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml`.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 20.0.0
|
||||
- Google Mobile Ads iOS SDK 8.2.0
|
||||
- External Dependency Manager for Unity 1.2.165.
|
||||
|
||||
Known issue:
|
||||
- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information.
|
||||
|
||||
**************
|
||||
Version 6.0.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Added support for GMA iOS SDK v8 and GMA Android SDK v20. Requires using GMA iOS SDK v8.0.0 or higher, and GMA Android SDK 20.0.0 or higher.
|
||||
- Removed MobileAds.Initialize(string appId).
|
||||
- Removed Birthday, Gender, TestDevices, TagForChildDirectedTreatment properties on AdRequest. TagForChildDirectedTreatment and TestDeviceIds properties are available under RequestConfiguration..
|
||||
- Removed OnAdLeavingApplication event for all formats.
|
||||
- Removed MediationAdapterClassName from all formats in favor of ResponseInfo.
|
||||
- Removed Message from AdErrorEventArgs class in favor of AdError.
|
||||
- Removed RewardBasedVideoAd in favor of RewardedAd.
|
||||
- Added support for ad load errors, please see https://developers.google.com/admob/unity/ad-load-errors for details.
|
||||
- Ad Manager integration now requires providing the app ID in the Unity Editor.
|
||||
- Changed package format to contain compiled assemblies in DLL format in place of the uncompiled code.
|
||||
- You need to enable "Link frameworks statically" in Unity Editor -> Assets -> External Dependency Manager -> iOS Resolver -> Settings, or else the GMA plugin does not work.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 20.0.0
|
||||
- Google Mobile Ads iOS SDK 8.2.0
|
||||
- External Dependency Manager for Unity 1.2.165.
|
||||
|
||||
**************
|
||||
Version 5.4.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Add support for iOS14 with Googles `SKAdNetwork` identifiers automatically included in
|
||||
`Info.plist`.
|
||||
- Added the RewardedInterstitialAd format. This feature is currently in private beta. Reach out to your account manager to request access.
|
||||
- Added mock ad views to enable developers to test ad placement and callback logic within the Unity editor.
|
||||
- Added fix for crash that occurs when attempting to show interstitial when app is closing.
|
||||
- Added fix for crash that occurs when calling `GetResponseInfo()` on iOS before ad is loaded.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 19.5.0
|
||||
- Google Mobile Ads iOS SDK 7.68.0
|
||||
- External Dependency Manager for Unity 1.2.161.
|
||||
|
||||
**************
|
||||
Version 5.3.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Add InitializationStatusClient for Init callback in Unity Editor. Fixes #1394.
|
||||
- Update to Android SDK version 19.3.0
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 19.3.0
|
||||
- Google Mobile Ads iOS SDK 7.63.0
|
||||
- External Dependency Manager for Unity 1.2.156.
|
||||
|
||||
**************
|
||||
Version 5.2.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Added ResponseInfo class. See
|
||||
https://developers.google.com/admob/unity/response-info for usage details.
|
||||
- Fixes #1307 - issue with running in Unity Editor when targeting iOS platform.
|
||||
- Fixes #1287 - issue where a crash is caused in equality check when AdSize is
|
||||
null.
|
||||
- Moved GoogleMobileAdsPlugin to GoogleMobileAdsPlugin.androidlib to ensure manifest
|
||||
is picked up when building android app in Unity 2020. Fixes issue #1310. Thanks @pipe-alt!
|
||||
- Fix error messages for iOS plugin.
|
||||
- Added the DisableMediationInitialization() method to MobileAds.
|
||||
Warning: Calling this method may negatively impact your Google mediation performance.
|
||||
This method should only be called if you include Google mediation adapters in your app, but you
|
||||
won't use mediate through Google during a particular app session (for example, you are running
|
||||
an A/B mediation test).
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 19.2.0
|
||||
- Google Mobile Ads iOS SDK 7.60.0
|
||||
- External Dependency Manager for Unity 1.2.156.
|
||||
|
||||
**************
|
||||
Version 5.1.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Added RequestConfiguration class. See
|
||||
https://developers.google.com/admob/unity/targeting for usage details.
|
||||
- Fixed issue with building for IL2CPP in versions of Unity 2017 and earlier.
|
||||
- Adding missing imports for Unity 5.6 build (Thanks @EldersJavas !).
|
||||
- Added GoogleMobileAds assembly definition.
|
||||
- Added thread safety to GADUObjectCache in iOS plugin.
|
||||
- Revised project structure. If upgrading from a previous version, delete
|
||||
your GoogleMobileAds/ folder before importing this plugin.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 19.1.0
|
||||
- Google Mobile Ads iOS SDK 7.58.0
|
||||
- Unity Jar Resolver 1.2.152
|
||||
|
||||
|
||||
**************
|
||||
Version 5.0.1
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Fixed issue with externs.cpp in pre-2019 versions of Unity
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 19.0.0
|
||||
- Google Mobile Ads iOS SDK 7.56.0
|
||||
- Unity Jar Resolver 1.2.136
|
||||
|
||||
**************
|
||||
Version 5.0.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Removed preprocessor directives for custom assembly support.
|
||||
- Fixed IL2CPP build support on Android.
|
||||
- Updated to Google Play services 19.0.0.
|
||||
- Updated minimum Android API level to 16.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 19.0.0
|
||||
- Google Mobile Ads iOS SDK 7.56.0
|
||||
- Unity Jar Resolver 1.2.136
|
||||
|
||||
**************
|
||||
Version 4.2.1
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Fixed issue with using `AdSize.FullWidth` API for apps that only support landscape.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 18.3.0
|
||||
- Google Mobile Ads iOS SDK 7.53.1
|
||||
- Unity Jar Resolver 1.2.135
|
||||
|
||||
**************
|
||||
Version 4.2.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Added support for using AdSize.FullWidth with Adaptive banner APIs.
|
||||
- Added `GetRewardItem()` API for `RewardedAd`.
