fixes. chosen weapon status

This commit is contained in:
dddushesss 2022-01-03 18:47:13 +03:00
parent 9a0d54ee76
commit def871faed
4 changed files with 49 additions and 1 deletions

30
Assets/ChosenWeapon.cs Normal file
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@ -0,0 +1,30 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using TMPro;
using UnityEngine;
using Weapons;
public class ChosenWeapon : MonoBehaviour
{
[SerializeField] private TMP_Text attackText;
[SerializeField] private TMP_Text reloadText;
[SerializeField] private string chosenWeaponDataPath;
private Weapon Weapon =>
JsonUtility.FromJson<Weapon>(File.ReadAllText(Application.persistentDataPath + "/" + chosenWeaponDataPath));
private void Start()
{
attackText.text = Weapon.damage.ToString();
reloadText.text = Weapon.reloadTime.ToString(CultureInfo.CurrentCulture);
}
public void ChangeChosenWeapon(Weapon weapon)
{
attackText.text = weapon.damage.ToString();
reloadText.text = weapon.reloadTime.ToString(CultureInfo.CurrentCulture);
}
}

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@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
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defaultReferences: []
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userData:
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@ -88770,7 +88770,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
menuMusSrc: {fileID: 579284492}
GameData: {fileID: 11400000, guid: 4828646b64dadac47a63b0be91a92517, type: 2}
dataFilePath: AduioSettings
dataFilePath: AudioSettings.json
musicSlider: {fileID: 1813936035}
sfxSlider: {fileID: 597565998}
musicImage: {fileID: 1040137649}

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@ -1,7 +1,9 @@
using System;
using System.Collections.Generic;
using System.IO;
using DefaultNamespace.Weapons;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using Weapons;
@ -11,6 +13,8 @@ public class WeaponSelection : MonoBehaviour
[SerializeField] private WeaponIcon weaponIcon;
[SerializeField] private Transform grid;
[SerializeField] private string dataFilePath;
[SerializeField] private ChosenWeapon chosenWeapon;
private Action<Weapon> changeStats;
private List<Button> _buttons;
private void Awake()
@ -22,6 +26,8 @@ public class WeaponSelection : MonoBehaviour
using StreamWriter writer = new StreamWriter(stream);
writer.Write(JsonUtility.ToJson(data.WeaponsList[0]));
}
changeStats = chosenWeapon.ChangeChosenWeapon;
_buttons = new List<Button>();
data.WeaponsList.ForEach(x =>
{
@ -46,5 +52,6 @@ public class WeaponSelection : MonoBehaviour
FileStream stream = new FileStream(Application.persistentDataPath + "/" + dataFilePath, FileMode.Create);
using StreamWriter writer = new StreamWriter(stream);
writer.Write(JsonUtility.ToJson(weapon));
changeStats?.Invoke(weapon);
}
}