Добавлен 3Д звук на некоторые можели.

Отображается прицел во время предвижения.
This commit is contained in:
DyatelO 2022-01-19 21:31:29 +03:00
parent 88a0e09a9c
commit 73b9ad95e8
3 changed files with 4 additions and 2 deletions

View File

@ -57,7 +57,7 @@ namespace Controller
player.onPlayerSpawned += cameraControl.InitCameraControl; player.onPlayerSpawned += cameraControl.InitCameraControl;
units.Add(player); units.Add(player);
player.OnDeath += uiController.AdsMob.ShowCanvas; // player.OnDeath += uiController.AdsMob.ShowCanvas;
player.OnDeath += paintedController.PaintOnDeath; player.OnDeath += paintedController.PaintOnDeath;
} }
else else

View File

@ -26,6 +26,7 @@ public class MusicController
{ {
_sources[source].clip = clip; _sources[source].clip = clip;
_sources[source].volume = _data.Settings.sfxVolume; _sources[source].volume = _data.Settings.sfxVolume;
_sources[source].spatialBlend = 1f;
_sources[source].Play(); _sources[source].Play();
} }
@ -35,6 +36,7 @@ public class MusicController
value.clip = clips[Random.Range(0, clips.Count - 1)]; value.clip = clips[Random.Range(0, clips.Count - 1)];
value.volume = _data.Settings.sfxVolume; value.volume = _data.Settings.sfxVolume;
value.spatialBlend = 1f;
value.Play(); value.Play();
} }

View File

@ -83,7 +83,7 @@ namespace Chars
private void AimCanvas(Vector2 attackDir) private void AimCanvas(Vector2 attackDir)
{ {
if (!_unit.IsBusy) if (!_unit.IsBusy || _attackJoystick.enabled)
{ {
_unit.UnitView.AimCanvas.SetActive(true); _unit.UnitView.AimCanvas.SetActive(true);
_unit.Aim(attackDir); _unit.Aim(attackDir);