|
||||
- Fixed issue with Android implementation of `GetPortraitAnchoredAdaptiveBannerAdSizeWithWidth`.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 18.3.0
|
||||
- Google Mobile Ads iOS SDK 7.53.1
|
||||
- Unity Jar Resolver 1.2.135
|
||||
|
||||
**************
|
||||
Version 4.1.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Released Anchored Adaptive Banner APIs.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 18.2.0
|
||||
- Google Mobile Ads iOS SDK 7.51.0
|
||||
- Unity Jar Resolver 1.2.130
|
||||
|
||||
**************
|
||||
Version 4.0.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Breaking change: The Android library included in this plugin is now distributed as an aar, and
|
||||
lives at `Assets/Plugins/Android/googlemobileads-unity.aar'. If you are upgrading from a previous
|
||||
version, remove the `Assets/Plugins/Android/GoogleMobileAdsPlugin' folder prior to importing this
|
||||
latest version of the plugin.
|
||||
- Added proguard support on Android.
|
||||
- Update Android Google Mobile Ads SDK version to 18.2.0.
|
||||
- Fixed a bug where the AdSize.SMART_BANNER banner size did not work on Unity 2019.2+.
|
||||
- Added assertion to stop Android builds when Google Mobile Ads settings are invalid.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 18.2.0
|
||||
- Google Mobile Ads iOS SDK 7.50.0
|
||||
- Unity Jar Resolver 1.2.125
|
||||
|
||||
**************
|
||||
Version 3.18.3
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Update JAR resolver.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 18.1.1
|
||||
- Google Mobile Ads iOS SDK 7.48.0
|
||||
- Unity Jar Resolver 1.2.124
|
||||
|
||||
**************
|
||||
Version 3.18.2
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Update to Android release 18.1.1.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 18.1.1
|
||||
- Google Mobile Ads iOS SDK 7.47.0
|
||||
- Unity Jar Resolver 1.2.123
|
||||
|
||||
**************
|
||||
Version 3.18.1
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Add new Initialization API.
|
||||
- Fixed Android compile error with PListProcessor.
|
||||
- Removed reflection for improved IL2CPP support.
|
||||
- Fixed iOS dependency to not use patch version.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 18.1.0
|
||||
- Google Mobile Ads iOS SDK 7.46.0
|
||||
- Unity Jar Resolver 1.2.122
|
||||
|
||||
**************
|
||||
Version 3.18.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Added GoogleMobileAdsSettings editor UI for making Plist / manifest changes.
|
||||
- Fix OnRewardedAdFailedToShow callbacks.
|
||||
- Migrated android support library to androidx (JetPack) with Google Mobile Ads
|
||||
SDK version 18.0.0.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 18.0.0
|
||||
- Google Mobile Ads iOS SDK 7.45.0
|
||||
- Unity Jar Resolver 1.2.119
|
||||
|
||||
**************
|
||||
Version 3.17.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Revised Banner positioning code to use gravity instead of popup window.
|
||||
- Tested Banner positioning with notched devices supporting Google P APIs.
|
||||
- Added Rewarded Ads ServerSideVerificationOptions (thanks @halfdevil !)
|
||||
- Fixed issue with PListProcessor macro.
|
||||
- Added whitelist for apache http library (thanks @RolandSzep !)
|
||||
- Specified package for gender enum (thanks @armnotstrong !)
|
||||
- Added mediation extras for custom events (thanks SeanPONeil !)
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 17.2.0
|
||||
- Google Mobile Ads iOS SDK 7.44.0
|
||||
- Unity Jar Resolver 1.2.111
|
||||
|
||||
**************
|
||||
Version 3.16.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Added new RewardedAd APIs support.
|
||||
- Added PListProcessor to assist in adding the GADApplicationIdentifier
|
||||
to iOS build Info.plist.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 17.2.0
|
||||
- Google Mobile Ads iOS SDK 7.42.0
|
||||
- Unity Jar Resolver 1.2.102.0
|
||||
|
||||
**************
|
||||
Version 3.15.1
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Fixed crash when adding mediation extras to ad request.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 15.0.1
|
||||
- Google Mobile Ads iOS SDK 7.32.0
|
||||
- Unity Jar Resolver 1.2.88.0
|
||||
|
||||
**************
|
||||
Version 3.15.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Forward Android ad events on background thread through JNI interface
|
||||
to mitigate ANRs.
|
||||
|
||||
Mediation packages:
|
||||
- Updated AppLovin Unity package to v3.0.3.
|
||||
- Updated Chartboost Unity package to v1.1.1.
|
||||
- Updated Facebook Unity package to v1.1.3.
|
||||
- Updated IronSource Unity package to v1.0.2.
|
||||
- Updated Nend Unity package to v2.0.0.
|
||||
- Updated Tapjoy Unity package to v2.0.0.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 15.0.1
|
||||
- Google Mobile Ads iOS SDK 7.31.0
|
||||
- Unity Jar Resolver 1.2.79.0
|
||||
|
||||
**************
|
||||
Version 3.14.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Fixed Google Play dependencies version conflict with Firebase plugins.
|
||||
|
||||
Mediation packages:
|
||||
- Updated AdColony Unity package to v1.2.1.
|
||||
- Updated AppLovin Unity package to v3.0.2.
|
||||
- Updated Chartboost Unity package to v1.1.0.
|
||||
- Updated Facebook Unity package to v1.1.2.
|
||||
- Updated InMobi Unity package to v2.1.0.
|
||||
- Updated IronSource Unity package to v1.0.1.
|
||||
- Updated Maio Unity package to v1.1.0.
|
||||
- Updated MoPub Unity package to v2.1.0.
|
||||
- Updated MyTarget Unity package to v2.1.0.
|
||||
- Updated Nend Unity package to v1.0.2.
|
||||
- Updated Tapjoy Unity package to v1.1.1.
|
||||
- Updated UnityAds Unity package to v1.1.3.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 15.0.1
|
||||
- Google Mobile Ads iOS SDK 7.31.0
|
||||
- Unity Jar Resolver 1.2.75.0
|
||||
|
||||
**************
|
||||
Version 3.13.1
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Fixed issue where banner ads reposition to top of screen after a full
|
||||
screen ad is displayed.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 12.0.1
|
||||
- Google Mobile Ads iOS SDK 7.30.0
|
||||
- Unity Jar Resolver 1.2.64.0
|
||||
|
||||
**************
|
||||
Version 3.13.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Added `OnAdCompleted` ad event to rewarded video ads.
|
||||
- Removed support for Native Ads Express.
