new main menu

This commit is contained in:
dddushesss 2022-01-03 00:41:09 +03:00
parent cd2a468be9
commit 9a0d54ee76
28 changed files with 22985 additions and 5347 deletions

18
Assets/EquipmentView.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EquipmentView : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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36
Assets/HighLightButton.cs Normal file
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using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
public class HighLightButton : MonoBehaviour
{
[SerializeField] private GameObject highLighter;
[SerializeField] private List<Button> _buttons;
[SerializeField] private float _duration;
[SerializeField] private Ease _ease;
private void Start()
{
List<Transform> buttonTransforms = new List<Transform>();
foreach (var button in _buttons)
{
buttonTransforms.Add(button.transform);
}
var i = 0;
buttonTransforms.ForEach(x => { _buttons[i++].onClick.AddListener(() => Highlight(x)); });
i = 0;
}
private void Highlight(Transform buttonTransform)
{
highLighter.transform
.DOMove(new Vector3(buttonTransform.position.x, highLighter.transform.position.y, 0), _duration)
.SetEase(_ease);
}
}

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@ -6,13 +6,13 @@ namespace MainMenu
[Serializable]
public class AudioSettings
{
public bool isMusicAllowed;
public bool isSFXAllowed;
public float musicVolume;
public float sfxVolume;
public AudioSettings(GameMenuData data)
{
isMusicAllowed = data.isMusicAllowed;
isSFXAllowed = data.isMusicAllowed;
musicVolume = data.musicVolume;
sfxVolume = data.sfxVolume;
}
}
}

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@ -5,7 +5,7 @@ namespace DefaultNamespace
[CreateAssetMenu(fileName = "GameMenuData", menuName = "Data/GameMenuData", order = 0)]
public class GameMenuData : ScriptableObject
{
public bool isMusicAllowed;
public bool isSFXAllowed;
public float musicVolume;
public float sfxVolume;
}
}

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@ -7,21 +7,25 @@ using AudioSettings = MainMenu.AudioSettings;
public class SettingsController : MonoBehaviour
{
[SerializeField] private Sprite musOnSpr, musOffSpr, sfxOnSpr, sfxOffSpr;
[SerializeField] private Image musImg, sfxImg;
[SerializeField] private AudioSource menuMusSrc;
[SerializeField] private GameMenuData GameData;
[SerializeField] private Transform targetSlideTransform;
[SerializeField] private float slideTime;
[SerializeField] private string dataFilePath;
private bool _isActive = false;
[SerializeField] private Slider musicSlider;
[SerializeField] private Slider sfxSlider;
[SerializeField] private Image musicImage;
[SerializeField] private Sprite musicOnSprite;
[SerializeField] private Sprite musicOffSprite;
[SerializeField] private Image sfxImage;
[SerializeField] private Sprite sfxOnSprite;
[SerializeField] private Sprite sfxOffSprite;
private AudioSettings _audioSettings;
private Vector3 defailtPosition;
private void Start()
{
dataFilePath = Application.persistentDataPath + "/" + dataFilePath;
if(File.Exists(dataFilePath))
if (File.Exists(dataFilePath))
_audioSettings = JsonUtility.FromJson<AudioSettings>(File.ReadAllText(dataFilePath));
else
{
@ -30,53 +34,42 @@ public class SettingsController : MonoBehaviour
using StreamWriter writer = new StreamWriter(stream);
writer.Write(JsonUtility.ToJson(_audioSettings));
}
musicSlider.value = _audioSettings.musicVolume;
sfxSlider.value = _audioSettings.sfxVolume;
defailtPosition = transform.position;
SetMenuMusicState();
musicSlider.onValueChanged.AddListener(x => OnMusicSliderValueChanged());
sfxSlider.onValueChanged.AddListener(x => OnSFXSliderValueChanged());
UpdateVisuals();
SetMenuMusicState();
gameObject.SetActive(false);
}
private void UpdateVisuals()
{
musImg.sprite = _audioSettings.isMusicAllowed ? musOnSpr : musOffSpr;
sfxImg.sprite = _audioSettings.isSFXAllowed ? sfxOnSpr : sfxOffSpr;
musicImage.sprite = _audioSettings.musicVolume == 0f ? musicOffSprite : musicOnSprite;
sfxImage.sprite = _audioSettings.sfxVolume == 0f ? sfxOffSprite : sfxOnSprite;
}
public void OnSettingsBtnClick()
public void OnMusicSliderValueChanged()
{
_isActive = !_isActive;
SlideSettings();
}
private void SlideSettings()
{
transform.DOMove(_isActive ? targetSlideTransform.position : defailtPosition, slideTime);
}
public void OnMusicBtnClick()
{
_audioSettings.isMusicAllowed = !_audioSettings.isMusicAllowed;
musImg.sprite = _audioSettings.isMusicAllowed ? musOnSpr : musOffSpr;
_audioSettings.musicVolume = musicSlider.value;
SetMenuMusicState();
File.WriteAllText(dataFilePath, JsonUtility.ToJson(_audioSettings));
UpdateVisuals();
}
public void OnSFXBtnClick()
public void OnSFXSliderValueChanged()
{
_audioSettings.isSFXAllowed = !_audioSettings.isSFXAllowed;
sfxImg.sprite = _audioSettings.isSFXAllowed ? sfxOnSpr : sfxOffSpr;
_audioSettings.sfxVolume = sfxSlider.value;
File.WriteAllText(dataFilePath, JsonUtility.ToJson(_audioSettings));
UpdateVisuals();
}
private void SetMenuMusicState()
{
if (_audioSettings.isMusicAllowed)
{
menuMusSrc.Play();
}
else
{
menuMusSrc.Pause();
}
menuMusSrc.volume = musicSlider.value;
}
}

