fixes. chosen weapon status
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9a0d54ee76
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def871faed
30
Assets/ChosenWeapon.cs
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30
Assets/ChosenWeapon.cs
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@ -0,0 +1,30 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using TMPro;
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using UnityEngine;
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using Weapons;
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public class ChosenWeapon : MonoBehaviour
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{
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[SerializeField] private TMP_Text attackText;
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[SerializeField] private TMP_Text reloadText;
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[SerializeField] private string chosenWeaponDataPath;
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private Weapon Weapon =>
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JsonUtility.FromJson<Weapon>(File.ReadAllText(Application.persistentDataPath + "/" + chosenWeaponDataPath));
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private void Start()
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{
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attackText.text = Weapon.damage.ToString();
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reloadText.text = Weapon.reloadTime.ToString(CultureInfo.CurrentCulture);
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}
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public void ChangeChosenWeapon(Weapon weapon)
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{
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attackText.text = weapon.damage.ToString();
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reloadText.text = weapon.reloadTime.ToString(CultureInfo.CurrentCulture);
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}
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}
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11
Assets/ChosenWeapon.cs.meta
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11
Assets/ChosenWeapon.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a2920b048f18f5946b93c003a602952b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -88770,7 +88770,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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menuMusSrc: {fileID: 579284492}
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GameData: {fileID: 11400000, guid: 4828646b64dadac47a63b0be91a92517, type: 2}
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dataFilePath: AduioSettings
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dataFilePath: AudioSettings.json
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musicSlider: {fileID: 1813936035}
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sfxSlider: {fileID: 597565998}
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musicImage: {fileID: 1040137649}
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@ -1,7 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using DefaultNamespace.Weapons;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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using Weapons;
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@ -11,6 +13,8 @@ public class WeaponSelection : MonoBehaviour
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[SerializeField] private WeaponIcon weaponIcon;
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[SerializeField] private Transform grid;
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[SerializeField] private string dataFilePath;
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[SerializeField] private ChosenWeapon chosenWeapon;
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private Action<Weapon> changeStats;
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private List<Button> _buttons;
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private void Awake()
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@ -22,6 +26,8 @@ public class WeaponSelection : MonoBehaviour
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using StreamWriter writer = new StreamWriter(stream);
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writer.Write(JsonUtility.ToJson(data.WeaponsList[0]));
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}
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changeStats = chosenWeapon.ChangeChosenWeapon;
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_buttons = new List<Button>();
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data.WeaponsList.ForEach(x =>
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{
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@ -46,5 +52,6 @@ public class WeaponSelection : MonoBehaviour
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FileStream stream = new FileStream(Application.persistentDataPath + "/" + dataFilePath, FileMode.Create);
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using StreamWriter writer = new StreamWriter(stream);
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writer.Write(JsonUtility.ToJson(weapon));
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changeStats?.Invoke(weapon);
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}
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}
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