|
||||
|
||||
Mediation packages:
|
||||
- Added Chartboost mediation support package.
|
||||
- Added MoPub mediation support package.
|
||||
- Updated AppLovin Unity package to v1.2.1.
|
||||
- Updated AdColony Unity package to v1.0.1.
|
||||
- Updated myTarget Unity package to v2.0.0.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 12.0.1
|
||||
- Google Mobile Ads iOS SDK 7.30.0
|
||||
- Unity Jar Resolver 1.2.64.0
|
||||
|
||||
**************
|
||||
Version 3.12.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Added `setUserId` API to rewarded video ads to identify users in
|
||||
server-to-server reward callbacks.
|
||||
- Removed functionality that forced ad events to be invoked on the
|
||||
main thread.
|
||||
|
||||
Mediation packages:
|
||||
- Updated maio Unity package to v1.0.1.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 11.8.0
|
||||
- Google Mobile Ads iOS SDK 7.29.0
|
||||
- Unity Jar Resolver 1.2.61.0
|
||||
|
||||
**************
|
||||
Version 3.11.1
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Fixed issue where calling GetWidthInPixels() or GetHeightInPixels() resulted
|
||||
in a null pointer exception.
|
||||
|
||||
Mediation packages:
|
||||
- Added Facebook mediation support package.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 11.8.0
|
||||
- Google Mobile Ads iOS SDK 7.28.0
|
||||
- Unity Jar Resolver 1.2.61.0
|
||||
|
||||
**************
|
||||
Version 3.11.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Updated Android ad events to be invoked on the main thread.
|
||||
- Added `MobileAds.SetiOSAppPauseOnBackground()` method to pause iOS apps when
|
||||
displaying full screen ads.
|
||||
- Fixed issue were banners repositioned incorrectly following an orienation
|
||||
change.
|
||||
|
||||
Mediation packages:
|
||||
- Added maio mediation support package.
|
||||
- Added nend mediation support package.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 11.8.0
|
||||
- Google Mobile Ads iOS SDK 7.27.0
|
||||
- Unity Jar Resolver 1.2.61.0
|
||||
|
||||
**************
|
||||
Version 3.10.0
|
||||
**************
|
||||
|
||||
Plugin:
|
||||
- Updated Smart Banner positioning to render within safe area on iOS 11.
|
||||
- Added API to return height and width of BannerView in pixels.
|
||||
- Added SetPosition method to reposition banner ads.
|
||||
- Updated AppLovin Unity mediation package to support AppLovin initialization
|
||||
integration.
|
||||
|
||||
Mediation packages:
|
||||
- Added InMobi mediation support package.
|
||||
- Added Tapjoy mediation support package.
|
||||
- Added Unity Ads mediation support package.
|
||||
- Added myTarget mediation support package.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 11.6.2
|
||||
- Google Mobile Ads iOS SDK 7.27.0
|
||||
- Unity Jar Resolver 1.2.59.0
|
||||
|
||||
*************
|
||||
Version 3.9.0
|
||||
*************
|
||||
|
||||
Plugin:
|
||||
- Implemented workaround for issue where ad views are rendered in incorrect
|
||||
position.
|
||||
- Resolved compatibility issues with Gradle 4.
|
||||
- Resovled comnpatilbity issues with older versions of Xcode.
|
||||
|
||||
Mediation packages:
|
||||
- Added API for video ad volume control.
|
||||
- Added AdColony mediation support package.
|
||||
- Added AppLovin mediation support package.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 11.6.0
|
||||
- Google Mobile Ads iOS SDK 7.25.0
|
||||
- Unity Jar Resolver 1.2.59.0
|
||||
|
||||
*************
|
||||
Version 3.8.0
|
||||
*************
|
||||
|
||||
- Added support for Vungle mediation extras.
|
||||
- Updated ad views to render within safe area on iOS 11 when using predefined
|
||||
AdPosition constants.
|
||||
- Added MediationAdapterClassName() method to all ad formats.
|
||||
- Fixed issue where ad views are always rendered on the top of the screen for
|
||||
certain devices.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 11.4.0
|
||||
- Google Mobile Ads iOS SDK 7.24.1
|
||||
- Unity Jar Resolver 1.2.59.0
|
||||
|
||||
*************
|
||||
Version 3.7.1
|
||||
*************
|
||||
|
||||
- Fix issue where banner and Native Express ads fail to show after being hidden.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 11.4.0
|
||||
- Google Mobile Ads iOS SDK 7.24.0
|
||||
- Unity Jar Resolver 1.2.52.0
|
||||
|
||||
*************
|
||||
Version 3.7.0
|
||||
*************
|
||||
|
||||
- Updated dependency specification for JarResolver to use new XML format.
|
||||
- Resolved JarResolver incompatibility issues when using Firebase Unity plugins.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 11.2.0
|
||||
- Google Mobile Ads iOS SDK 7.23.0
|
||||
- Unity Jar Resolver 1.2.48.0
|
||||
|
||||
*************
|
||||
Version 3.6.3
|
||||
*************
|
||||
|
||||
- Fixed serving of live ads to iOS simulator when simulator set as test
|
||||
device.
|
||||
- Reverted addition of mediation sub-directories to Plugin folder.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 11.0.4
|
||||
- Google Mobile Ads iOS SDK 7.21.0
|
||||
- Unity Jar Resolver 1.2.35.0
|
||||
|
||||
*************
|
||||
Version 3.6.2
|
||||
*************
|
||||
|
||||
- Add mediation sub-directories to Plugin folder.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 11.0.4
|
||||
- Google Mobile Ads iOS SDK 7.21.0
|
||||
- Unity Jar Resolver 1.2.35.0
|
||||
|
||||
*************
|
||||
Version 3.6.1
|
||||
*************
|
||||
|
||||
- Updated Unity Jar Resolver.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 11.0.0
|
||||
- Google Mobile Ads iOS SDK 7.21.0
|
||||
- Unity Jar Resolver 1.2.32.0
|
||||
|
||||
*************
|
||||
Version 3.6.0
|
||||
*************
|
||||
|
||||
- Added method to initialize the GMA SDK.
|
||||
- Added FullWidth AdSize constant.
|
||||
- Fixed incompatibility with Gradle build system.
|
||||
- Updated iOS code to remove modular imports.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 11.0.0
|
||||
- Google Mobile Ads iOS SDK 7.21.0
|
||||
- Unity Jar Resolver 1.2.31.0
|
||||
|
||||
*************
|
||||
Version 3.5.0
|
||||
*************
|
||||
- Fix ad views losing visibility after an activity change for certain devices
|
||||
(eg. Huaweai devices).