View File

@ -25,14 +25,14 @@ public class MusicController
public void PlayAudioClip(AudioClip clip, GameObject source)
{
_sources[source].clip = clip;
_sources[source].volume = _data.Settings.isSFXAllowed ? 1f : 0f;
_sources[source].volume = _data.Settings.sfxVolume;
_sources[source].Play();
}
public void PlayRandomClip(List<AudioClip> clips, GameObject source)
{
_sources[source].clip = clips[Random.Range(0, clips.Count - 1)];
_sources[source].volume = _data.Settings.isSFXAllowed ? 1f : 0f;
_sources[source].volume = _data.Settings.sfxVolume;
_sources[source].Play();
}

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@ -6,7 +6,8 @@ namespace Weapons
[Serializable]
public struct Weapon
{
public Sprite icon;
public string name;
public GameObject icon;
public GameObject objectToThrow;
public GameObject VFXGameObject;
public int manaCost;

View File

@ -1,38 +1,64 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using DG.Tweening;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class ToolBarController : MonoBehaviour
[RequireComponent(typeof(ScrollRect))]
public class ToolBarController : MonoBehaviour, IEndDragHandler
{
[SerializeField] private GameObject playMenu;
[SerializeField] private GameObject cardsMenu;
[SerializeField] private GameObject shopMenu;
[SerializeField] private GameObject equipmentMenu;
[SerializeField] private GameObject mainMenu;
[SerializeField] private Button playMenuButton;
[SerializeField] private Button cardsMenuButton;
[SerializeField] private Button shopMenuButton;
[SerializeField] private Button equipmentMenuButton;
[SerializeField] private Button modeMenuButton;
[SerializeField] private List<GameObject> content;
[SerializeField] private List<Button> buttons;
[SerializeField] private int startPage;
[SerializeField] private float duration;
[SerializeField] private Ease ease;
private ScrollRect scrollRect;
private int currentMenu;
private void Awake()
private void Start()
{
playMenuButton.onClick.AddListener(() => ScrollToMenu(playMenu));
cardsMenuButton.onClick.AddListener(() => ScrollToMenu(cardsMenu));
shopMenuButton.onClick.AddListener(() => ScrollToMenu(shopMenu));
equipmentMenuButton.onClick.AddListener(() => ScrollToMenu(equipmentMenu));
scrollRect = GetComponent<ScrollRect>();
var i = 0;
content.ForEach(con =>
{
buttons[i++].onClick.AddListener(delegate { ScrollToMenu(con); });
});
buttons[startPage].Select();
buttons[startPage].onClick.Invoke();
scrollRect.onValueChanged.AddListener(FixedScroll);
}
private void ScrollToMenu(GameObject menu)
{
mainMenu.transform.DOMove(-menu.transform.localPosition, duration).SetEase(ease);
Canvas.ForceUpdateCanvases();
Vector2 viewportLocalPosition = scrollRect.viewport.localPosition;
Vector2 childLocalPosition = menu.transform.localPosition;
Vector2 result = new Vector2(
0 - (viewportLocalPosition.x + childLocalPosition.x),
0 - (viewportLocalPosition.y + childLocalPosition.y)
);
scrollRect.content.DOLocalMove(result, duration).SetEase(ease);
}
}
private void FixedScroll(Vector2 vector2)
{
var step = 1f / (buttons.Count - 1);
currentMenu = (int)Math.Round(vector2.x / step);
}
public void OnEndDrag(PointerEventData eventData)
{
buttons[currentMenu].Select();
ScrollToMenu(content[currentMenu]);
}
}

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@ -8,11 +8,17 @@ public class WeaponIcon : MonoBehaviour
{
[SerializeField] private Button button;
[SerializeField] private TMP_Text damageText;
[SerializeField] private TMP_Text shotsCount;
[SerializeField] private TMP_Text reloadText;
[SerializeField] private TMP_Text weaponTitle;
[SerializeField] private GameObject icon;
public TMP_Text DamageText => damageText;
public TMP_Text ReloadText => reloadText;
public Button Button => button;
public TMP_Text ShotsCount => shotsCount;
public TMP_Text WeaponTitle => weaponTitle;
public GameObject Icon => icon;
}

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@ -26,13 +26,15 @@ public class WeaponSelection : MonoBehaviour
data.WeaponsList.ForEach(x =>
{
var go = Instantiate(weaponIcon, grid);
go.Button.image.sprite = x.icon;
var icon = Instantiate(x.icon, go.Icon.transform);
icon.transform.localPosition = Vector3.zero;
go.DamageText.text = x.damage.ToString();
go.ReloadText.text = x.reloadTime.ToString();
go.ShotsCount.text = x.shots.ToString();
go.WeaponTitle.text = x.name;
go.Button.onClick.AddListener(() =>
{
ChoseWeapon(x);
go.Button.image.color = Color.cyan;
});
_buttons.Add(go.Button);
});

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@ -6,12 +6,15 @@ EditorBuildSettings:
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/MainMenu.unity
guid: b2a550cf451c138468d4a907dfdd270e
path: Assets/Scenes/NewMainMenu.unity
guid: 9d1635b49ffb40046b1a26c6b196047e
- enabled: 1
path: Assets/Scenes/Level 1.unity
guid: 9fc0d4010bbf28b4594072e72b8655ab
- enabled: 1
path: Assets/Scenes/Level 2.unity
guid: 1923084fad99ff6459f09921ae54c76a
- enabled: 1
path: Assets/Scenes/MainMenu.unity
guid: b2a550cf451c138468d4a907dfdd270e
m_configObjects: {}