Звук проигрыша добавлен и работает.
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@ -1436,13 +1436,14 @@ GameObject:
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m_Component:
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@ -1455,7 +1456,7 @@ AudioSource:
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@ -1540,6 +1541,19 @@ AudioSource:
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@ -2929,6 +2943,8 @@ GameObject:
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@ -3119,7 +3135,7 @@ AudioSource:
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@ -3250,6 +3266,33 @@ MonoBehaviour:
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@ -38858,9 +38901,9 @@ MonoBehaviour:
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@ -34,7 +34,7 @@ public class RewardExtraLife : MonoBehaviour
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}
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if(_extraLife.life < 1)
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{
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audioSource.Play();
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//audioSource.Play();
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}
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}
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@ -44,7 +44,7 @@ public class RewardExtraLife : MonoBehaviour
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//_extraLife.life ;
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//extralife--;
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//_extraLife.life--;
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audioSource.Play();
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//audioSource.Play();
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Extralife.staticLives-- ;
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//-= 1;
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@ -5,15 +5,23 @@ using UnityEngine.Audio;
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public class Gameover : MonoBehaviour
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{
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public AudioSource source;
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//public AudioSource source;
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public GameObject fake;
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public static bool disable = true;
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// Update is called once per frame
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void Update()
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{
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if(fake.activeSelf == true && Extralife.staticLives < 1 )
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if(disable)
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{
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source.Play();
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fake.SetActive(false);
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}
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else
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{
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fake.SetActive(true);
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}
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}
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}
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23
Assets/Scripts/Audio/GameoverControll.cs
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23
Assets/Scripts/Audio/GameoverControll.cs
Normal file
@ -0,0 +1,23 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameoverControll : MonoBehaviour
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{
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public int count = 0;
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public AudioSource source;
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private void Update() {
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count = Extralife.staticLives;
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if(Extralife.staticLives < 0)
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{
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Gameover.disable = false;
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source.playOnAwake = source.clip;
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}
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else
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{
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Gameover.disable = true;
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}
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}
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}
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11
Assets/Scripts/Audio/GameoverControll.cs.meta
Normal file
11
Assets/Scripts/Audio/GameoverControll.cs.meta
Normal file
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