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 10.2.4
|
||||
- Google Mobile Ads iOS SDK 7.20.0
|
||||
- Unity Jar Resolver 1.2.20.0
|
||||
|
||||
*************
|
||||
Version 3.4.0
|
||||
*************
|
||||
- Fix native express and banner ad behavior where initializing and
|
||||
hidden ads create unclickable region.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 10.2.1
|
||||
- Google Mobile Ads iOS SDK 7.19.0
|
||||
- Unity Jar Resolver 1.2.14.0
|
||||
|
||||
*************
|
||||
Version 3.3.0
|
||||
*************
|
||||
- Removed support for in-app purchases.
|
||||
- Fix positioning of ads in sticky-immersive mode.
|
||||
- Fix issue were ads larger than 320dp could not be rendered.
|
||||
- Fix incorrect positioning of ads in iOS for ad position BOTTOM.
|
||||
- Add rewarded video test ad units to HelloWorld sample app.
|
||||
- Suppress warnings for unsed dummy ad events.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 10.2.0
|
||||
- Google Mobile Ads iOS SDK 7.18.0
|
||||
- Unity Jar Resolver 1.2.12.0
|
||||
|
||||
*************
|
||||
Version 3.2.0
|
||||
*************
|
||||
- Banner ads and native express ads display correctly on Unity 5.6.
|
||||
- Add ability to specify x, y location of ad views.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 10.0.1
|
||||
- Google Mobile Ads iOS SDK 7.16.0
|
||||
- Unity Jar Resolver 1.2.9.0
|
||||
|
||||
*************
|
||||
Version 3.1.3
|
||||
*************
|
||||
- Fix incorrect invocation of events on ads failing to load.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 10.0.0
|
||||
- Google Mobile Ads iOS SDK 7.15.0
|
||||
- Unity Jar Resolver 1.2.6.0
|
||||
|
||||
*************
|
||||
Version 3.1.2
|
||||
*************
|
||||
- Fix NPE when ad events are not hooked up.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 9.8.0
|
||||
- Google Mobile Ads iOS SDK 7.13.0
|
||||
- Unity Jar Resolver 1.2.2.0
|
||||
|
||||
*************
|
||||
Version 3.1.1
|
||||
*************
|
||||
- Remove dependency on Android Support Library and update GMA iOS SDK
|
||||
version in `AdMobDependencies.cs`.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 9.6.1
|
||||
- Google Mobile Ads iOS SDK 7.13.0
|
||||
- Unity Jar Resolver 1.2.2.0
|
||||
|
||||
*************
|
||||
Version 3.1.0
|
||||
*************
|
||||
- Integrate plugin with play-services-resolver-1.2.1.0.
|
||||
- Removal of CocoaPods integration.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 9.6.0
|
||||
- Google Mobile Ads iOS SDK 7.12.0
|
||||
- Unity Jar Resolver 1.2.1.0
|
||||
|
||||
*************
|
||||
Version 3.0.7
|
||||
*************
|
||||
- Fix crash within OnAdLoaded ad event for rewarded video ads on iOS.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 9.4.0
|
||||
- Google Mobile Ads iOS SDK 7.11.0
|
||||
- Unity Jar Resolver 1.2
|
||||
|
||||
*************
|
||||
Version 3.0.6
|
||||
*************
|
||||
- Add support for Native Ads express.
|
||||
- Fix compatibility issues with Android IL2CPP compilation.
|
||||
- Fix memory leak of C# client objects
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 9.4.0
|
||||
- Google Mobile Ads iOS SDK 7.10.1
|
||||
- Unity Jar Resolver 1.2
|
||||
|
||||
*************
|
||||
Version 3.0.5
|
||||
*************
|
||||
- Remove use of JSONUtility.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 9.2.0
|
||||
- Google Mobile Ads iOS SDK 7.8.1
|
||||
- Unity Jar Resolver 1.2
|
||||
|
||||
*************
|
||||
Version 3.0.4
|
||||
*************
|
||||
- Fix Podfile compatibility with CocoaPods 1.0.0.
|
||||
- Add support for DFP custom native ad formats.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 9.0.0
|
||||
- Google Mobile Ads iOS SDK 7.8.1
|
||||
- Unity Jar Resolver 1.2
|
||||
|
||||
*************
|
||||
Version 3.0.3
|
||||
*************
|
||||
- Restrict simultaneous rewarded video requests on Android.
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 8.4.0
|
||||
- Google Mobile Ads iOS SDK 7.7.0
|
||||
|
||||
*************
|
||||
Version 3.0.2
|
||||
*************
|
||||
- Fix compatibility issues with Google Mobile Ads iOS SDK 7.7.0
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 8.4.0
|
||||
- Google Mobile Ads iOS SDK 7.7.0
|
||||
|
||||
*************
|
||||
Version 3.0.1
|
||||
*************
|
||||
- Update preprocessor directives for iOS post build setup
|
||||
- Add request agent to all ad requests from plugin
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 8.4.0
|
||||
- Google Mobile Ads iOS SDK 7.6.0
|
||||
|
||||
*************
|
||||
Version 3.0.0
|
||||
*************
|
||||
- Add support for Custom In-App purchase flow on Android
|
||||
- Add CocoaPods integration and automated build settings for iOS projects
|
||||
- Use JarResolver plugin to resolve Google Play services client dependencies
|
||||
- Ad events for banners and interstitials refactored with new names
|
||||
|
||||
Built and tested with:
|
||||
- Google Play services 8.4.0
|
||||
- Google Mobile Ads iOS SDK 7.6.0
|
||||
|
||||
*************
|
||||
Version 2.3.1
|
||||
*************
|
||||
- Move IInAppBillingService into its own JAR
|
||||
|
||||
*************
|
||||
Version 2.3.0
|
||||
*************
|
||||
- Add support for In-App Purchase house ads on Android
|
||||
|
||||
*************
|
||||
Version 2.2.1
|
||||
*************
|
||||
- Fix for Android manifest merge issues on Unity 4.x
|
||||
- Fix for TouchCount issue on Unity 5.0
|
||||
|
||||
***********
|
||||
Version 2.2
|
||||
***********
|
||||
- Support for Unity 5.0 & ARC
|
||||
- Additional Banner positions
|
||||
- iOS Ads SDK 7.0.0 compatibility
|
||||
|
||||
***********
|
||||
Version 2.1
|
||||
***********
|
||||
- Support for Interstitial Ads
|
||||
- Ad events use EventHandlers
|
||||
|
||||
***********
|
||||
Version 2.0
|
||||
***********
|
||||
- A single package with cross platform (Android/iOS) support
|
||||
- Mock ad calls when running inside Unity editor
|
||||
- Support for Banner Ads
|
||||
- Custom banner sizes
|
||||
- Banner ad events listeners
|
||||
- AdRequest targeting methods
|
||||
- A sample project to demonstrate plugin integration
|
||||
|
||||
***********
|
||||
Version 1.2
|
||||
***********
|
||||
- Initial Android version with Google Play services support
|
||||
- Support for Banner Ads only
|
||||
|
||||
***********
|
||||
Version 1.1
|
||||
***********
|
||||
- Initial iOS only version
|
||||
- Support for Banner Ads only
|
||||
|
||||
***********
|
||||
Version 1.0
|
||||
***********
|
||||
- Initial version for Android (using now deprecated legacy Android SDK)
|
@ -1,76 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 161c4904cd2045a1bf046453a58a9d7b
|
||||
labels:
|
||||
- gvh
|
||||
- gvh_version-6.1.2
|
||||
- gvhp_exportpath-GoogleMobileAds/CHANGELOG.md
|
||||
timeCreated: 1480838400
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Android:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
Any:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
DefaultValueInitialized: true
|
||||
OS: AnyOS
|
||||
Linux:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
Linux64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
LinuxUniversal:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
OSXIntel:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
OSXIntel64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
OSXUniversal:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
Web:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
WebStreamed:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
Win:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
Win64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
WindowsStoreApps:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
iOS:
|
||||
enabled: 0
|
||||
settings:
|
||||
CompileFlags:
|
||||
FrameworkDependencies:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb3364c6828d3234686e3985178ab4ee
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,36 +0,0 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
using UnityEditor.Build.Reporting;
|
||||
#endif
|
||||
using UnityEditor.Callbacks;
|
||||
|
||||
using GoogleMobileAds.Editor;
|
||||
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
public class BuildPreProcessor : IPreprocessBuildWithReport
|
||||
#else
|
||||
public class BuildPreProcessor : IPreprocessBuild
|
||||
#endif
|
||||
{
|
||||
|
||||
public int callbackOrder { get { return 1; } }
|
||||
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
public void OnPreprocessBuild(BuildReport report)
|
||||
#else
|
||||
public void OnPreprocessBuild(BuildTarget target, string path)
|
||||
#endif
|
||||
{
|
||||
if (!AssetDatabase.IsValidFolder("Assets/GoogleMobileAds"))
|
||||
{
|
||||
AssetDatabase.CreateFolder("Assets", "GoogleMobileAds");
|
||||
}
|
||||
|
||||
if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile"))
|
||||
{
|
||||
AssetDatabase.CopyAsset("Packages/com.google.ads.mobile/GoogleMobileAds/link.xml", "Assets/GoogleMobileAds/link.xml");
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 685dda80cd994008bf8bb721870d8118
|
||||
labels:
|
||||
- gvh
|
||||
- gvh_version-6.1.2
|
||||
- gvhp_exportpath-GoogleMobileAds/Editor/BuildPreProcessor.cs
|
||||
timeCreated: 1480838400
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,18 +0,0 @@
|
||||
{
|
||||
"name": "GoogleMobileAds.Editor",
|
||||
"references": [
|
||||
"GoogleMobileAds",
|
||||
"GoogleMobileAds.Core"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
|
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"autoReferenced": true,
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"defineConstraints": [],
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|
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userData:
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||||
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|
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|
@ -1,17 +0,0 @@
|
||||
<dependencies>
|
||||
<androidPackages>
|
||||
<androidPackage spec="com.google.android.gms:play-services-ads:20.2.0">
|
||||
<repositories>
|
||||
<repository>https://maven.google.com/</repository>
|
||||
</repositories>
|
||||
</androidPackage>
|
||||
</androidPackages>
|
||||
|
||||
<iosPods>
|
||||
<iosPod name="Google-Mobile-Ads-SDK" version="~> 8.8">
|
||||
<sources>
|
||||
<source>https://github.com/CocoaPods/Specs</source>
|
||||
</sources>
|
||||
</iosPod>
|
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</iosPods>
|
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|
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<SKAdNetworkItems>
|
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<!-- Google -->
|
||||
<SKAdNetworkIdentifier>cstr6suwn9.skadnetwork</SKAdNetworkIdentifier>
|
||||
|
||||
<!-- Third party buyers. See https://developers.google.com/admob/ios/3p-skadnetworks
|
||||
for more information. -->
|
||||
<SKAdNetworkIdentifier>4fzdc2evr5.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>2fnua5tdw4.skadnetwork</SKAdNetworkIdentifier>
|
||||
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|
||||
<SKAdNetworkIdentifier>5a6flpkh64.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>p78axxw29g.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>v72qych5uu.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>c6k4g5qg8m.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>s39g8k73mm.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>3qy4746246.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>3sh42y64q3.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>f38h382jlk.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>hs6bdukanm.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>prcb7njmu6.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>v4nxqhlyqp.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>wzmmz9fp6w.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>yclnxrl5pm.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>t38b2kh725.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>7ug5zh24hu.skadnetwork</SKAdNetworkIdentifier>
|
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<SKAdNetworkIdentifier>9rd848q2bz.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>n6fk4nfna4.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>kbd757ywx3.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>9t245vhmpl.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>4468km3ulz.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>2u9pt9hc89.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>8s468mfl3y.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>av6w8kgt66.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>klf5c3l5u5.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>ppxm28t8ap.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>424m5254lk.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>uw77j35x4d.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>578prtvx9j.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>4dzt52r2t5.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>e5fvkxwrpn.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>8c4e2ghe7u.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>zq492l623r.skadnetwork</SKAdNetworkIdentifier>
|
||||
<SKAdNetworkIdentifier>3qcr597p9d.skadnetwork</SKAdNetworkIdentifier>
|
||||
</SKAdNetworkItems>
|
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|
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fileFormatVersion: 2
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guid: b18ecf64be00344e7b039c69e9af56bf
|
||||
labels:
|
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- gvh
|
||||
- gvh_version-6.1.2
|
||||
- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml
|
||||
timeCreated: 1480838400
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,79 +0,0 @@
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GoogleMobileAds.Editor
|
||||
{
|
||||
|
||||
internal class GoogleMobileAdsSettings : ScriptableObject
|
||||
{
|
||||
private const string MobileAdsSettingsResDir = "Assets/GoogleMobileAds/Resources";
|
||||
|
||||
private const string MobileAdsSettingsFile = "GoogleMobileAdsSettings";
|
||||
|
||||
private const string MobileAdsSettingsFileExtension = ".asset";
|
||||
|
||||
private static GoogleMobileAdsSettings instance;
|
||||
|
||||
[SerializeField]
|
||||
private string adMobAndroidAppId = string.Empty;
|
||||
|
||||
[SerializeField]
|
||||
private string adMobIOSAppId = string.Empty;
|
||||
|
||||
[SerializeField]
|
||||
private bool delayAppMeasurementInit = false;
|
||||
|
||||
public string GoogleMobileAdsAndroidAppId
|
||||
{
|
||||
get { return Instance.adMobAndroidAppId; }
|
||||
|
||||
set { Instance.adMobAndroidAppId = value; }
|
||||
}
|
||||
|
||||
public string GoogleMobileAdsIOSAppId
|
||||
{
|
||||
get { return Instance.adMobIOSAppId; }
|
||||
|
||||
set { Instance.adMobIOSAppId = value; }
|
||||
}
|
||||
|
||||
public bool DelayAppMeasurementInit
|
||||
{
|
||||
get { return Instance.delayAppMeasurementInit; }
|
||||
|
||||
set { Instance.delayAppMeasurementInit = value; }
|
||||
}
|
||||
|
||||
public static GoogleMobileAdsSettings Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (instance != null)
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
|
||||
instance = Resources.Load<GoogleMobileAdsSettings>(MobileAdsSettingsFile);
|
||||
|
||||
if(instance != null)
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
|
||||
Directory.CreateDirectory(MobileAdsSettingsResDir);
|
||||
|
||||
instance = ScriptableObject.CreateInstance<GoogleMobileAdsSettings>();
|
||||
|
||||
string assetPath = Path.Combine(MobileAdsSettingsResDir, MobileAdsSettingsFile);
|
||||
string assetPathWithExtension = Path.ChangeExtension(
|
||||
assetPath, MobileAdsSettingsFileExtension);
|
||||
AssetDatabase.CreateAsset(instance, assetPathWithExtension);
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a187246822bbb47529482707f3e0eff8
|
||||
labels:
|
||||
- gvh
|
||||
- gvh_version-6.1.2
|
||||
- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs
|
||||
timeCreated: 1480838400
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon:
|
||||
instanceID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,62 +0,0 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GoogleMobileAds.Editor
|
||||
{
|
||||
|
||||
[InitializeOnLoad]
|
||||
[CustomEditor(typeof(GoogleMobileAdsSettings))]
|
||||
public class GoogleMobileAdsSettingsEditor : UnityEditor.Editor
|
||||
{
|
||||
[MenuItem("Assets/Google Mobile Ads/Settings...")]
|
||||
public static void OpenInspector()
|
||||
{
|
||||
Selection.activeObject = GoogleMobileAdsSettings.Instance;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
EditorGUILayout.LabelField("Google Mobile Ads App ID", EditorStyles.boldLabel);
|
||||
EditorGUI.indentLevel++;
|
||||
|
||||
GoogleMobileAdsSettings.Instance.GoogleMobileAdsAndroidAppId =
|
||||
EditorGUILayout.TextField("Android",
|
||||
GoogleMobileAdsSettings.Instance.GoogleMobileAdsAndroidAppId);
|
||||
|
||||
GoogleMobileAdsSettings.Instance.GoogleMobileAdsIOSAppId =
|
||||
EditorGUILayout.TextField("iOS",
|
||||
GoogleMobileAdsSettings.Instance.GoogleMobileAdsIOSAppId);
|
||||
|
||||
EditorGUILayout.HelpBox(
|
||||
"Google Mobile Ads App ID will look similar to this sample ID: ca-app-pub-3940256099942544~3347511713",
|
||||
MessageType.Info);
|
||||
|
||||
EditorGUI.indentLevel--;
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
EditorGUILayout.LabelField("AdMob-specific settings", EditorStyles.boldLabel);
|
||||
EditorGUI.indentLevel++;
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
|
||||
GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit =
|
||||
EditorGUILayout.Toggle(new GUIContent("Delay app measurement"),
|
||||
GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit);
|
||||
|
||||
if (GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit) {
|
||||
EditorGUILayout.HelpBox(
|
||||
"Delays app measurement until you explicitly initialize the Mobile Ads SDK or load an ad.",
|
||||
MessageType.Info);
|
||||
}
|
||||
|
||||
EditorGUI.indentLevel--;
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
EditorUtility.SetDirty((GoogleMobileAdsSettings)target);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8afb1338afbd34c4fac628cd6175c032
|
||||
labels:
|
||||
- gvh
|
||||
- gvh_version-6.1.2
|
||||
- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs
|
||||
timeCreated: 1480838400
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon:
|
||||
instanceID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,164 +0,0 @@
|
||||
// Copyright (C) 2020 Google LLC
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#if UNITY_ANDROID
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
using UnityEditor.Build.Reporting;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
|
||||
using GoogleMobileAds.Editor;
|
||||
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
public class ManifestProcessor : IPreprocessBuildWithReport
|
||||
#else
|
||||
public class ManifestProcessor : IPreprocessBuild
|
||||
#endif
|
||||
{
|
||||
private const string META_APPLICATION_ID = "com.google.android.gms.ads.APPLICATION_ID";
|
||||
|
||||
private const string MANIFEST_RELATIVE_PATH = "Plugins/Android/GoogleMobileAdsPlugin.androidlib/AndroidManifest.xml";
|
||||
|
||||
private const string META_DELAY_APP_MEASUREMENT_INIT =
|
||||
"com.google.android.gms.ads.DELAY_APP_MEASUREMENT_INIT";
|
||||
|
||||
private XNamespace ns = "http://schemas.android.com/apk/res/android";
|
||||
|
||||
public int callbackOrder { get { return 0; } }
|
||||
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
public void OnPreprocessBuild(BuildReport report)
|
||||
#else
|
||||
public void OnPreprocessBuild(BuildTarget target, string path)
|
||||
#endif
|
||||
{
|
||||
string manifestPath = Path.Combine(
|
||||
Application.dataPath, MANIFEST_RELATIVE_PATH);
|
||||
if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile"))
|
||||
{
|
||||
manifestPath = Path.Combine("Packages/com.google.ads.mobile", MANIFEST_RELATIVE_PATH);
|
||||
}
|
||||
|
||||
XDocument manifest = null;
|
||||
try
|
||||
{
|
||||
manifest = XDocument.Load(manifestPath);
|
||||
}
|
||||
#pragma warning disable 0168
|
||||
catch (IOException e)
|
||||
#pragma warning restore 0168
|
||||
{
|
||||
StopBuildWithMessage("AndroidManifest.xml is missing. Try re-importing the plugin.");
|
||||
}
|
||||
|
||||
XElement elemManifest = manifest.Element("manifest");
|
||||
if (elemManifest == null)
|
||||
{
|
||||
StopBuildWithMessage("AndroidManifest.xml is not valid. Try re-importing the plugin.");
|
||||
}
|
||||
|
||||
XElement elemApplication = elemManifest.Element("application");
|
||||
if (elemApplication == null)
|
||||
{
|
||||
StopBuildWithMessage("AndroidManifest.xml is not valid. Try re-importing the plugin.");
|
||||
}
|
||||
|
||||
IEnumerable<XElement> metas = elemApplication.Descendants()
|
||||
.Where( elem => elem.Name.LocalName.Equals("meta-data"));
|
||||
|
||||
XElement elemGMAEnabled = GetMetaElement(metas, META_APPLICATION_ID);
|
||||
string appId = GoogleMobileAdsSettings.Instance.GoogleMobileAdsAndroidAppId;
|
||||
|
||||
if (appId.Length == 0)
|
||||
{
|
||||
StopBuildWithMessage(
|
||||
"Android Google Mobile Ads app ID is empty. Please enter a valid app ID to run ads properly.");
|
||||
}
|
||||
|
||||
if (elemGMAEnabled == null)
|
||||
{
|
||||
elemApplication.Add(CreateMetaElement(META_APPLICATION_ID, appId));
|
||||
}
|
||||
else
|
||||
{
|
||||
elemGMAEnabled.SetAttributeValue(ns + "value", appId);
|
||||
}
|
||||
|
||||
|
||||
XElement elemDelayAppMeasurementInit =
|
||||
GetMetaElement(metas, META_DELAY_APP_MEASUREMENT_INIT);
|
||||
if (GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit)
|
||||
{
|
||||
if (elemDelayAppMeasurementInit == null)
|
||||
{
|
||||
elemApplication.Add(CreateMetaElement(META_DELAY_APP_MEASUREMENT_INIT, true));
|
||||
}
|
||||
else
|
||||
{
|
||||
elemDelayAppMeasurementInit.SetAttributeValue(ns + "value", true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (elemDelayAppMeasurementInit != null)
|
||||
{
|
||||
elemDelayAppMeasurementInit.Remove();
|
||||
}
|
||||
}
|
||||
|
||||
elemManifest.Save(manifestPath);
|
||||
}
|
||||
|
||||
private XElement CreateMetaElement(string name, object value)
|
||||
{
|
||||
return new XElement("meta-data",
|
||||
new XAttribute(ns + "name", name), new XAttribute(ns + "value", value));
|
||||
}
|
||||
|
||||
private XElement GetMetaElement(IEnumerable<XElement> metas, string metaName)
|
||||
{
|
||||
foreach (XElement elem in metas)
|
||||
{
|
||||
IEnumerable<XAttribute> attrs = elem.Attributes();
|
||||
foreach (XAttribute attr in attrs)
|
||||
{
|
||||
if (attr.Name.Namespace.Equals(ns)
|
||||
&& attr.Name.LocalName.Equals("name") && attr.Value.Equals(metaName))
|
||||
{
|
||||
return elem;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void StopBuildWithMessage(string message)
|
||||
{
|
||||
string prefix = "[GoogleMobileAds] ";
|
||||
#if UNITY_2017_1_OR_NEWER
|
||||
throw new BuildPlayerWindow.BuildMethodException(prefix + message);
|
||||
#else
|
||||
throw new OperationCanceledException(prefix + message);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,17 +0,0 @@
|
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fileFormatVersion: 2
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- gvh
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- gvhp_exportpath-GoogleMobileAds/Editor/ManifestProcessor.cs
|
||||
timeCreated: 1480838400
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon:
|
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instanceID: 0
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
@ -1,216 +0,0 @@
|
||||
// Copyright (C) 2020 Google LLC
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#if UNITY_IPHONE || UNITY_IOS
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
|
||||
using UnityEditor;
|
||||
using UnityEditor.Callbacks;
|
||||
using UnityEditor.iOS.Xcode;
|
||||
using UnityEngine;
|
||||
|
||||
using GoogleMobileAds.Editor;
|
||||
|
||||
public static class PListProcessor
|
||||
{
|
||||
private const string KEY_SK_ADNETWORK_ITEMS = "SKAdNetworkItems";
|
||||
|
||||
private const string KEY_SK_ADNETWORK_ID = "SKAdNetworkIdentifier";
|
||||
|
||||
private const string SKADNETWORKS_RELATIVE_PATH = "GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml";
|
||||
|
||||
[PostProcessBuild]
|
||||
public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
|
||||
{
|
||||
string plistPath = Path.Combine(path, "Info.plist");
|
||||
PlistDocument plist = new PlistDocument();
|
||||
plist.ReadFromFile(plistPath);
|
||||
|
||||
string appId = GoogleMobileAdsSettings.Instance.GoogleMobileAdsIOSAppId;
|
||||
if (appId.Length == 0)
|
||||
{
|
||||
NotifyBuildFailure(
|
||||
"iOS Google Mobile Ads app ID is empty. Please enter a valid app ID to run ads properly.");
|
||||
}
|
||||
else
|
||||
{
|
||||
plist.root.SetString("GADApplicationIdentifier", appId);
|
||||
}
|
||||
|
||||
if (GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit)
|
||||
{
|
||||
plist.root.SetBoolean("GADDelayAppMeasurementInit", true);
|
||||
}
|
||||
|
||||
List<string> skNetworkIds = ReadSKAdNetworkIdentifiersFromXML();
|
||||
if (skNetworkIds.Count > 0)
|
||||
{
|
||||
AddSKAdNetworkIdentifier(plist, skNetworkIds);
|
||||
}
|
||||
|
||||
File.WriteAllText(plistPath, plist.WriteToString());
|
||||
}
|
||||
|
||||
private static PlistElementArray GetSKAdNetworkItemsArray(PlistDocument document)
|
||||
{
|
||||
PlistElementArray array;
|
||||
if (document.root.values.ContainsKey(KEY_SK_ADNETWORK_ITEMS))
|
||||
{
|
||||
try
|
||||
{
|
||||
PlistElement element;
|
||||
document.root.values.TryGetValue(KEY_SK_ADNETWORK_ITEMS, out element);
|
||||
array = element.AsArray();
|
||||
}
|
||||
#pragma warning disable 0168
|
||||
catch (Exception e)
|
||||
#pragma warning restore 0168
|
||||
{
|
||||
// The element is not an array type.
|
||||
array = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
array = document.root.CreateArray(KEY_SK_ADNETWORK_ITEMS);
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
private static List<string> ReadSKAdNetworkIdentifiersFromXML()
|
||||
{
|
||||
List<string> skAdNetworkItems = new List<string>();
|
||||
|
||||
string path = Path.Combine(Application.dataPath, SKADNETWORKS_RELATIVE_PATH);
|
||||
if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile"))
|
||||
{
|
||||
path = Path.Combine("Packages/com.google.ads.mobile", SKADNETWORKS_RELATIVE_PATH);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
throw new FileNotFoundException();
|
||||
}
|
||||
using (FileStream fs = File.OpenRead(path))
|
||||
{
|
||||
XmlDocument document = new XmlDocument();
|
||||
document.Load(fs);
|
||||
|
||||
XmlNode root = document.FirstChild;
|
||||
|
||||
XmlNodeList nodes = root.SelectNodes(KEY_SK_ADNETWORK_ID);
|
||||
foreach (XmlNode node in nodes)
|
||||
{
|
||||
skAdNetworkItems.Add(node.InnerText);
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma warning disable 0168
|
||||
catch (FileNotFoundException e)
|
||||
#pragma warning restore 0168
|
||||
{
|
||||
NotifyBuildFailure("GoogleMobileAdsSKAdNetworkItems.xml not found", false);
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
NotifyBuildFailure("Failed to read GoogleMobileAdsSKAdNetworkIds.xml: " + e.Message, false);
|
||||
}
|
||||
|
||||
return skAdNetworkItems;
|
||||
}
|
||||
|
||||
private static void AddSKAdNetworkIdentifier(PlistDocument document, List<string> skAdNetworkIds)
|
||||
{
|
||||
PlistElementArray array = GetSKAdNetworkItemsArray(document);
|
||||
if (array != null)
|
||||
{
|
||||
foreach (string id in skAdNetworkIds)
|
||||
{
|
||||
if (!ContainsSKAdNetworkIdentifier(array, id))
|
||||
{
|
||||
PlistElementDict added = array.AddDict();
|
||||
added.SetString(KEY_SK_ADNETWORK_ID, id);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NotifyBuildFailure("SKAdNetworkItems element already exists in Info.plist, but is not an array.", false);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool ContainsSKAdNetworkIdentifier(PlistElementArray skAdNetworkItemsArray, string id)
|
||||
{
|
||||
foreach (PlistElement elem in skAdNetworkItemsArray.values)
|
||||
{
|
||||
try
|
||||
{
|
||||
PlistElementDict elemInDict = elem.AsDict();
|
||||
PlistElement value;
|
||||
bool identifierExists = elemInDict.values.TryGetValue(KEY_SK_ADNETWORK_ID, out value);
|
||||
|
||||
if (identifierExists && value.AsString().Equals(id))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#pragma warning disable 0168
|
||||
catch (Exception e)
|
||||
#pragma warning restore 0168
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void NotifyBuildFailure(string message, bool showOpenSettingsButton = true)
|
||||
{
|
||||
string dialogTitle = "Google Mobile Ads";
|
||||
string dialogMessage = "Error: " + message;
|
||||
|
||||
if (showOpenSettingsButton)
|
||||
{
|
||||
bool openSettings = EditorUtility.DisplayDialog(
|
||||
dialogTitle, dialogMessage, "Open Settings", "Close");
|
||||
if (openSettings)
|
||||
{
|
||||
GoogleMobileAdsSettingsEditor.OpenInspector();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorUtility.DisplayDialog(dialogTitle, dialogMessage, "Close");
|
||||
}
|
||||
|
||||
ThrowBuildException("[GoogleMobileAds] " + message);
|
||||
}
|
||||
|
||||
private static void ThrowBuildException(string message)
|
||||
{
|
||||
#if UNITY_2017_1_OR_NEWER
|
||||
throw new BuildPlayerWindow.BuildMethodException(message);
|
||||
#else
|
||||
throw new OperationCanceledException(message);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,17 +0,0 @@
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|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
Any:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
DefaultValueInitialized: true
|
||||
OS: AnyOS
|
||||
Linux:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
Linux64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
LinuxUniversal:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
OSXIntel:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
OSXIntel64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
OSXUniversal:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
Web:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
WebStreamed:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
Win:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
Win64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
WindowsStoreApps:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
iOS:
|
||||
enabled: 0
|
||||
settings:
|
||||
CompileFlags:
|
||||
FrameworkDependencies:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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Reference in New Issue
Block a user